felixx75 Posted April 21, 2024 Posted April 21, 2024 Hi, when I create a route in the Apache (TSD Route Page) and then fly it, it does not automatically switch to the next waypoint when I reach it. What am I missing here, or where could my error lie?
Floyd1212 Posted April 21, 2024 Posted April 21, 2024 I have also noticed this in some situations. There was an acknowledged bug where you would have to fly very close to the WP to get it to advance to the next one, but I feel like I have flown directly over it and it still didn’t advance.
felixx75 Posted April 21, 2024 Author Posted April 21, 2024 38 minutes ago, Floyd1212 said: I have also noticed this in some situations. There was an acknowledged bug where you would have to fly very close to the WP to get it to advance to the next one, but I feel like I have flown directly over it and it still didn’t advance. I literally flew inches past or over it without it doing anything. So obviously it really is a bug.
felixx75 Posted April 21, 2024 Author Posted April 21, 2024 Hello, when I create a route in Apache (TSD Route Page) and then fly it, it does not automatically switch to the next waypoint when I reach it. Routes created in the editor work correctly.
Tholozor Posted April 21, 2024 Posted April 21, 2024 Did you set your route as CURRENT route on the RTM page? REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
felixx75 Posted April 22, 2024 Author Posted April 22, 2024 (edited) 5 hours ago, Tholozor said: Did you set your route as CURRENT route on the RTM page? Of course Edited April 22, 2024 by felixx75
Tholozor Posted April 22, 2024 Posted April 22, 2024 Probably gonna need to see a track then. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
felixx75 Posted April 22, 2024 Author Posted April 22, 2024 5 hours ago, Tholozor said: Probably gonna need to see a track then. I will be on away until friday and not at my computer, but on a track you will only see that when flying over the 2nd waypoint, for example, the route is not switched to the 3rd if the route was created in Apache. The same route, created in the editor, works as it should.
Solution felixx75 Posted April 22, 2024 Author Solution Posted April 22, 2024 I have received confirmation in the ED Discord that it is indeed a bug, which is also known internally and is being worked on. 1
ED Team Raptor9 Posted April 22, 2024 ED Team Posted April 22, 2024 (edited) Hello @felixx75, this issue was previously reported internally on a prior date. EDIT: Oh, that must have been you. Edited April 22, 2024 by Raptor9 5 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
felixx75 Posted April 22, 2024 Author Posted April 22, 2024 50 minutes ago, Raptor9 said: EDIT: Oh, that must have been you. 1
scommander2 Posted April 23, 2024 Posted April 23, 2024 I have the same issue but I just select to the next waypoint instead. Not sure that everyone does the same or not Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Freiwilderer Posted April 23, 2024 Posted April 23, 2024 It works for me without any problems. If I enter a new route above points I have created, I have not had any problems so far..
Trigger Posted April 23, 2024 Posted April 23, 2024 Same with me. Have to pass the waypoint as close as possible, otherwise it will not change for the next one. Question: How is that in reality? Win 10/64 Pro, Asus ROG Z390-E 1151 v2, Intel Core i7-9700K@3,60 GHz, RTX 4070 Ti Super Phoenix GS 64 GB, DCS: NVMe SSD 970 EVO 1TB, Maps: SSD870 EVO 1TB, Cougar HOTAS (U2nxt) modified, Simpeds, TIR 5
felixx75 Posted April 23, 2024 Author Posted April 23, 2024 (edited) It's a bug. https://forum.dcs.world/topic/347485-routing-does-not-work/?do=findComment&comment=5419974 https://discord.com/channels/542985647502393346/835124559987998730/1231973269750550558 Edited April 23, 2024 by felixx75
ED Team BIGNEWY Posted April 23, 2024 ED Team Posted April 23, 2024 threads merged. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
MAXsenna Posted April 23, 2024 Posted April 23, 2024 Hello @felixx75, this issue was previously reported internally on a prior date. EDIT: Oh, that must have been you. The felines are everywhere! Sent from my SM-A536B using Tapatalk 1
admiki Posted April 26, 2024 Posted April 26, 2024 On 4/23/2024 at 9:50 AM, Trigger said: Same with me. Have to pass the waypoint as close as possible, otherwise it will not change for the next one. Question: How is that in reality? I think it is up to 200 m. I just tested it, with 3 waypoints via ME and 2 more added during flight. Works fine for me, same in reversed route.
ED Team Raptor9 Posted April 26, 2024 ED Team Posted April 26, 2024 52 minutes ago, admiki said: I think it is up to 200 m. I just tested it, with 3 waypoints via ME and 2 more added during flight. Works fine for me, same in reversed route. The automatic waypoint sequencing in reality is much, much larger, like in many kilometers. It's very permissive. This too has been reported and last I checked was still work-in-progress due to the logic involved (it varies depending on which direction you are intercepting the route and at what speed). But that is another topic for another thread. 1 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
Trigger Posted April 27, 2024 Posted April 27, 2024 Thanks for the answers. So, as before, try to get as close as possible, and for the rest wait for further notice. Win 10/64 Pro, Asus ROG Z390-E 1151 v2, Intel Core i7-9700K@3,60 GHz, RTX 4070 Ti Super Phoenix GS 64 GB, DCS: NVMe SSD 970 EVO 1TB, Maps: SSD870 EVO 1TB, Cougar HOTAS (U2nxt) modified, Simpeds, TIR 5
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