abitar Posted February 26 Posted February 26 I think I'm getting closer to finding the right path... 2
abitar Posted February 26 Posted February 26 I finally finished the first repaint for DCS, I think I'm satisfied with it... I just thought the total size of the files was big, almost 500gb. I'll upload it to User files soon. 3 1
VZ_342 Posted February 27 Posted February 27 500 gigabytes? For ONE livery? Are you sure about that? 2 1
Trooper117 Posted February 27 Posted February 27 13 hours ago, abitar said: almost 500gb. Bloody hell!... that can't be right. Who the hell would download that anyway 1
abitar Posted February 27 Posted February 27 13 hours ago, abitar said: I finally finished the first repaint for DCS, I think I'm satisfied with it... I just thought the total size of the files was big, almost 500gb. I'll upload it to User files soon. Sorry for the wrong information, in the rush to post I ended up getting the size wrong, it's actually 480MB, and I thought it was big... lol 3
Trooper117 Posted February 27 Posted February 27 7 hours ago, abitar said: Sorry for the wrong information, in the rush to post I ended up getting the size wrong, it's actually 480MB, and I thought it was big... lol Thanks for clarification... I had fingers crossed that was the case 1
ED Team NineLine Posted February 27 ED Team Posted February 27 21 hours ago, abitar said: I finally finished the first repaint for DCS, I think I'm satisfied with it... I just thought the total size of the files was big, almost 500gb. I'll upload it to User files soon. Nice work! Sorry I missed your previous questions, glad you got it sorted. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VZ_342 Posted February 28 Posted February 28 On 2/26/2025 at 3:33 PM, abitar said: I finally finished the first repaint for DCS, I think I'm satisfied with it... I just thought the total size of the files was big, almost 500gb. I'll upload it to User files soon. How did you save the Templates as a .dds? I use Gimp, and I used to be able to save the .psd as .dds, but the new template isn't a psd, and I don't have the option to "save as .dds". I get a livery with the "missing textures" skin, so I am affecting something. I did change the names of the saved templates to match the description file, and changed the "true" to "false" so it'd use the textures in the folder (saved games...liveries).
Bucic Posted February 28 Posted February 28 Using DDS Textures in GIMP 2.8 https://steamcommunity.com/sharedfiles/filedetails/?id=816839147 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
abitar Posted March 1 Posted March 1 On 2/27/2025 at 9:52 PM, VZ_342 said: How did you save the Templates as a .dds? I use Gimp, and I used to be able to save the .psd as .dds, but the new template isn't a psd, and I don't have the option to "save as .dds". I get a livery with the "missing textures" skin, so I am affecting something. I did change the names of the saved templates to match the description file, and changed the "true" to "false" so it'd use the textures in the folder (saved games...liveries). In my case, since it is a uniform painting without much detail, I worked on it in Photoshop, output it in BMP and converted it to DDS using XnView. I am uploading the repainting to User Files in case you want to take a look at the description.lua or see how I did it with the .DDS files.
VZ_342 Posted March 2 Posted March 2 Figured it out....I was trying to "save as" rather than "export as".
abitar Posted March 3 Posted March 3 F-5E remastered repaint FAB 4860 (1990 - 1991) https://www.digitalcombatsimulator.com/en/files/3343613/ 3
ebabil Posted March 9 Posted March 9 Will Turkish Air Forces skins be added? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
II.JG1_Vonrd Posted March 9 Posted March 9 (edited) On 2/26/2025 at 3:33 PM, abitar said: I finally finished the first repaint for DCS, I think I'm satisfied with it... I just thought the total size of the files was big, almost 500gb. I'll upload it to User files soon. Looks good! I assume that you did it by checking progress in game and not the Model Viewer... correct? This is a fairly simple skin without camo or intricate graphics which would be tasking to get right if having to check and re-check in game. @NineLine, any progress from the team regarding getting MV to work? Edited March 9 by II.JG1_Vonrd 2
pyromaniac4002 Posted March 10 Posted March 10 On 2/6/2025 at 2:01 PM, NineLine said: We are looking at what makes the most sense, right now the top thing would be at least a refresh texture option in the sim to allow changes to be loaded, but it all takes time and its about having someone free to work on it. I am still keeping on it though, and Management does recognize that its important to offer these features. An in-game refresh texture option is not an adequate solution. ModelViewer has more necessary functionality than just displaying the texture on the 3D model, if it isn't working or ED doesn't make an equivalent replacement community livery making will still be dead. 5 2
Mach3DS Posted March 10 Posted March 10 8 hours ago, II.JG1_Vonrd said: Looks good! I assume that you did it by checking progress in game and not the Model Viewer... correct? This is a fairly simple skin without camo or intricate graphics which would be tasking to get right if having to check and re-check in game. @NineLine, any progress from the team regarding getting MV to work? Look, I get it.....it's nice that someone is doing something. Congrats on spending whatever time it took to make what looks like an ultra simple livery. (that's not meant to mock the livery artist in any way, just that it's not an overly complex livery). But, this kind of thing is actually making it harder to get what we need, which is a fully functional Model Viewer and the library of all base textures (all Roughmets, Normals, albedos, for aircraft, pilot, tanks etc.). Without those, you can NEVER have a custom livery that actually looks correct. So while, time was spent on this, I fear that it will just cause a blind eye to be turned to the real issues with a "See, they're already making liveries, we don't need to do anything else" mentality. Which would be a terrible outcome. 5 2 MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
II.JG1_Vonrd Posted March 10 Posted March 10 23 minutes ago, Mach3DS said: Look, I get it.....it's nice that someone is doing something. Congrats on spending whatever time it took to make what looks like an ultra simple livery. (that's not meant to mock the livery artist in any way, just that it's not an overly complex livery). But, this kind of thing is actually making it harder to get what we need, which is a fully functional Model Viewer and the library of all base textures (all Roughmets, Normals, albedos, for aircraft, pilot, tanks etc.). Without those, you can NEVER have a custom livery that actually looks correct. So while, time was spent on this, I fear that it will just cause a blind eye to be turned to the real issues with a "See, they're already making liveries, we don't need to do anything else" mentality. Which would be a terrible outcome. Exactly. Well said! Now if someone could accomplish a skin in full digital camo without suffering a brain hemorrhage... So, asking again... any progress? 6
PSV_Tango Posted March 10 Posted March 10 (edited) Hello, After 45 hours of work and probably opening DCS 200 times, we're still not done. The templates and UVs are clearly NOT made for user editing. When you need to bend a straight line in the template to make it look straight on the plane, it's simply impossible to make something clean. The 3D UVs are not relaxed enough, and as a result, if you use a red background, you'll get red around the entire shape because the texture bleed is insufficient. It seems that this model was textured in software like Substance Painter or similar, which makes it much easier to texture such a complex plane with proper software support. I’m not trying to be rude, but in 2025, when the "expectation" is for users to create skins, this situation is quite difficult to accept. Thank you for your understanding and your work. Edited March 11 by PSV_Tango 9 Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set
virgo47 Posted March 10 Posted March 10 1 hour ago, PSV_Tango said: After 45 hours of work and probably opening DCS 200 times, we're still not done. The templates and UVs are clearly NOT made for user editing... the texture bleed is insufficient... this situation is quite difficult to accept. DCS is often about passion and suffering - but this seems to be over the top. I don't make custom liveries, but I like them. I hope ED will take this issue more seriously. I hope they can figure out the more reasonable balance between protecting their IP and supporting (or at least not alienating) their community. 4 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
Trooper117 Posted March 11 Posted March 11 20 hours ago, virgo47 said: I hope ED will take this issue more seriously I guess they have other priorities...
MarbleFalcon Posted March 12 Posted March 12 I dont get that why did they even released the paintkit lmao. Do they really expect us to magically scooby doo the camouflages or airshow team liveries without any instruction or support? I kinda understand encrypting 3d shapes, but textures and default liveries? Im actually curious how they thought we would make liveries with this limited sources. Even making a simple TuAF hill grey livery is taking days because of this lol. If anyone that is crazy as me working a livery for new f5, please dont share on userfiles. I agree what Mach3DS said, they are not giving a damn because they see people making livery anyway. 5 1
Awacs_bandog Posted March 12 Posted March 12 On 3/10/2025 at 2:36 PM, PSV_Tango said: Hello, After 45 hours of work and probably opening DCS 200 times, we're still not done. The templates and UVs are clearly NOT made for user editing. When you need to bend a straight line in the template to make it look straight on the plane, it's simply impossible to make something clean. The 3D UVs are not relaxed enough, and as a result, if you use a red background, you'll get red around the entire shape because the texture bleed is insufficient. It seems that this model was textured in software like Substance Painter or similar, which makes it much easier to texture such a complex plane with proper software support. I’m not trying to be rude, but in 2025, when the "expectation" is for users to create skins, this situation is quite difficult to accept. Thank you for your understanding and your work. Im pretty sure most of the work we see that isn't through HB's Rivet Counters or a handful of other third parties community skinners are all done through SP. I know the F-15E "Just use Substance Painter" was the handwaved excuse for the issues we had with skinning that model. 6 hours ago, MarbleFalcon said: I dont get that why did they even released the paintkit lmao. Do they really expect us to magically scooby doo the camouflages or airshow team liveries without any instruction or support? I kinda understand encrypting 3d shapes, but textures and default liveries? Im actually curious how they thought we would make liveries with this limited sources. Even making a simple TuAF hill grey livery is taking days because of this lol. If anyone that is crazy as me working a livery for new f5, please dont share on userfiles. I agree what Mach3DS said, they are not giving a damn because they see people making livery anyway. " Do they really expect us to magically scooby doo the camouflages or airshow team liveries without any instruction or support?" I believe the answer to that question is 'yes' given the recent change in how ED is handling the community skinners. Between this and the Heavy Metal update's locking down of assets (And credit to dudes like Scorch who have the patience of saints when it comes to sussing out that Lua file), I am personally not holding my breath on future ED content being community modifiable. You will take your Clark Air Base SEA skin and you will like it. 1 Livery Artist, Pilot, Not exclusively in that order.
Mach3DS Posted March 12 Posted March 12 8 hours ago, Awacs_bandog said: Im pretty sure most of the work we see that isn't through HB's Rivet Counters or a handful of other third parties community skinners are all done through SP. I know the F-15E "Just use Substance Painter" was the handwaved excuse for the issues we had with skinning that model. " Do they really expect us to magically scooby doo the camouflages or airshow team liveries without any instruction or support?" I believe the answer to that question is 'yes' given the recent change in how ED is handling the community skinners. Between this and the Heavy Metal update's locking down of assets (And credit to dudes like Scorch who have the patience of saints when it comes to sussing out that Lua file), I am personally not holding my breath on future ED content being community modifiable. You will take your Clark Air Base SEA skin and you will like it. I don't use SP. FYI. 1 MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
II.JG1_Vonrd Posted March 12 Posted March 12 1 hour ago, dggoofy said: WIP... null Once again a pretty nice skin but super simple. The roughmets could really use work but I don't know if you can even access the RMs. Asking again for the current status even if it's "Nothing at this time but we're still working on it". @NineLine? 2
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