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OH-6A by Tobsen and Eightball


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Posted (edited)

So, you can't create your own beacon only the ones in the maps that you created will work?

Also, why when I turn ADF to off why does my compass needle still at 90-degree position (like in the picture)?

This is like the last thing I need to iron out. Mod is epic!!! Too bad dcs won't let you work out the radios cuz this would be the perfect module

Edited by Vic
typo
Posted
vor 34 Minuten schrieb tobi:

The OH-6A is equipped with a ADF System. The device is at the mainpanel close to the fuel indicator.

  • Switch the power knob (Off/ADF/ANT/LOOP) to ADF.
  • Tune in the AM frequency (Display is in kHz). There are 3 bands (0.19-0.40, 0.40-0.84, 0.84-1.7 MHz),
  • The indicator above the Tune Knob show the signal level.

Since this is done without SDK one will not hear signals. Only beacons which are placed in ME are available.

What happend?

Just some wishfull thinking that you guys would go official. 🙂

Absolutly loving this little bird.

Cheers from switzerland.

  • Like 2
Posted
10 minutes ago, Vic said:

So, you can't create your own beacon only the ones in the maps that you created will work?

Also, why when I turn ADF to off why does my compass needle still at 90-degree position (like in the picture)?

This is like the last thing I need to iron out. Mod is epic!!! Too bad dcs won't let you work out the radios cuz this would be the perfect module

 

The radios work!?

9 minutes ago, toubey said:

Just some wishfull thinking that you guys would go official. 🙂

Absolutly loving this little bird.

Cheers from switzerland.

🙂 no we did not apply to be 3rd party

  • Like 4
Posted
Quote

The radios work!?

Not sure what this means, not for me anyway LOL

But I saw other people post that ADF does work

Oh well, thanks for your help

cheers!!

Posted

The radios work Vic.

They just can’t be improved upon without Tobi & Eightball having use of the tools to do so. Maybe someday they’ll be able to go 3rd party if they want to? 🙂

 

  • Like 1
Posted

Oh, ok I understand

To the guys in this thread that said they got the ADF working, do I have this set up right? When I set it up and turn on ADF compass needle just jumps 90 degrees and I get no reading on the transmission strength meter, and when I turn the ADF off needle stays pointing 90 degrees like in picture

Thanks for your help

ADF_1.jpg

ADF_2.jpg

Posted
37 minutes ago, Vic said:

Oh, ok I understand

To the guys in this thread that said they got the ADF working, do I have this set up right? When I set it up and turn on ADF compass needle just jumps 90 degrees and I get no reading on the transmission strength meter, and when I turn the ADF off needle stays pointing 90 degrees like in picture

Thanks for your help

ADF_1.jpg

ADF_2.jpg

Hmm, I've never created beacons with triggers. I just usually take a ground unit, assign a frequency in the KHz range to it in the advanced unit options and put a morse code audio file on it that you can generate on several websites, and the NDB is ready. I've never tried it with the OH-6 though, but for the UH-1 or the Mi-8 that works pretty well.

  • Like 1
Posted
1 hour ago, Volator said:

Hmm, I've never created beacons with triggers. I just usually take a ground unit, assign a frequency in the KHz range to it in the advanced unit options and put a morse code audio file on it that you can generate on several websites, and the NDB is ready. I've never tried it with the OH-6 though, but for the UH-1 or the Mi-8 that works pretty well.

Beacons from Triggers won't work with the OH-6. UH-1 and MI-8 are official modules OH-& is a mod without SDK

  • Like 3
Posted
9 hours ago, Volator said:

Well, as I said, I don't use triggers, I use ground units to create an NDB. But that doesn't work either with the OH-6, I just checked it.

 

Well I just wanted to make clear that that would not work. Same for ground units or anything moving.

  • Like 2
Posted

Ok I get it; I will stop trying to figure out what I'm doing wrong and face the fact that you can't set up ADF yourself in places you want.

Because of no SDK. Unless the developers of this awesome mod apply for 3rd party status which I imagine would cost mega dollars. And why should they, they are kind enough to offer this epic mod for free and made it because of their passion to create this cool "little bird" and not to make money, which they would if it was an official module, which since I installed it is all I want to fly, and I got quite a few "official modules"

All I can say is thanks for all your hard work, guys!!

  • Like 3
  • Thanks 1
Posted

We introduced a hall of fail for the most unpolite users on our discord now. This is the first entry. Have fun

Screenshot_20250408_063911_Discord.jpg

  • Like 2
  • Thanks 4
Posted

More texture fun. Fictious Loach of the Aero Scouts "Low Life II"

You know tobi, you could have the perfect mod and there will still be people whining and complaining. Thats just human nature lol.

One of the things I love about this mod is how you have to use the pedals, cyclitic, and collective all at the same time in the right "sweet spot" to take off and land.

People being rude and complaining, and the mod is free! OMG then don't use it delete it problem solved.

I like it!!

 

LowLife.jpg

  • Like 6
Posted

Anyone know if it's possible to get FFB telemetry data in this mod?

This is an incredible Heli and my favorite to fly, but would be very cool to have FFB from skids, weapons release, etc. in addition to the existing available.

  • Like 1
Posted
8 hours ago, slghtlystewpid said:

Anyone know if it's possible to get FFB telemetry data in this mod?

This is an incredible Heli and my favorite to fly, but would be very cool to have FFB from skids, weapons release, etc. in addition to the existing available.

You mean like additive effects?

Posted
3 hours ago, tobi said:

You mean like additive effects?

Not sure additive, but FFB effects that are felt like in the Huey. ie. Skid feedback at takeoff and landing, weapons release feedback when firing guns or rockets etc.

Apologies in advance if my descriptions are tough to follow, and maybe I have the mod installed incorrectly.

I do have FFB currently to a degree, specifically when hovering and then entering ETL. Flaring when coming to a stop/hover also has feedback. Just no skid or weapons feedback.

Absolutely incredible mod. You deserve to be paid for this.

  • Like 1
Posted
1 hour ago, slghtlystewpid said:

 You deserve to be paid for this.

So pay him.  

There's a donation link on GitHub. 

  • Like 4

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 365

Into The Jungle Apache Campaign - Griffins  Kiowa Campaign - Assassins  Thrustmaster TWCS Mod

 

Posted
2 hours ago, Mistermann said:

So pay him.  

There's a donation link on GitHub. 

We removed the donations Page.

  • Like 3
Posted

Yet another example of someone having an absolute blast with the Loach:

 

  • Like 7

Nah, I've only just met 'er...:pilotfly:

Posted
Yet another example of someone having an absolute blast with the Loach:
 
That's some really bad ass post processing! Awesome!

Sent from my SM-A536B using Tapatalk

  • Like 4
Posted
On 4/9/2025 at 4:40 AM, tobi said:

You mean like additive effects?

Circling back on this. Am I doing something wrong with the mod/installing it incorrectly? Or is the loach not supposed to have similar FFB reactions as the huey/other official modules? ie. skid feedback and weapons release feedback etc.

If so, no complaints. Just want to make sure I'm using it the way it's intended to be used!

 

And again, incredible mod. You guys have truly created something special.

  • Like 1
Posted
2 hours ago, slghtlystewpid said:

Circling back on this. Am I doing something wrong with the mod/installing it incorrectly? Or is the loach not supposed to have similar FFB reactions as the huey/other official modules? ie. skid feedback and weapons release feedback etc.

If so, no complaints. Just want to make sure I'm using it the way it's intended to be used!

 

And again, incredible mod. You guys have truly created something special.

No you are doing nothing wrong. Main focus of the actual ffb implementation is the trim system. I can have a look to add other effects. But that will take some time. 

  • Like 7
Posted
16 hours ago, tobi said:

No you are doing nothing wrong. Main focus of the actual ffb implementation is the trim system. I can have a look to add other effects. But that will take some time. 

The trim system works wonderfully. If you were able to add other FFB effects at some point, it would truly take the mod to another level. Especially as FFB sticks make a comeback and are becoming more popular/available to folks at a better entry price point.

The biggest shock factor I had when I flew an actual helicopter for the first time, was the feedback from the bird. Very much something you "feel" throughout the body and stick to know how the bird is reacting.

But like I said, the loach is by far my favorite bird to fly in DCS, and appreciate how raw and mechanical it is. Every input requires precise control of the other inputs. Love it!

  • Like 6
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