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Dynamic Spherical World Map And The Potential To Incentivize DCS Development


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Posted

Disclaimer...

I had posted this in response to another thread and thought it would be a good general topic to discuss.  So here goes.....

 

On the topic regarding the "Spherical World Map"...   

Lets face it, for a company to continue any sort of substantial development within an acceptable timeline, requires monetary incentive.  It appears to me, that one of the issues with a product such as DCS where almost all of the revenue is based on a one time purchase per module per user and then done.  And considering how Niche DCS is as a product.  Reaching a saturation level for revenue probably happens pretty quickly, which would explain the need for DCS to continue churning out purchasable content to survive.

 

The potential of something like a "Spherical World Map"  Or a "Streaming Dynamic World" where users can fly anywhere and dynamically engage in hotspots that are supplied by private certified server operators, could be a good product model to justify a subscription service.  Users would pay a small monthly fee to subscribe to "The DCS Dynamic World" and then ED would have the guaranteed monthly income to both support the "Dynamic World" but also to aggressively pursue content development...

Just throwing this out there..  

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  • Modules Owned NOT Proficient: The rest of FC3, F-18C
  • Terrain Owned: NTTR, DCS World Included Maps
Posted (edited)

There have been a few topics suggesting this subscription based model already and ED said they're currently happy as is. 

Perhaps you should take a look at these topics. 

Edited by razo+r
  • Like 1
Posted

The subscription system has been mentioned, suggested by more than one fella before. I don't think most people will like any kind of persistent subscription, and ED said in the past they won't do such a thing. And it makes sense, the subscription or any other similar method (like "premium" accounts, for instance) has been abused by other developers into pay to win games instead of skills. But I don't see a hardcore flight simulator in that kind of league, TBH, it's a different product meant for a different public who aren't willing to convert the flight sim they like into that other kind of "game" (despite they all are games in the end, yes, not my point here).

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Posted
2 minutes ago, razo+r said:

There have been a few topics suggesting this subscription based model already and ED said they're currently happy as is. 

Perhaps you should take a look at these topics. 

 

I looked, but didn't find anything with the specificity of the "Dynamic Streaming World" model.

 

Will look again.

  • Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks)
  • DCS World: MT 2.9 with CPU Core #8 Disabled
  • Module Proficiency: F-15C, A-10CII, F-16C,
  • Modules Owned NOT Proficient: The rest of FC3, F-18C
  • Terrain Owned: NTTR, DCS World Included Maps
Posted
1 minute ago, Buzz313th said:

I looked, but didn't find anything with the specificity of the "Dynamic Streaming World" model.

 

Will look again.

Just look for less sophisticated/specific words like "subscription" instead. 

  • Like 1
Posted
4 minutes ago, Ala13_ManOWar said:

The subscription system has been mentioned, suggested by more than one fella before. I don't think most people will like any kind of persistent subscription, and ED said in the past they won't do such a thing. And it makes sense, the subscription or any other similar method (like "premium" accounts, for instance) has been abused by other developers into pay to win games instead of skills. But I don't see a hardcore flight simulator in that kind of league, TBH, it's a different product meant for a different public who aren't willing to convert the flight sim they like into that other kind of "game" (despite they all are games in the end, yes, not my point here).

The idea presented was more specifically centered around the "Dynamic Word" idea.  Huge project and personally I could never see any developer supporting such a software feature unless it generated consistent income to support it.

1 minute ago, razo+r said:

Just look for less sophisticated/specific words like "subscription" instead. 

LOL, yeah will do.  I must of left out the sophistication.

 

Cheers.

  • Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks)
  • DCS World: MT 2.9 with CPU Core #8 Disabled
  • Module Proficiency: F-15C, A-10CII, F-16C,
  • Modules Owned NOT Proficient: The rest of FC3, F-18C
  • Terrain Owned: NTTR, DCS World Included Maps
Posted

Disclaimer...

I had posted this in response to another thread and thought it would be a good general topic to discuss.  So here goes.....

 

On the topic regarding the "Spherical World Map"...   

Lets face it, for a company to continue any sort of substantial development within an acceptable timeline, requires monetary incentive.  It appears to me, that one of the issues with a product such as DCS where almost all of the revenue is based on a one time purchase per module per user and then done.  And considering how Niche DCS is as a product.  Reaching a saturation level for revenue probably happens pretty quickly, which would explain the need for DCS to continue churning out purchasable content to survive.

 

The potential of something like a "Spherical World Map"  Or a "Streaming Dynamic World" where users can fly anywhere and dynamically engage in hotspots that are supplied by private certified server operators, could be a good product model to justify a subscription service.  Users would pay a small monthly fee to subscribe to "The DCS Dynamic World" and then ED would have the guaranteed monthly income to both support the "Dynamic World" but also to aggressively pursue content development...

Just throwing this out there..  

Repear the same topic about subscription, ever and ever... No change nothing.

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Posted

Personally, I can't wait for Spherical World Map. This will completely change the gameplay system. Finally, many real missions could be implemented in a DCS environment. After all, we have had the entire world in the FS series for a long time. The only thing is that the simulator must have a terrain mesh, a mesh of cities and streets, water reservoirs and coastlines, repeatable textures and autogen. 

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Personally, I don't need photo textures at all, autogen in P3D or FSX or XP worked very well for me, especially with add-ons from ORBX.

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