Nodak Posted October 12, 2024 Posted October 12, 2024 3 minutes ago, SharpeXB said: Defensive BFM requires you to maintain visual on the bandit in order to employ any maneuvers effectively. Do a search on the topic No kidding sherlock, but good BFM requires you not get in that situation in the first place, you already lost the game when they're already lodged on six. All the back viewing in the world won't fix that. 1
Gunfreak Posted October 12, 2024 Posted October 12, 2024 6 minutes ago, SharpeXB said: Well there’s no wounded effect in DCS. Not saying there shouldn’t be, but it would be odd if you can take a bullet and be fine but turn your head the wrong way and blood splatters all over your screen But all VR headsets have a limited FOV compared to real life. That becomes an obstacle when trying to look at extreme angles. I can’t say I’ve ever seen a 2D player ask to handicap themselves like this. Truth is if everyone can check six equally then there’s no advantage gained or lost so why worry. Trying to implement something like this realistically seems quite problematic. Remember this would need to affect AI as well. Defensive BFM requires you to maintain visual on the bandit in order to employ any maneuvers effectively. Do a search on the topic. There's wounded affects in WW2, not super detailed but you will get blurry grayed out vision and heavy breathing. Personally I would like that on the jets. Imagine a Korea or Vietnam mission get some flak on your aircraft. You're wounded and have to make it to sea and either land on a carrier or eject as close as possible to a ship. 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
SharpeXB Posted October 12, 2024 Posted October 12, 2024 6 minutes ago, Nodak said: No kidding sherlock, but good BFM requires you not get in that situation in the first place, you already lost the game when they're already lodged on six. All the back viewing in the world won't fix that. Yes you can defeat an adversary on your six. What do you think the guys in that video are training at? 4 minutes ago, Gunfreak said: There's wounded affects in WW2, not super detailed but you will get blurry grayed out vision and heavy breathing. Oh really? That’s cool. I can’t say I’ve seen that yet. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Gunfreak Posted October 12, 2024 Posted October 12, 2024 4 minutes ago, Nodak said: No kidding sherlock, but good BFM requires you not get in that situation in the first place, you already lost the game when they're already lodged on six. All the back viewing in the world won't fix that. Good BFM includes include training with an enemy starting on your six. So yeah there's definitely situations when an enemy is on your six and you have look back. And even in a basic head on merge you have to throw you head back. And keep it there until you get him forward. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
draconus Posted October 12, 2024 Posted October 12, 2024 56 minutes ago, SharpeXB said: I can’t say I’ve ever seen a 2D player ask to handicap themselves like this. I see at least two here. It's a wish for more realism in the simulator, not something to like for everyone. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
SharpeXB Posted October 12, 2024 Posted October 12, 2024 (edited) 4 hours ago, draconus said: I see at least two here. It's a wish for more realism in the simulator, not something to like for everyone. I can’t really see a way of handling this realistically in a game because in reality you don’t black out because you turned your head, you’re simply unable to and that can’t be simulated. Plus it wouldn’t make sense for one aspect of pilot physiology to be so accurate and others not. Yes the game could add exhaustion effects and such but I don’t know if those are planned. And this still feels like one group of players trying to handicap another. Edited October 12, 2024 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
draconus Posted October 13, 2024 Posted October 13, 2024 In perfect simulation all aspects and effects would be simulated. The wish here is only for one of them since the wish list wouldn't make sense if there was only one thread "make simulation perfect". It'd be similar to the VR head movement limit in other games when you move the head through the obstacle, which we also need in DCS btw. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Thamiel Posted October 13, 2024 Posted October 13, 2024 7 minutes ago, draconus said: It'd be similar to the VR head movement limit in other games when you move the head through the obstacle, which we also need in DCS btw. Back to the VR setting: Im wondering about the argument of making people sick by disconnecting FOV and head movement. Looks easy enough to solve, at least to me: for instance allow free FOV positioning but black out the visual feedback when out of bounds (out of canopy, stretched too far unter high G loads,...). What am I missing here? 1 Modules: A-10CII | F-5E | AV-8B | M-2000C | SA342| Ka-50-III | Fw 190D-9 | Mi-24P | SU-33 | F-4E | F-14B | C-101CC | F-86F | AH-64D | F-16C | UH-1H | A-4E-C | AJS-37 | P-47D | P-51D | Bf 109K-4 | CA | SC Maps: Cold War Germany | Nevada | Syria | Persian Gulf | South Atlantic | Kola | Sinai | Normandy | Channel Setup: Ryzen9 5950X | 64GB DDR4 | RTX 4090 | 2TB M.2 NVMe | TM Warthog & TFRP Rudder | Reverb G2 | OpenXR/TK | Win10 Affiliation: [TM]Tigermercs
Nealius Posted October 13, 2024 Posted October 13, 2024 Extremely loud wind noise if head goes outside canopy bounds.
tribbin Posted October 13, 2024 Author Posted October 13, 2024 (edited) Somehow the conversation has changed to BFM and giving VR players the same super-human abilities that would in real life injure them. My original post was about limiting view towards the front on high G, like in real life. Also people posting leisure-flights as counter arguments to this: Edited October 13, 2024 by tribbin Crystal Light • TM AVA • TM Warthog set • TM PTR • RX6950XT • 5800X3D • 128GB F-86 • F-4 • F-5 • F-16 • F/A-18 • P-51D • UH-1H • L-39 • Yak-52 • MiG-15 • MiG-21 • Mi-24 • Mi-8 Supercarrier • Syria • PG • Sinai • Nevada • Kola (refunded) Christen Eagle II <-- Fix the annoyingly short engine sound loop (https://forum.dcs.world/topic/199243-lawn-mower-engine-sound/?do=findComment&comment=5389028)
draconus Posted October 13, 2024 Posted October 13, 2024 50 minutes ago, Nealius said: Extremely loud wind noise if head goes outside canopy bounds. That's bad because it gives the impression that we really did put our head through the canopy, which should not be possible. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
MiG21bisFishbedL Posted October 13, 2024 Posted October 13, 2024 I wonder if ED will cover neck injury in an updated EULA? Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Nealius Posted October 13, 2024 Posted October 13, 2024 2 hours ago, MiG21bisFishbedL said: I wonder if ED will cover neck injury in an updated EULA? When the game changes to Digital Cockpit Simulator, which is exactly where we'd go with all these pedantic restrictions that the AI are not subject to. 1
SharpeXB Posted October 13, 2024 Posted October 13, 2024 10 minutes ago, Nealius said: When the game changes to Digital Cockpit Simulator, which is exactly where we'd go with all these pedantic restrictions that the AI are not subject to. Yes, very important point. These limitations need to apply to the AI as well. Not sure how that would be accomplished. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Nodak Posted October 13, 2024 Posted October 13, 2024 If the view is so restricted to the front in real life under G loads, doesn't that make a direct contradiction to training doctrine as argued above? Why would you train with an opponent starting on your six since it would create an extremely dangerous situation. Maneuvering in the blind right in front of another craft, sorry but not buying the can't see argument, a SOF would go nuts and stuff would eventually collide doing that sort of uncontrolled training.
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