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Posted (edited)

I have DCRealistic. It's a nice touch; its just an additional external sound and camera mod much like simshaker is with haptic feedback. It shouldn't interfere with FFB at all, but makes me wonder now if the rhino, moza or others will play nice with buttkicker or jet seat...

Edited by Hammer1-1
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Posted
8 hours ago, Cab said:

Still no first-hand reports of the base overheating with prolonged use?

I’ve use mine a fair bit with no issues, but not enough to stress test it.  No heat felt through the case at all, and whilst you can’t monitor the temp, the software has an option for aggressive or conservative temp control modes.  Can’t remember the numbers but it reduces force when a certain temp is reached, which I’m yet to experience.   I’ve flown the F16 quite a bit and that’s effectively the motors at full force, and not felt any difference in force at any point.  

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Posted
17 minutes ago, pierscockey said:

I’ve use mine a fair bit with no issues, but not enough to stress test it.  No heat felt through the case at all, and whilst you can’t monitor the temp, the software has an option for aggressive or conservative temp control modes.  Can’t remember the numbers but it reduces force when a certain temp is reached, which I’m yet to experience.   I’ve flown the F16 quite a bit and that’s effectively the motors at full force, and not felt any difference in force at any point.  

Great to hear, thanks

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Posted
2 hours ago, pierscockey said:

I’ve use mine a fair bit with no issues, but not enough to stress test it.  No heat felt through the case at all, and whilst you can’t monitor the temp, the software has an option for aggressive or conservative temp control modes.  Can’t remember the numbers but it reduces force when a certain temp is reached, which I’m yet to experience.   I’ve flown the F16 quite a bit and that’s effectively the motors at full force, and not felt any difference in force at any point.  

try it in a heli?

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Posted (edited)
5 hours ago, Hammer1-1 said:

try it in a heli?

Yeah, Huey and AH64, but not a great deal.  Force trimming works well in both.  And definitely have much more fine control.  

Have become a bit addicted to flying the Spitfire for the past couple of weeks, so nothing else has had a look in since!

Edited by pierscockey
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Posted
11 hours ago, pierscockey said:

I’ve use mine a fair bit with no issues, but not enough to stress test it.  No heat felt through the case at all, and whilst you can’t monitor the temp, the software has an option for aggressive or conservative temp control modes.  Can’t remember the numbers but it reduces force when a certain temp is reached, which I’m yet to experience.

The car racing FFB bases also have aggressive or conservative temp control modes, with a 10 degree (celsius) difference, although in that case, the aggressive mode warns that the the housing may get very hot. But I think that there is far less ability of heat to go from the motors to the housing in the flight base, so I wouldn't expect the housing to experience any significant heat before it would throttle down.

Posted (edited)

I'm at my rig now so got the full description.  It's possibly a cut and paste from the car racing FFB software!

"Conservative Mode:  Controls the base temperature conservatively, keeping the surface temperature around 30 degrees C.  Force feedback may be limited if the temperature becomes too high"

"Aggressive Mode:  Controls the base temperature more aggressively, allowing the surface temperature to reach up to 40 degrees C.  Avoid touching the metal surface of the base after prolonged use"

 

Edited by pierscockey
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Posted
16 hours ago, Hammer1-1 said:

 but makes me wonder now if the rhino, moza or others will play nice with buttkicker or jet seat...

Unless there is a scripting error in the export .lua (as it was early on with DCRealistic) everything works just as normal. So you can use Simhaptic with DCRealistic and Rhino or any other buttkicker. They all simply read the telemetry that is output by DCS.
Effectively though - probably depending on the mounting solution - the FFB devices (Stick and Rudder in my case) transfer the Vibrations through the whole rig. Making the additional "buttkicker" somewhat obsolete for me.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

I actually stumbled upon a software conflict caused by the lua-scripting of the AB9 FFB base:
My motion platform no longer worked together with the base. I could solve it by changing the order of the entries in the export.lua file. MOZA appends its necessary entries to the end of the export.lua. I had to put it at the beginning of the file to solve the conflict.

Now I have sensory-gasm: Buttkicker, strong flight stick FFB, motion platform and VR. To recover from it I have to play F15 Strike Eagle on the C64 every now and then...

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Posted
On 10/16/2024 at 7:21 AM, pierscockey said:

Have become a bit addicted to flying the Spitfire for the past couple of weeks, so nothing else has had a look in since!

 

As it (Spitfire) has no “powered” flight controls, as in jets, I’m hoping that warbirds will be the best for FFB. can you describe if there’s any difference in wwii warbirds and jets. 

Posted (edited)
8 hours ago, Black Witch - Blaggards said:

As it (Spitfire) has no “powered” flight controls, as in jets, I’m hoping that warbirds will be the best for FFB. can you describe if there’s any difference in wwii warbirds and jets. 

I just previously couldn’t get excited about warbirds without any feedback through the stick.

Stick quite floppy on the ground.  As you start to roll with stick pulled back, it begins to centre itself.  With -1 trim on take off, have to apply a bit of back pressure to make her climb.  Trimming moves the stick. Controls get very heavy with speed, and very sloppy with none, and similar with landing but you still have enough feel to control it.  
 

I lost an aileron and an elevator today, and had a real fight the stick as I recovered home over the channel.  Was great fun!

Still early days for Moza but it’s only going to get better. 
 

As far as difference with jets, it depends.  F4 and F14 (and F5, although some problems with that) have similarities due to non-FBW flight controls.  F16 and F18 very different.  Not flown anything else yet!  
 

 

Edited by pierscockey
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i9 12900KS  |  3090ti 24GB  |  64GB 5200Mhz DDR5 Corsair Dominator Platinum

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Posted
Do you guys use simFFB together? I wonder how this utility would fit in.  Thank you in advanced.
simFFB with a telemetry enabled FFB stick? A big NO!
I only use simFFB for modules that don't support FFB and the stick is limb. Would love if we could get som native damper support in DCS though.

Sent from my SM-A536B using Tapatalk

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Posted
On 10/18/2024 at 11:41 AM, Rifter said:

Now I have sensory-gasm: Buttkicker, strong flight stick FFB, motion platform and VR. To recover from it I have to play F15 Strike Eagle on the C64 every now and then...

😆 C64 was a legend. Stole a lotta my time. Whack Raid over Moscow in there, you’ll calm down quicker 😉.

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Posted (edited)
1 hour ago, VR Flight Guy in PJ Pants said:

Do you guys use simFFB together? I wonder how this utility would fit in.  Thank you in advanced.

To be honest, I would never have thought of using simFFB for the MOZA base.
But since no idea is too far-fetched for me, I immediately tried it out (thanks for the inspiration!).

And...

...it actually works! When you keep off the MOZA software at the same time, of course.

But: There is nothing you can do with simFFB, which cannot be done much better within the MOZA software.

Edited by Rifter
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Posted
19 minutes ago, Slippa said:

😆 C64 was a legend. Stole a lotta my time. Whack Raid over Moscow in there, you’ll calm down quicker 😉.

Due to content and gameplay, Raid over Moscow was banned in Germany at that time.

That alone was reason enough to own the game...and it was awesome! 😆

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Posted (edited)
14 hours ago, pierscockey said:

I just previously couldn’t get excited about warbirds without any feedback through the stick.

Stick quite floppy on the ground.  As you start to roll with stick pulled back, it begins to centre itself.  With -1 trim on take off, have to apply a bit of back pressure to make her climb.  Trimming moves the stick. Controls get very heavy with speed, and very sloppy with none, and similar with landing but you still have enough feel to control it.  
 

I lost an aileron and an elevator today, and had a real fight the stick as I recovered home over the channel.  Was great fun!

Still early days for Moza but it’s only going to get better. 
 

As far as difference with jets, it depends.  F4 and F14 (and F5, although some problems with that) have similarities due to non-FBW flight controls.  F16 and F18 very different.  Not flown anything else yet!  
 

 

 

Excellent news, thanks for the reply, sounds as it should be 👍

now to check if it works in IL-2 yet, from the Moza website FAQ’s.

Q: No force feedback when playing games? (Supported game list)

A: As of early September 2024, the MOZA Flight products support games including (but not limited to) DCS World, X-Plane 11, X-Plane 12, Microsoft Flight Simulator 2020, Star Citizen, War Thunder, and IL-2 Sturmovik: Great Battles.

 

Edited by Black Witch - Blaggards
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Posted
6 hours ago, Black Witch - Blaggards said:

Excellent news, thanks for the reply, sounds as it should be 👍

now to check if it works in IL-2 yet, from the Moza website FAQ’s.

 

Q: No force feedback when playing games? (Supported game list)

A: As of early September 2024, the MOZA Flight products support games including (but not limited to) DCS World, X-Plane 11, X-Plane 12, Microsoft Flight Simulator 2020, Star Citizen, War Thunder, and IL-2 Sturmovik: Great Battles.

 

 

I actually played IL2 earlier, and it works, but using IL2 native FFB only.  It’s ok.  You can also set damping, inertia etc in the MOZA software, but obviously nothing that uses telemetry is working.  Only tried the Sopwith triplane and the spitfire.  

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i9 12900KS  |  3090ti 24GB  |  64GB 5200Mhz DDR5 Corsair Dominator Platinum

GS-4 Seat  |  NLM V3  |  Moza AB9  |  Warthog Throttle + stick  |  MFG Crosswind  |  Reverb G1

 

Posted
1 hour ago, VR Flight Guy in PJ Pants said:

Another noob question:

AFAIK, there is only one profile for prop and one for chopter. What about jet? If one is flying, say F-15C which as no profile by default, which profile would you use as default?

For the F15, I’d personally pick something a bit manual, like the F4 profile, then select direct input only, initially to see what the native FFB does.  For example, sometimes G force effects, stick shaking etc are already there so I don’t want the same Moza effects too.  
 

Inertia, damping etc I play with depending on how heavy I want the stick to feel (I think these settings are in effect regardless of whether you’re on direct, telemetry or integrated). 

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i9 12900KS  |  3090ti 24GB  |  64GB 5200Mhz DDR5 Corsair Dominator Platinum

GS-4 Seat  |  NLM V3  |  Moza AB9  |  Warthog Throttle + stick  |  MFG Crosswind  |  Reverb G1

 

Posted

Moza cockpit version 1.0.1.22 out today.

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