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Posted

I've gone through the manual and the keystrokes, and I cannot get the NVG goggles(?) to work, all I get is a blue glow. :helpsmilie:

Posted

Be sure to turn on light in cockpit for NVG. Or just turn off whole light. Set ABRIS light to minimum.

Remember NVG used in Ka-50 aren't well. They are just good for only navigation.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted
I've gone through the manual and the keystrokes, and I cannot get the NVG goggles(?) to work, all I get is a blue glow. :helpsmilie:

 

There are a couple of knobs on the center console, directly in front of the cyclic, that you'll need to adjust for each mission to get a good image through the NVG's. Namely, you'll want to set brightness and contrast. Properly configured, they'll practically turn night into day.

Posted

How do I get it to look like this?

If I could get this result, I would love to finally fly some night missions.

 

HelModel_12_Big.jpg

Posted

Flipping on the blue light just gives you lighting that's good when you're wearing the goggles, it doesn't turn on the goggles themselves. Like has been said, you have to request them from the ground crew before takeoff (though I've heard that if the mission begins at night, you have them by default). They take the place of the helmet-mounted sight. So if you hit the "h" key and you see the crosshairs come up, you don't have the goggles.

Posted

And if you press "h" and you get the aiming reticule, that mean you don't have the NVG equiped and you need to get them from the ground crew. That I figured out the hard way.

Posted

Thanks guys, I'm gonna love night missions, but can someone answer these questions:

 

 

-How use my missiles/rockets/gunpods?

 

-How to keep my rotors from hitting one another?

 

Is it just me, or is one side of the rotors always VERY CLOSE?

 

I can't use real settings until I figure these out.

Posted
-How use my missiles/rockets/gunpods?

 

your gun and weapons on your hardpoints use different buttons...

 

-How to keep my rotors from hitting one another?

 

Don't turn or use your rudder while at high speed

 

Is it just me, or is one side of the rotors always VERY CLOSE?

Yes they do...

 

There needs to be an online trianing unit...

 

or a sqd to help peeps get into this game.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Watch the training missions for the weapons systems, and then ask if you have more specific questions. This is a study sim so you're expected to do a little bit of study before posting. ;)

 

Basically, you need to set the master arm switch to armed (front panel below the TV), enabling the laser is really helpful so you get ranging info (and required for the Vickhrs; on the weapons control panel at the left), and you need to select a weapons station (shown on the front panel, Y, U, and I keys). For most weapons you'll want to slew the Shkval camera over the target and lock it (, . ; / to slew, Enter to lock). The weapon release button is different to the cannon fire button - that trips people up pretty often.

 

Your rotors won't hit each other if you don't do crazy things. It's normal for the lower ones to bend up when you're travelling at speed. You shouldn't be able to get them to collide unless you're really shoving the stick around.

Posted
your gun and weapons on your hardpoints use different buttons...

 

 

Which buttons? I think it is Y and U, but nothing ever seems to work for me in real settings. Just the same with the cannon, one burst, and I have to lock and unlock the cannon again.

Posted

the realse weapon button does the hard points on the wings. Y & U selects the hardpoints, inner and outer

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

What exactly am I doing wrong? No matter how I fly, gentle, or risky, the blades ALWAYS shear themselves off within minutes because of the heli randomly oscillating even with auto-hover on. Unless RAlt + T isn't for auto-hover on real settings.

 

Also, no matter which direction I go, or if I manually hover, my blades are always extremely close. They end up like this right after vertical or horizontal takeoff.

 

Me:

ScreenShot_473.jpg

 

 

Everyone else.

ScreenShot_471.jpg

Edited by Tesla
Posted

This was mentioned many times. But in short: only u see closing blades effect (only on your own helicopter). Even if evrybody else has it.

 

Fly carefully and smart - then all will be ok and blades won't close each other. It is checked and corfirmed ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Okay, that first image gave me the willies. I'm not even playing BS at the moment and I'm reaching for the eject keys. :)

 

"T" is for trim, not Auto-Hover.

 

You really need to get into the video tutorials that come with the sim. I'm not saying that to knock your abilities. I'm a plug-in and go guy myself, but this sim does not play that way. You need to study the videos, the manuals, and put yourself in the proper mindset: it's not a game, it's a simulator. Studying the materials will help you out so much.

 

This sim is far less forgiving than, say, Microsoft Flight Simulator. In MS FSX, you can just load up a 747, hit CTRL-E to get the engines online, throw the throttles forward to the stops, and take off.

[sIGPIC][/sIGPIC]

Posted

Proper forum use

 

Thanks guys, I'm gonna love night missions, but can someone answer these questions:

 

 

-How use my missiles/rockets/gunpods?

 

-How to keep my rotors from hitting one another?

 

Is it just me, or is one side of the rotors always VERY CLOSE?

 

I can't use real settings until I figure these out.

Hi Tesla.

 

After searching the forums to avoid duplicate threads, you should post one thread per topic: one for NVG, one for weapons use, one for rotor blades colliding.

 

Regards.

i7-7700K@4.8GHz, 16Gb-3200, GTX-1080Ti-Strix-11Gb, Maximus IX Hero, Oculus Rift, Thrustmaster Warthog+F/A-18C, Logitech G940 Pedals.

Posted

how much collective are you useing??

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

theres no way your blades will collide if you fly within parameters...

 

 

- throttle set to auto

- EEG limiters on

- do NOT exceed velocity threshold (ie. apy attention to the warning alarms going on at about 275 KPH)

- do NOT yank on the cyclic

- do not use right rudder if travelling faster than about 100 KPH (or at least be very gentle)

 

 

the most common mistake is people travelling to fast...the blades will never collide if you are in a hover, I don't think it is physically possible..? unless maybe you are raising collective to full then dumping it then raising then dumping etc..in which case, well...

Posted

- do not use right rudder if travelling faster than about 100 KPH (or at least be very gentle)

 

That's a little excessive. You're safe applying full right rudder well over 200 KPH. It's only when the combination of high speed, low rotor RPM, and right rudder/hard manuevering occurs that you're in significant danger. However, even fairly hard maneuvering at 300+ KPH is relatively safe if you just bottom out the collective (which increases rotor RPM).

Posted

Trying to correct a turn using left ruder and pulling right on the stick with high collective will mess the blades. Work in the other direction too.

 

Best way to turn, is to coordinate both rudder and stick and add a little power (collective) to turn. That way, you don't fight the AP and the aircraft turn without blowing appart.

Posted

I've found that on a dark night even the dimmest blue flood is too much. I turn my shkval, ABRIS, HUD very dim and blue flood usually completely off. I do turn on all the white instrument lights using the rear wall switches but then I use the cyclic lights hotswitch to turn them off. This way I can quickly switch between NVG on and NVG off lighting using my cyclic button.

 

In real life you don't use NVGs to look inside the cockpit, they just don't focus well very close like that.

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