303_Kermit Posted April 13 Share Posted April 13 (edited) Famous Monty Python sketch starts like these: "On these picture there are 47 people, non of them can be seen..." Dear ED We created these video to show some serious issue we found in dcs. It won't be surprise if I announce here that there is a problem with displaying a contact in MP environment. Contacts seem to disappear in most unexpected way. Mostly it happens on very dense populated servers, with rich A2G and A2A environment. Mainly I'm thinking about Enigma server, but the problem seem to be independent from Enigma specific environment, but rather is a pure DCS issue. And sorry for background noises, and my crappy english. I'm not YT big tit blonde... PS.: Below you can find a mission on which =Crow=Zakson tested the bug. See if you may repeat the results. PS2.: Watch the movie in highest possible quality, to see what I'm talking about. test-dot-101.miz Edited April 13 by 303_Kermit 11 5 Link to comment Share on other sites More sharing options...
MoleUK Posted April 13 Share Posted April 13 (edited) This has been a problem for a good while, I hadn't clocked that it was related to the number of overall units. Might explain why it's so much worse sometimes. I'm assuming this is either an optimisation step by ED, or they put a hard cap of the number of dots for some reason and didn't realise it would hit that cap so easily. Well done for noticing the trigger here. Edited April 13 by MoleUK 1 Link to comment Share on other sites More sharing options...
ags Posted April 13 Share Posted April 13 I'm used to looking everywhere at an angle, and bound zoom as a button on a throttle, as things pop into view and disappear in VR without logic I understand. There used to be a dot fix, but now it breaks IC. 2 VR, i9, Winwing, TM and VKB. 2, 4, ban, ban, 2 Link to comment Share on other sites More sharing options...
mono Posted April 13 Share Posted April 13 Thanks for testing this, would certainly explain a lot why dots will slip in and out of existence depending on where you point your view cone. 1 Link to comment Share on other sites More sharing options...
Klaiber Posted April 13 Share Posted April 13 @303_Kermit, thanks so much for posting about this. This is definitely an issue that we have seen within our multiplayer missions as well. 1 JG-1 "Fritz Schmenkel" -- JG-1 Discord -- Interested in joining? -- JG1 Community Link to comment Share on other sites More sharing options...
Barthek Posted April 13 Share Posted April 13 A picture - in this case a video - is worth a thousand words. Thanks for highlighting this issue. Hopefully devs will find a fix. 1 Link to comment Share on other sites More sharing options...
II.JG1_Vonrd Posted April 13 Share Posted April 13 Really interesting that there is a "magic number" that causes this affect. @303_Kermit nice detective work and well presented. The question in my mind is how often do mission builders place more than 100 entities in one group? I would assume not often. What if there are two groups of 55 entities each in close proximity? If that close proximity causes the same affect it would make sense. Many missions have areas that have large totals of entities in one area, i.e. a well defended airfield. I wonder if there's an area diameter 100 unit limit. I might give that a try for a test and encourage others to do so. 1 Link to comment Share on other sites More sharing options...
MoleUK Posted April 15 Share Posted April 15 (edited) Can't test it myself atm, but it may be worth finding out at what distance the unit number becomes a problem. I'm assuming it'll be under 40km, not the full 150km rendering distance, but it might be worth checking just incase. As you could at least mitigate that by reducing the render distance back down to 80km or less. Edited April 15 by MoleUK Link to comment Share on other sites More sharing options...
303_Kermit Posted April 16 Author Share Posted April 16 (edited) 22 hours ago, MoleUK said: Can't test it myself atm, but it may be worth finding out at what distance the unit number becomes a problem. I'm assuming it'll be under 40km, not the full 150km rendering distance, but it might be worth checking just incase. As you could at least mitigate that by reducing the render distance back down to 80km or less. about ~30nm. It makes me sad that no one from Eagle Dynamics is interested . Not even Enigma - and it's his server most affected by the bug Edited April 16 by 303_Kermit Link to comment Share on other sites More sharing options...
MoleUK Posted April 16 Share Posted April 16 (edited) On 4/16/2024 at 6:36 PM, 303_Kermit said: about ~30nm. It makes me sad that no one from Eagle Dynamics is interested . Not even Enigma - and it's his server most affected by the bug Think Enigma is on vacation atm. ED definitely need to take a peek tho. If it's around 30nm it's probably 50000metres, that tends to be what ED works in in the lua files. Good to know tho, I may dig around in the lua files later to see what if anything is set to 50k. Might not be something we can fix on our end but worth a shot. Edited April 21 by MoleUK Link to comment Share on other sites More sharing options...
303_Kermit Posted April 20 Author Share Posted April 20 (edited) Can someone from Eagle Dynamics please pretend to be interested? Edited April 20 by 303_Kermit Link to comment Share on other sites More sharing options...
Flappie Posted April 20 Share Posted April 20 And I was on vacation too. I've just come back. Nice video, I'll see if I can reproduce the issue. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted April 20 Share Posted April 20 @303_Kermit I don't get it: I see the issue when reviewing your mission. Now, when I try to make my own over Caucasus, I cannot reproduce the issue. Am I missing something? Caucasus_99ground_4aircraft.miz Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
303_Kermit Posted April 20 Author Share Posted April 20 39 minutes ago, Flappie said: @303_Kermit I don't get it: I see the issue when reviewing your mission. Now, when I try to make my own over Caucasus, I cannot reproduce the issue. Am I missing something? Caucasus_99ground_4aircraft.miz 15.14 kB · 0 downloads I've downloaded it, I'll check it out with Zakson ASAP. Thank you very much Link to comment Share on other sites More sharing options...
Zakson85 Posted April 21 Share Posted April 21 I checked it as quickly as I could. The problem also occurs on this mission. I just had to fly closer to the ground units. 1 - Flight = 99 units on the ground and 4 in the air you can see the moment the dots disappear when there are over 100 contacts in the field of view. you can also see the moment when air targets appear when I turn my head, a place without ground units. 2 - Flight = that's 96 ground units + 4 in the air. Everything is ok here. 2 Link to comment Share on other sites More sharing options...
AutumnFox Posted April 22 Share Posted April 22 So ah' got this crazy idea... How about th' dots prioritize displaying airplanes an' ships with expected attrition tae ground stuff... Or simply get rid of ground dots? A'm fairly certain it'll upset people dedicated tae ground pounding but ground targets are easily spotted with guid recon or planning anyways an' spotting aircraft is a priority for literally everyone, including ground pounders. With regards 2 Link to comment Share on other sites More sharing options...
303_Kermit Posted April 22 Author Share Posted April 22 I also tested your mission. I just changed starting position. 30nm away to let dots spawn. bug repeats itself. I have fotos, but as far as I see it's not necessary? My best regards. Thanks for reply 1 Link to comment Share on other sites More sharing options...
Why485 Posted April 24 Share Posted April 24 This is a great post and video detailing this issue. A lot of new information here. 1 Link to comment Share on other sites More sharing options...
Why485 Posted April 24 Share Posted April 24 (edited) On 4/20/2024 at 6:02 PM, Flappie said: @303_Kermit I don't get it: I see the issue when reviewing your mission. Now, when I try to make my own over Caucasus, I cannot reproduce the issue. Am I missing something? Caucasus_99ground_4aircraft.miz 15.14 kB · 4 downloads It might require matching the OP's graphics settings in order to make the bug visible. This feels like something related to the LOD system. Edited April 24 by Why485 Link to comment Share on other sites More sharing options...
Enigma89 Posted April 24 Share Posted April 24 On 4/16/2024 at 1:36 PM, 303_Kermit said: about ~30nm. It makes me sad that no one from Eagle Dynamics is interested . Not even Enigma - and it's his server most affected by the bug You made this post while I was out of town on vacation. Additionally, I cannot be expected to respond to every single bug post that impacts our server. I only have 24 hours in the day. Link to comment Share on other sites More sharing options...
Zakson85 Posted April 24 Share Posted April 24 Don't worry, there's nothing to be nervous about. This is not your server's fault. This is a problem with DCS in general. We fly a lot on your server and used it as an example. Link to comment Share on other sites More sharing options...
Zakson85 Posted April 24 Share Posted April 24 31 minutes ago, Why485 said: It might require matching the OP's graphics settings in order to make the bug visible. This feels like something related to the LOD system. graphics settings do not affect this. It doesn't matter if it's VR or a flat screen. Ultra low or ultra high graphic setings. I tested dozens of scenarios. The problem is still the same. Interestingly, the moment of disappearance of the "healthy" dot depends on the resolution. The higher it is, the sooner it switches to the 3D model Link to comment Share on other sites More sharing options...
71st_Mastiff Posted April 24 Share Posted April 24 On 4/21/2024 at 5:11 AM, Zakson85 said: I checked it as quickly as I could. The problem also occurs on this mission. I just had to fly closer to the ground units. 1 - Flight = 99 units on the ground and 4 in the air you can see the moment the dots disappear when there are over 100 contacts in the field of view. you can also see the moment when air targets appear when I turn my head, a place without ground units. 2 - Flight = that's 96 ground units + 4 in the air. Everything is ok here. are the trees included, there is a special tree that seems to be new and has a dot shadow also? I see it mostly in syria map. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Zakson85 Posted April 24 Share Posted April 24 15 minutes ago, 71st_Mastiff said: are the trees included, there is a special tree that seems to be new and has a dot shadow also? I see it mostly in syria map. I don't think so, I did my first tests in Syria and I had no idea about these trees. Can you show some example? Link to comment Share on other sites More sharing options...
71st_Mastiff Posted April 24 Share Posted April 24 (edited) 1 hour ago, Zakson85 said: I don't think so, I did my first tests in Syria and I had no idea about these trees. Can you show some example? unfortunately no, its in VR. only shows up in the VR display; not sure about the flat screens, Ill check though. trk. mission canned from AH-64 Apache, missions folder Syria, scud hunt. scudmiztreedot.zip best I could do under the circumstances. display is ASUS at 2560x1440, VR is PiMax Crystal, at .79% custom. render view. Syria Map, Airfield from Taftanaz. Edited April 24 by 71st_Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
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