CommandT Posted October 27 Posted October 27 On 10/24/2025 at 12:23 AM, jubuttib said: I mean sure, in the end it's possible to even combine completely different game engines to work in the same "battlefield" by using a separate layer of software to act as communications between them. This is how militaries might run MCS, VBS and Steel Beasts Pro simultaneously in the same mission, each "game" takes care of its own thing, and communicates the necessary bits to the others so that they can render what they need from them. But then you're also basically making two separate games, which isn't cheap either. It's not impossible by any means, there are many ways you could go about it, but all of them need pretty big investments to get the kind of quality expected in each genre, and open-world or large point to point tracks can (depending on what exactly the surroundings are) be the most expensive kind of tracks to develop for a racing game (since it's not a loop, it tends to cover a larger area, need more terrain and asset work, etc. etc.). Interesting. I guess like you say the main issue at the end is still cost. Though I would be curious what sort of budgets we are talking here... multiple millions $? I do still feel strongly that there's a proper sim that is totally missing on the market. DCS is fantastic with aircraft fidelity and flight phyisics but sucks in gameplay and obviously offers little to no non-military missions and flying. MSFS is somwhat better in gameplay (still far off what it could be) but sucks with aircraft fidelity / physics and just isn't that well-optimised and offers zero military stuff. Would be great to have a sim that could have excellent physics and great gameplay whether it was civilian or military all in one. Hypothetically-speaking, how difficult and expensive would it be to create a small realistic map (lets say 50x50km) with say a city plus some countryside/ surrounding area, and have one or two helicopters such as the OH-6 as a starting point? Lets pretend that integrating a driving sim as part of the game is something to be done further down the line. The weather engine can also wait along with all the other assets as well. Let's just say a map plus a helicopter with great physics and that's it as a starting point. Using some sort of modern graphics engine (Unreal engine maybe)?
jubuttib Posted October 29 Posted October 29 Would likely be a lot cheaper these days, with UE5, to make the map, but I have heard of even just individual point to point tracks in the tens of km range being six figures. Of course depends on how much in the way of custom assets is required, what sort of fidelity overall, how many people you're paying for and how much, etc. etc. 50x50 km map would be a LOT. Think of it this way: ArmA 3's Altis is afaik 270 km^2, which is about 16.5x16.5 km or so. GTA V map is 80 km^2. Largest Assassin's Creed map is from Odyssey, at 256 km^2, including a lot of sea. NFS Unbound is ~50 km^2. Forza Horizon 5 is 108 km^2. 50x50 km is 2 500 km^2. Only games like Test Drive Unlimited, The Crew and FUEL have come close to that kind of thing, and all with big caveats. I feel like the only reasonable way to do it on an achievable budget would be relying almost purely on procedural generation. 1
ED Team NineLine Posted October 29 ED Team Posted October 29 Seems we drifted a little off topic here, please stick to the OH-6A. 3 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Scarecrow84 Posted 21 hours ago Posted 21 hours ago Does anyone have any good OH6 Marianas combat missions using the Vietnam Asset Pack? I don't really want to deal with all the required mods for ITJ. WW2 Marianas would be even better. The missions that came with the OH6 seem broken (don't include the client OH6) and don't have the floating farps...
jww123 Posted 14 hours ago Posted 14 hours ago I need help! I'm getting back into DCS after about 8 months of not using DCS- I updated DCS to the latest version, other aircraft seem to run fine, as I remembered them I loaded up the OH-6A and tried the instant action missions. When I tried, the weather was radically different than in the past. There was dense ground fog, visibility was down to maybe 50 meters when starting any of the instant actions missions I installed the latest OH-6A mod, same results. I rolled the mod back to version 1.2, same results, dense ground fog up to about 600- 1,000ft . Blue skies above the fog and I could see mountain peaks poking through the fog layer. The only OH-6A mission that had weather as I recall it from before were the training missions. Has anyone seen this before and are your Instant Action missions without the ground fog? I can't understand how this changed, I haven't modified the missions in anyway intentionally and though I haven't tried all the other modules, all that I have tried had weather as I recall from before. Anybody have any ideas as to what caused this and how I can get the Instant action missions back to normal. The OH-6 is hard enough to fly without a fog white out!
Petard Posted 9 hours ago Posted 9 hours ago 5 hours ago, jww123 said: I need help! I'm getting back into DCS after about 8 months of not using DCS- I updated DCS to the latest version, other aircraft seem to run fine, as I remembered them I loaded up the OH-6A and tried the instant action missions. When I tried, the weather was radically different than in the past. There was dense ground fog, visibility was down to maybe 50 meters when starting any of the instant actions missions I installed the latest OH-6A mod, same results. I rolled the mod back to version 1.2, same results, dense ground fog up to about 600- 1,000ft . Blue skies above the fog and I could see mountain peaks poking through the fog layer. The only OH-6A mission that had weather as I recall it from before were the training missions. Has anyone seen this before and are your Instant Action missions without the ground fog? I can't understand how this changed, I haven't modified the missions in anyway intentionally and though I haven't tried all the other modules, all that I have tried had weather as I recall from before. Anybody have any ideas as to what caused this and how I can get the Instant action missions back to normal. The OH-6 is hard enough to fly without a fog white out! I may be mistaken since I haven't edited a mission in a while, but I think if you find where the instant action missions are in your files, you can open them up in the mission editor and then turn off the fog by going to the weather tab. I think it's got a sun and clouds as the icon and the fog option has a dedicated section under the static weather options. Hope it turns out well for you!
Scarecrow84 Posted 2 hours ago Posted 2 hours ago 11 hours ago, jww123 said: I need help! I'm getting back into DCS after about 8 months of not using DCS- I updated DCS to the latest version, other aircraft seem to run fine, as I remembered them I loaded up the OH-6A and tried the instant action missions. When I tried, the weather was radically different than in the past. There was dense ground fog, visibility was down to maybe 50 meters when starting any of the instant actions missions I installed the latest OH-6A mod, same results. I rolled the mod back to version 1.2, same results, dense ground fog up to about 600- 1,000ft . Blue skies above the fog and I could see mountain peaks poking through the fog layer. The only OH-6A mission that had weather as I recall it from before were the training missions. Has anyone seen this before and are your Instant Action missions without the ground fog? I can't understand how this changed, I haven't modified the missions in anyway intentionally and though I haven't tried all the other modules, all that I have tried had weather as I recall from before. Anybody have any ideas as to what caused this and how I can get the Instant action missions back to normal. The OH-6 is hard enough to fly without a fog white out! I had the same issue with the instant action missions. Super dense - I think it was a dust effect, though. Also, there were no client OH6's to spawn into. I had to open it in the ME, change weather, and add the client slots.
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