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Posted
4 minutes ago, Drei said:

I have a dead stick on my Rhino.

Is this a bug or it is not implemented yet?

Dead stick here too (also Rhino user). But then again, we were told there would be no force trim on EA release.

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
16 minutes ago, Raven (Elysian Angel) said:

Dead stick here too (also Rhino user). But then again, we were told there would be no force trim on EA release.

Got the force trim part, but i thought there will be at least a basic FFB support.

Posted
5 minutes ago, Drei said:

Got the force trim part, but i thought there will be at least a basic FFB support.

It’s the exact same behaviour as the OH-58 and UH-1 with force trim turned off, isn’t it?

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
33 minutes ago, Drei said:

I have a dead stick on my Rhino.

Is this a bug or it is not implemented yet?

Are you running TelemFFB? You need to make a profile for a new module. Just copy an existing Helicopter module.

Also, Helicopters don’t experience aerodynamic forces on the controls - so without effects, there isn’t much force to be feedbacked.

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
3 minutes ago, Number481 said:

TelemFFB to the rescue...

nullimage.png

@Hiob, there's already a built-in profile in the current version of TelemFFB.

Even better! 👍

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

We'll have to wait for DAFCS to be implemented.

I don’t see the need to use telemFFB yet, so for now at least I’m using my Rhino natively.

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted (edited)
4 minutes ago, Raven (Elysian Angel) said:

We'll have to wait for DAFCS to be implemented.

I don’t see the need to use telemFFB yet, so for now at least I’m using my Rhino natively.

Engine and Rotor vibration, ground rumble, ETL, G-effects…..

TelemFFB is kind of the heart and soul of the Rhino. You really want to skip that?

Not to speak about the convenience of loading individual vp configs or adjusting basic effect gains.

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
29 minutes ago, Hiob said:

TelemFFB is kind of the heart and soul of the Rhino. You really want to skip that?

I tested pretty much all of the modules I own and the only native implementation I found lacking is the F-5’s (forces far too low).

If I can pick and choose which native implementation gets overwritten and which doesn’t, I might give it a try 🙂

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
8 hours ago, Raven (Elysian Angel) said:

I tested pretty much all of the modules I own and the only native implementation I found lacking is the F-5’s (forces far too low).

If I can pick and choose which native implementation gets overwritten and which doesn’t, I might give it a try 🙂

You definitely want TelemFFB. It doesnt necessary change the basic implementation but adds lot more effects based on telemetry data. Just install it, start it and you good to go (You will need to start it before DCS and let it run in the background). If you want to go - because of any reasons - with the basic DCS implementation, just dont start TelemFFB before DCS. Make sure you donwload the latest ver from Github, after that you will get the updates automatically.

9 hours ago, Number481 said:

TelemFFB to the rescue...

nullimage.png

@Hiob, there's already a built-in profile in the current version of TelemFFB.

Thanks man, i am well aware of this option in TelemFFB (you guys are rock btw!) just wanted to see if that is a bug and possibly affecting only me, or it is the lack of implementation in the current state of the module.

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Posted (edited)

I too tried TelemFFB and frankly some of the effects are outright ridiculous (easy to turn off of course). The ground 'rumble' just threw the stick all over the place and is way over the top, 'G Effects' are ridiculous IMHO (G force doesn't increase stick force, stick-force-per-g is kind of constant)......apart from tuning some effects (ETL was hugely overstated based on my experience, but again it can just be turned down, same with the 'gear extended' effect, also vastly overstated, if needed at all), some (most?) effects really should just be turned off. Elevator droop is cool and realistic, but has to be turned down to near useless levels to allow the effect of slipstream over the elevator in the warbirds to overcome it and actually lift the elevator (based on personal experience, I'd like the slipstream effect to actually be more pronounced, so that's on the DCS side I'd say).

Just my 2c. I've actually also gone back to using the stick without TelemFFB.

The buzzing to let you know flaps and gear in transit was quite useful (if not really realistic).

My biggest problem with a lot of the effects is that (UNLIKE the real thing) the shaking affects your control inputs. In the real thing, the whole machine is shaking, you're just feeling it through the stick (and your ass of course). In an FFB device, the thing that's doing your control inputs is the only thing shaking, so your inputs are moving as well - for the ground rumble effect, gear deployed effect etc, this seriously affects your control inputs during flying, as well as takeoff and landing.

/long off topic section

 

Back on topic - also no stick force on the CH47, 'to be implemented later' no doubt.

 

Edit to add: All just my opinion of course! I've never flown a Mustang (the closest to a warbird I've come to flying is the Harvard/T6 Texan, along with several thousand hours in light aircraft instruction, but that's like Cessna's etc The only helicopter I've flown personally is a Robbie R22, which is definitely a vibration machine!) I'm using a Virpil 20cm extension with a Mongoose grip, and the 11 degree throw limiters in the Rhino....this may well affect the experience.

Edited by ARM505
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Posted

If you use the trim, regardless of special/FFBTelem setting, it adds double the trim, rather than just setting what you are holding. We had this before a while ago with a different module.

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Posted

The only way is to *not* bind the trim button in the game (it only understands sprung joystick logic) and then use either the hardware trim in configurator or, if you are using it, the hardware trim in TelemFFB.

 

If you have the trim button bound in the game it will double the inputs since it expects the joystick to be sprung and thinks you are going to let the stick go back to center after you have pushed the trim button.

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Posted (edited)

No FFB is very disappointing indeed.  :sad:  Don't think I will be flying the Chinook.   :thumbdown:

Back to the Huey for me then.

Happy landings,

Talisman

P.S.  We have been moved to the wish list, so does that mean there are no plans for FFB!?

Edited by Talisman_VR
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Posted
3 hours ago, Talisman_VR said:

P.S.  We have been moved to the wish list, so does that mean there are no plans for FFB!?

As mentioned earlier, this will likely be fixed once ED implements the DAFCS. We’ll have to wait and see 🤷‍♀️

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
vor 6 Stunden schrieb Talisman_VR :

No FFB is very disappointing indeed.  :sad:  Don't think I will be flying the Chinook.   :thumbdown:

Back to the Huey for me then.

Happy landings,

Talisman

P.S.  We have been moved to the wish list, so does that mean there are no plans for FFB!?

 

+1 - no ffb , no chinook for me

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Posted (edited)
19 hours ago, NineLine said:
I wouldn't call FFB the basics as most FFB units are very new on the market, we are working with a number of them to get them dialled in properly with DCS. 

I'm sorry. But you are incorrect. MOST FFB units are very old and went out of production years ago. Apologies! Couldn't resist.
Why the devs didn't opt to use the code from your other modules is another question though... 🤷🏼‍♂️ 

Sent from my SM-A536B using Tapatalk
 

Edited by MAXsenna
  • Like 3
Posted (edited)
On 8/10/2024 at 5:45 PM, Raven (Elysian Angel) said:

As mentioned earlier, this will likely be fixed once ED implements the DAFCS. We’ll have to wait and see 🤷‍♀️

'Likely' is the key word.  How likely I wonder.  So, I stand to be corrected, but it appears that the question still stands.  Will we get FFB with the Chinook?

Will customers and potential customers get an answer soon I wonder?

Thanks in anticipation.

Happy landings,

Talisman

Edited by Talisman_VR
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Posted
21 hours ago, NineLine said:

we are working with a number of them to get them dialled in properly with DCS.

That’s good to hear: at the very least VPForce gives developers priority in the queue so ED (or a 3rd party) won’t have to wait 6-8 months like the rest of us 🙂

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Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

  • 2 weeks later...
Posted (edited)

oh man, this is a bummer. guess i should have looked this up before i bought it. i had just assumed it would have ffb like all the other helo modules. I was quite surprised when I finally fired up the bird for the first time and tried to take off: dead fish stick. i don't even think it's flyable now.

has anyone else figured out a workaround for FFB2? otherwise she's unfortunately going to gather mothballs in the hanger 😞

Edited by dresoccer4
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Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted
Just now, dresoccer4 said:

oh man, this is a bummer. guess i should have looked this up before i bought it. i had just assumed it would have ffb like all the other helo modules. I was quite surprised when I finally fired up the bird for the first time and tried to take off: dead fish stick. i don't even think it's flyable now.

has anyone else figured out a workaround for FFB2? otherwise she's unfortunately going to gather mothballs in the hanger 😞

 

Yes, very much agree.  I use FFB2 and am also very disappointed with dead stick (no life at all) and subsequently dead aircraft due to no FFB with this module.  I am very much hoping the FFB is still WIP, but the lack of clarification regarding eventual FFB is somewhat frustrating to say the least.  For me, the lack of communication on this issue leaves a lot to be desired.  

Happy landings,

Talisman

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