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Posted

hi to all hello hunters. do we have any news about upcoming DCS PATCH??

thanks.

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Posted

Apart from the fact that it will be ready when it's ready........No, not much.

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Posted

WIP.

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Posted

Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps.

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Posted

I don't think the graphics are to that level as of yet, a single card is more than sufficient. I would suspect with future DCS modules (not for at least 3 years imo) would implement better hardware support in terms of multi CPU's / GPU's.

 

At the moment a single GPU does the job.

Posted (edited)
Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps.

I don't think multiple GPU efficiency is on DCS at all. It's on the video card makers. They are the ones who created the tech. IMO how many GPUs is present is invisible to the game.

May I recommend this as a read? http://www.overclockersclub.com/reviews/crossfire_vs_sli/

Also, this article supports my statement about multi-gpu tech not being on software makers like DCS (I can hardly wait for this to be available):

http://www.itexaminer.com/lucid-hydra--graphics-solved.aspx Of course you can do a search for Lucid's Hydra, and find more recent info like this: http://www.devhardware.com/c/a/Video-Cards/Lucid-Hydra-100/

Flyby out

Edited by Flyby

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Posted

My understanding is that the CPU/GPU makers make the technology available but it is up to the sim/game makers to code the game to take advantage of multiple cores or multiple GPU's. Am I wrong about this?

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Posted
My understanding is that the CPU/GPU makers make the technology available but it is up to the sim/game makers to code the game to take advantage of multiple cores or multiple GPU's. Am I wrong about this?

 

 

That's correct. I really wish I could find the post on ATIs' forums about that. One of the company officials came out and said almost precisely that. It was not up to the card manufacturer to make sure that their hardware is compatible with every game on the market. If a games maker wants their game to play well with a multi gpu card (multi core cpu, etc), it's up to them to write the code to take advantage of that.

Posted

I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place.

 

Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps.
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Posted
I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place.

 

I agree with that. Make the sim, as it is, run as close to perfect as is humanly possible, then move on and put all the resources to doing the same with DCS A10C.

Dusty Rhodes

 

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Posted
I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place.

 

Amen. :thumbup:

Posted

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Posted (edited)
It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps.

 

No it wouldn't. You have to have a seriously ancient graphics card for the graphics card to be a bottleneck, unless your intent is to force things like 4x supersampling or fun stuff like that.

 

What would give better fps is multithreading the CPU load, or perhaps finding a way to give some of the physics calculations to the GPU, but both of those are not trivial jobs. DCS is not like your normal shooter where graphics is the big workload, DCS is a study simulator that goes to big lengths to properly simulate the systems and physics of the aircraft - and that's resident in the CPU.

 

Taking the current engine and giving it a quick hack to take "advantage" of SLI/Crossfire systems will give pretty much zero FPS games, unless what you are doing is running it at rediculously high supersampling rates and such.

 

If you want to boost your FPS it is pretty simple and cheap to do - purchase a good aftermarket CPU cooler (that'll be between 50 and 150 dollars, depending on make - I paid something like 60-70 dollars for mine and it's a miracle of efficiency) and overclock your CPU a bit. You will see instant gains through that, and if your motherboard is good you can overclock it stupidly with limited risk. (If you have a standard motherboad though, then you're pretty much out of luck since for most CPUs today the only way to do it is to overclock the Front Side Bus or equivalent structure - no more fun with just upping the multipliers. :( )

 

So in my opinion, any work on enabling SLI/Crossfire support in DCS is just wasted effort, because that's not where the bottleneck is.

 

EDIT: I just noticed you already have an overclocked system, so the above kinda becomes redundant. That's what I get for failing at reading comprehension. :P But basically, the point that you'll gain nothing from enabling SLI does still stand. If you want to up your FPS I would recommend getting something like an E8400 to E8600 (the E8600 might give a higher max range overclock since it's locked multiplier is at x10, whereas the other two are x9 and x9.5, so you'll get higher processor speed for each boost in the FSB). My E8500 runs at 4GHz happily without overvolting, and tests run by Maximus_G indicate that the extra two cores in the quad processors do not give you anything yet compared to the second core of the E-series (even if using affinity-trick launchers like DCSMax). This may change in future editions of the engine used by DFC, but it's a big job so don't expect that to come anytime soon.

Edited by EtherealN

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Posted

I disagree with you if you are talking it being a waste on DCS as a whole. For Black Shark, I agree. For follow on AC, the sim should be coded to take advantage of every thing that will create better FPS within the sim.

Dusty Rhodes

 

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Posted

But the thing is, afaik, there will not be any multithreading introduced with (f.ex) the A10C module. Therefore, the scenario will not change. A10C will not gain anything from SLI support.

 

That is the entire point - yes they should do what they can to give us higher FPS. But SLI support will not do that, unless you're forcing it to run with astronomical supersampling rates. Something that has extremely little visual gain compared to regular 8x and 16x multisampling, both of which my single 9800 does with no noticeable FPS hit, because even with my processor running at 4GHz it is still the processor (and possibly my RAM) that is bottlenecking my system for DCS.

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Posted

If they code to take advantage of all the cores of a CPU, then the next bottle neck is the GPU. Plus they have already talked about off loading some of the load from the CPU to the GPU, though I don't know if that will make it in DCS A10. To get rid of all bottle necks, they need to code for all bottle necks and not just one. Once one is coded for and eliminated, then another will pop up. Until they are all gone, progress should move forward and not stop at one fix.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

Yes.

 

But they are not coding to take advantage of all the cores, at this time, as far as I know. There is a post somewhere around here from a month or two back where it is stated that 64-bit support will be the first thing. Doing the multithreading is a massive job and I would expect that it is only when it is getting close to arriving that we will see a reason to work with multiple GPUs.

 

When they start to see that they are getting the GPU's to start running at something near capacity (which my relatively old GPU isn't, even when I force lots of extra effects through nHancer), that's when it becomes worthwhile. Now, I don't know if they have alpha codes of modified engines or perhaps a new engine running at the office where this becomes relevant - if they do then I expect that they'll be looking at things to do about that.

 

But there is a huge amount of things that would have to change and/or be added to the current engine for it to be anything near relevant. What you are talking about is a bit like asking them to start working on a bottle neck that might appear 2-4 years down the line when there are worse bottlenecks that we already have. Now, if they have enough coders with the relevant expertise around to do that - awesome, I'd imagine they're doing it already. But they are a relatively small studio so I am not at all sure they have the resources needed to work on every possible bottleneck at the same time.

 

So basically, it is possible that in a year they've moved enough stuff to the GPU to have them run at near capacity. Then it might be relevant. It is possible that in two years they'll have multithreaded the engine enough that the GPU becomes a bottleneck. Then it's relevant.

 

But as far as I've seen they don't seem to worry about it, because there is a heck of a lot of things that need to be done before you would gain anything through SLI, and working on SLI support now might remove resources that are better spent on performance issues we have right now.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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