ntonis Posted May 1, 2009 Posted May 1, 2009 hi to all hello hunters. do we have any news about upcoming DCS PATCH?? thanks. [sIGPIC][/sIGPIC] Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit "MINOAS11"
159th_Viper Posted May 1, 2009 Posted May 1, 2009 Apart from the fact that it will be ready when it's ready........No, not much. 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
RvETito Posted May 2, 2009 Posted May 2, 2009 WIP. 1 "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
192nd_Erdem Posted May 2, 2009 Posted May 2, 2009 Beta version of the patch is available for for a while. 2
Krippz Posted May 2, 2009 Posted May 2, 2009 Beta version of the patch is available for for a while. That's what you call "SPAM". [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Cyb0rg Posted May 2, 2009 Posted May 2, 2009 Beta version of the patch is available for for a while. Downloading now! Thanks ED, great job. :thumbup: 1 [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Alex780 Posted May 2, 2009 Posted May 2, 2009 Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps. My config: O.S: Windows Vista 32-bit motherboard: Gigabyte GA-965P-DS4 rev 1.0 bios F12 power supply : antec truepower quattro 850W cpu : q6600 @ 2.4 GHz gpu : GTX 470 mem : 3 X1 Go Corsair 800 MHz (DDR2) cpu cooler : Corsair h50 computer case : Antec p182
-Nighthawk- Posted May 2, 2009 Posted May 2, 2009 I don't think the graphics are to that level as of yet, a single card is more than sufficient. I would suspect with future DCS modules (not for at least 3 years imo) would implement better hardware support in terms of multi CPU's / GPU's. At the moment a single GPU does the job.
Flyby Posted May 2, 2009 Posted May 2, 2009 (edited) Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps. I don't think multiple GPU efficiency is on DCS at all. It's on the video card makers. They are the ones who created the tech. IMO how many GPUs is present is invisible to the game. May I recommend this as a read? http://www.overclockersclub.com/reviews/crossfire_vs_sli/ Also, this article supports my statement about multi-gpu tech not being on software makers like DCS (I can hardly wait for this to be available): http://www.itexaminer.com/lucid-hydra--graphics-solved.aspx Of course you can do a search for Lucid's Hydra, and find more recent info like this: http://www.devhardware.com/c/a/Video-Cards/Lucid-Hydra-100/ Flyby out Edited May 2, 2009 by Flyby The U.S. Congress is the best governing body that BIG money can buy. :cry:
Dusty Rhodes Posted May 2, 2009 Posted May 2, 2009 My understanding is that the CPU/GPU makers make the technology available but it is up to the sim/game makers to code the game to take advantage of multiple cores or multiple GPU's. Am I wrong about this? Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Nyxs Posted May 2, 2009 Posted May 2, 2009 My understanding is that the CPU/GPU makers make the technology available but it is up to the sim/game makers to code the game to take advantage of multiple cores or multiple GPU's. Am I wrong about this? That's correct. I really wish I could find the post on ATIs' forums about that. One of the company officials came out and said almost precisely that. It was not up to the card manufacturer to make sure that their hardware is compatible with every game on the market. If a games maker wants their game to play well with a multi gpu card (multi core cpu, etc), it's up to them to write the code to take advantage of that.
GGTharos Posted May 2, 2009 Posted May 2, 2009 I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place. Something which should be taken under consideration in a future patch would be to make Black Shark SLI and CrossfireX capable. It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Dusty Rhodes Posted May 2, 2009 Posted May 2, 2009 I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place. I agree with that. Make the sim, as it is, run as close to perfect as is humanly possible, then move on and put all the resources to doing the same with DCS A10C. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
LastRifleRound Posted May 2, 2009 Posted May 2, 2009 I think they should focus on making things work better for the 90% of us who do not use a Crossfire/SLI setup first, and think about Crossfire/SLI when that becomes rather common-place. Amen. :thumbup:
71st_Mastiff Posted May 2, 2009 Posted May 2, 2009 DAMIT RickRolled Again!!:doh: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
CAT_101st Posted May 2, 2009 Posted May 2, 2009 that is funny you guys fell for it. ;) Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
hannibal Posted May 2, 2009 Posted May 2, 2009 Beta version of the patch is available for for a while. nice... awesome.. i get 100 fps now on everything maxed out except water.. i am so loving these Air to Air missiles.. 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Cyb0rg Posted May 2, 2009 Posted May 2, 2009 Also, we can finally see outside temp!!! :thumbup: Great job they did. [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
EtherealN Posted May 2, 2009 Posted May 2, 2009 (edited) It's a pitty for those (me for example:cry:) who have multiple GPUs and can just use one in the game. It would give a much better fps. No it wouldn't. You have to have a seriously ancient graphics card for the graphics card to be a bottleneck, unless your intent is to force things like 4x supersampling or fun stuff like that. What would give better fps is multithreading the CPU load, or perhaps finding a way to give some of the physics calculations to the GPU, but both of those are not trivial jobs. DCS is not like your normal shooter where graphics is the big workload, DCS is a study simulator that goes to big lengths to properly simulate the systems and physics of the aircraft - and that's resident in the CPU. Taking the current engine and giving it a quick hack to take "advantage" of SLI/Crossfire systems will give pretty much zero FPS games, unless what you are doing is running it at rediculously high supersampling rates and such. If you want to boost your FPS it is pretty simple and cheap to do - purchase a good aftermarket CPU cooler (that'll be between 50 and 150 dollars, depending on make - I paid something like 60-70 dollars for mine and it's a miracle of efficiency) and overclock your CPU a bit. You will see instant gains through that, and if your motherboard is good you can overclock it stupidly with limited risk. (If you have a standard motherboad though, then you're pretty much out of luck since for most CPUs today the only way to do it is to overclock the Front Side Bus or equivalent structure - no more fun with just upping the multipliers. :( ) So in my opinion, any work on enabling SLI/Crossfire support in DCS is just wasted effort, because that's not where the bottleneck is. EDIT: I just noticed you already have an overclocked system, so the above kinda becomes redundant. That's what I get for failing at reading comprehension. :P But basically, the point that you'll gain nothing from enabling SLI does still stand. If you want to up your FPS I would recommend getting something like an E8400 to E8600 (the E8600 might give a higher max range overclock since it's locked multiplier is at x10, whereas the other two are x9 and x9.5, so you'll get higher processor speed for each boost in the FSB). My E8500 runs at 4GHz happily without overvolting, and tests run by Maximus_G indicate that the extra two cores in the quad processors do not give you anything yet compared to the second core of the E-series (even if using affinity-trick launchers like DCSMax). This may change in future editions of the engine used by DFC, but it's a big job so don't expect that to come anytime soon. Edited May 2, 2009 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Dusty Rhodes Posted May 2, 2009 Posted May 2, 2009 I disagree with you if you are talking it being a waste on DCS as a whole. For Black Shark, I agree. For follow on AC, the sim should be coded to take advantage of every thing that will create better FPS within the sim. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
EtherealN Posted May 2, 2009 Posted May 2, 2009 But the thing is, afaik, there will not be any multithreading introduced with (f.ex) the A10C module. Therefore, the scenario will not change. A10C will not gain anything from SLI support. That is the entire point - yes they should do what they can to give us higher FPS. But SLI support will not do that, unless you're forcing it to run with astronomical supersampling rates. Something that has extremely little visual gain compared to regular 8x and 16x multisampling, both of which my single 9800 does with no noticeable FPS hit, because even with my processor running at 4GHz it is still the processor (and possibly my RAM) that is bottlenecking my system for DCS. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Dusty Rhodes Posted May 2, 2009 Posted May 2, 2009 If they code to take advantage of all the cores of a CPU, then the next bottle neck is the GPU. Plus they have already talked about off loading some of the load from the CPU to the GPU, though I don't know if that will make it in DCS A10. To get rid of all bottle necks, they need to code for all bottle necks and not just one. Once one is coded for and eliminated, then another will pop up. Until they are all gone, progress should move forward and not stop at one fix. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
EtherealN Posted May 2, 2009 Posted May 2, 2009 Yes. But they are not coding to take advantage of all the cores, at this time, as far as I know. There is a post somewhere around here from a month or two back where it is stated that 64-bit support will be the first thing. Doing the multithreading is a massive job and I would expect that it is only when it is getting close to arriving that we will see a reason to work with multiple GPUs. When they start to see that they are getting the GPU's to start running at something near capacity (which my relatively old GPU isn't, even when I force lots of extra effects through nHancer), that's when it becomes worthwhile. Now, I don't know if they have alpha codes of modified engines or perhaps a new engine running at the office where this becomes relevant - if they do then I expect that they'll be looking at things to do about that. But there is a huge amount of things that would have to change and/or be added to the current engine for it to be anything near relevant. What you are talking about is a bit like asking them to start working on a bottle neck that might appear 2-4 years down the line when there are worse bottlenecks that we already have. Now, if they have enough coders with the relevant expertise around to do that - awesome, I'd imagine they're doing it already. But they are a relatively small studio so I am not at all sure they have the resources needed to work on every possible bottleneck at the same time. So basically, it is possible that in a year they've moved enough stuff to the GPU to have them run at near capacity. Then it might be relevant. It is possible that in two years they'll have multithreaded the engine enough that the GPU becomes a bottleneck. Then it's relevant. But as far as I've seen they don't seem to worry about it, because there is a heck of a lot of things that need to be done before you would gain anything through SLI, and working on SLI support now might remove resources that are better spent on performance issues we have right now. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
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