Rolln Posted December 6, 2024 Posted December 6, 2024 Along with using human Tower and LSOs, at VNAO we use MOOSE's Airboss extensively and not the in-game carrier ATC and ops. Just another point of interest when it comes to things like this.
Callsign JoNay Posted December 6, 2024 Posted December 6, 2024 8 hours ago, NineLine said: Hey all, so as I thought this was a test and not intended to go into release, the plus side is we got good feedback on it, I have asked if we can remove and give it some more thought. Thank you all for your patience. Please consider instead of just removing the flare feature, also include an option to be able to recover properly without any AI comms at all. Many of us fly with other people who handle the ATC and LSO duties, and it's annoying to have to trigger scripted player/ATC comms from the menu while also talking to real human beings. This is especially annoying in Case III, since you have to go through the entire comms menu dance just to get the lights in the LA to come on, (established, commencing, check in, platform, ball, etc). 8 4
Ahmed Posted December 6, 2024 Posted December 6, 2024 you know that the IFLOLS already has wave off lights intended for that effect, right? No need for made up flares 3 1
CaliJoshua Posted December 6, 2024 Posted December 6, 2024 11 hours ago, NineLine said: No but I agree there needs to be one, I will ask about this tomorrow. Thank you
Coyle Posted December 6, 2024 Posted December 6, 2024 10 hours ago, NineLine said: Hey all, so as I thought this was a test and not intended to go into release, the plus side is we got good feedback on it, I have asked if we can remove and give it some more thought. Thank you all for your patience. Good feedback for a feature that was developed that nobody has asked for? Yet you continue to ignore requests made by the community for years, from very basic keybinding requests for the waveoff/cut lights (You know, the very wave off lights that exist for a reason to not shoot a flare at a plane) to ways to allow humans to control some of the features like ACLS for a more immersive experience in a MP setting, or methods to completely ignore the ATC in SP setting but still have ACLS access. When ACLS first came out I figured out you could use VoiceAttack to skip the ATC almost entirely by only needing to call "platform" to get ACLS functionality, which I could quickly slip in-between human manned stations in MP settings. But I shouldn't need to devise hacks like these or have to explain/rely on other people to adopt these methods to make it work. What are you guys doing? Do a bit of work for features we've been asking for. For years. And not ... whatever this is. 11 1
TimSell75 Posted December 7, 2024 Author Posted December 7, 2024 The funny thing is, I just had a wave off due to a foul deck and the wave off lights at the IFLOLS actually work, so why is there a need for these red flares? 1 CPU: i9-14900K, RAM: 64GB DDR4 3200, GPU: RTX5090 32GB, HD: M2 PCIe 2TB Pimax Crystal Super Thrustmaster Warthog HOTAS, Thrustmaster TPR Rudders
markturner1960 Posted December 7, 2024 Posted December 7, 2024 19 hours ago, Callsign JoNay said: Please consider instead of just removing the flare feature, also include an option to be able to recover properly without any AI comms at all. Many of us fly with other people who handle the ATC and LSO duties, and it's annoying to have to trigger scripted player/ATC comms from the menu while also talking to real human beings. This is especially annoying in Case III, since you have to go through the entire comms menu dance just to get the lights in the LA to come on, (established, commencing, check in, platform, ball, etc). This!!!! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Ahmed Posted December 7, 2024 Posted December 7, 2024 (edited) Together with this flares "bug" report, it is worth noting that the IFLOLS at the boat (the actual IFLOLS at the waist of the ship, not the overlay) is not lighting up now unless using CATCC. It used to work before, and it was how I guess most MP groups used it. Please restore the old behavior. Disregard, the actual IFLOLS at the waist of the ship si broken regardless of using CATCC or not. The meatball itself is not visible. Edited December 7, 2024 by Ahmed
Foka Posted December 9, 2024 Posted December 9, 2024 On 12/6/2024 at 5:46 PM, Ahmed said: you know that the IFLOLS already has wave off lights intended for that effect, right? No need for made up flares But IFLOLS are not working right now, so they predicted they putting in a bug with IFLOLS and gave us flares 1
ia_pro1691 Posted December 24, 2024 Posted December 24, 2024 On 12/6/2024 at 10:45 AM, Callsign JoNay said: Please consider instead of just removing the flare feature, also include an option to be able to recover properly without any AI comms at all. Many of us fly with other people who handle the ATC and LSO duties, and it's annoying to have to trigger scripted player/ATC comms from the menu while also talking to real human beings. This is especially annoying in Case III, since you have to go through the entire comms menu dance just to get the lights in the LA to come on, (established, commencing, check in, platform, ball, etc). Agree with you 100%, but just wanted to point out there is a trigger option to get the carrier lighting forced on. You can choose between launch lighting, recovery lighting, navigation and off. Very helpful as a failsafe as sometimes the carrier just switches off the lights at the worst possible moment if everyone didn't do the comms. 1 DCS VFA-41 Black Aces
PhantomHans Posted April 15 Posted April 15 On 12/4/2024 at 7:16 PM, norman99 said: Adding “game play options”, but making them a mandatory, simply forces lower realism levels onto everyone. I thought EDs stance was to pursue realistic ops as much as possible, hence decisions such as no auto AAR, no simplified TDC slew in the F18s ground radar, etc etc. Please make this an option or remove it. Since I have been royally roasted by all of the real fighter pilots here for wanting AAR difficulty options, yhea, quite "UNSAT AF" to see things like this added and forced on us. The flares are a FINE gameplay option thay should be selectable when building the mission or otherwise set server side. More Cowbell VF-84 Tomcat Skins!
rob10 Posted April 15 Posted April 15 2 hours ago, PhantomHans said: Since I have been royally roasted by all of the real fighter pilots here for wanting AAR difficulty options, yhea, quite "UNSAT AF" to see things like this added and forced on us. The flares are a FINE gameplay option thay should be selectable when building the mission or otherwise set server side. If you're seeing flares on landing you need to update. That was removed shortly after it got added.
PhantomHans Posted April 15 Posted April 15 23 minutes ago, rob10 said: If you're seeing flares on landing you need to update. That was removed shortly after it got added. I am not, and don't think I ever have. Point remains however that this is a great example of one of many compromises towards realism ED is eagerly making for certain things in certain areas, while they turn the blindest eye they possibly can to other areas, apparently to avoid offending the real fighter pilot gods who walk among us. More Cowbell VF-84 Tomcat Skins!
draconus Posted April 16 Posted April 16 12 hours ago, PhantomHans said: Point remains however that this is a great example of one of many compromises towards realism ED is eagerly making for certain things in certain areas, while they turn the blindest eye they possibly can to other areas, apparently to avoid offending the real fighter pilot gods who walk among us. Don't read too much into it. It wasn't supposed to be released at all. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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