Timex3 Posted February 23 Posted February 23 Thank you for all your hard work. I'm certain that the DCS Community is very happy with her release. Thanks again, Timex 3 1
Oban Posted February 23 Author Posted February 23 The Lynx, I will work on this as a standalone this week, as it's part of a private pack right now, should be easy enough.. 1 4 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Beldin Posted February 23 Posted February 23 A quick note on the ship names in the ME list and F10 map names. The current v1 release still has my unique ME/Map names. When using multiple ships of the same type in a mission I prefer to have each ship have it's own unique and short F10 map name. The current release has Ships "F-172" Ambuscade and "F-184" Ardent listed in the ME list. This can create a small issues if you want to use one of the different liveries Oban was kind enough to include. The F-10 map name will not match the in game hull number. I'll create a ship lua with a generic "Type 21" F10 map name and/or additional named ship luas to match all the included liveries and get that to Oban for the next release. Note you must manually load the livery for Ardent for the correct hull number. And once again many thanks to Oban for a great Mod Also I have applied these weapons updates to the ED/RAZBAN SA assets. It's a core game files MOD so it's not for all. I have it working but I've created some kinda of link/dependency with the Type 21 or Type 42 Mods that I need to sort out. Hopefully I can share that soon because the Twin barrel main gun on the SA Leander class are fun. 5
Timex3 Posted February 24 Posted February 24 Hi, there are three different Lynx Helicopters on Hawkeye60 Mods & Discord Channel. I'm still testing the Lynx, but your more than welcome to download then yourself. You have to go on Hawkeyes Discord channel. Thanks, Timex 3 1 1
Dr Zaius Posted February 24 Posted February 24 (edited) Any idea why I'm getting a missing texture, stangly it only applies to the Tariq Type Edited February 24 by Dr Zaius System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 4090, Crucial SSD (2TB), TrackIR 5, TM Throttle, VPC WarBRD Stick, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9
Oban Posted February 24 Author Posted February 24 4 hours ago, Dr Zaius said: Any idea why I'm getting a missing texture, stangly it only applies to the Tariq Type I will take a look. 1 2 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Oban Posted February 26 Author Posted February 26 14 hours ago, cao990 said: Missiles have no texture Those are Seadart missile models, that model isn't included with the Type 21 release. The lua files for the Seacat also points to the Seacat model, so not sure where this is coming from, it looks like the lua was edited ? AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted February 26 Posted February 26 Thats an old conflict with another ship mod that had Seadart missiles named as Seacat's ... and if that ship mod appears above the Type 21 in the ME It will pick up the Seadrats edm's and show them instead of Seacats edm's. Cant recollect which ship mod caused that issue, but had to be a UK warship. 1
Beldin Posted February 26 Posted February 26 1 hour ago, crazyeddie said: Thats an old conflict with another ship mod that had Seadart missiles named as Seacat's ... and if that ship mod appears above the Type 21 in the ME It will pick up the Seadrats edm's and show them instead of Seacats edm's. Thanks for the info . I never saw that one while working on the ship. Also that bit about the order in the ME list explains a few things I seen with other mods. Any thoughts on why the Type 21 Sea Cats do not scale correctly when on the launcher? I think I tried not showing them at all when they are on the launcher but they always seemed to show up as tiny missiles. The mod links to the ED/SA Sea Cat model. I tried an experiment on my system and copied/renamed the Sea Cat edm to the mod but they still show as tiny missiles until fired.
joey45 Posted February 26 Posted February 26 3 hours ago, crazyeddie said: Thats an old conflict with another ship mod that had Seadart missiles named as Seacat's ... and if that ship mod appears above the Type 21 in the ME It will pick up the Seadrats edm's and show them instead of Seacats edm's. Cant recollect which ship mod caused that issue, but had to be a UK warship. Had some problems with Tpaps invincible mods. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted February 26 Posted February 26 I should be using the ingame seacats. Will have a look when I can. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Beldin Posted February 26 Posted February 26 1 hour ago, joey45 said: I should be using the ingame seacats. Will have a look when I can. Yes, that how I set it up. The weapons lua in "custom" but it uses the in game Sea Cat edm And thanks crazyeddie, I'll take a look at some of the other Mods and see what I can find on my system that might be cause the tiny Sea Cats when they are on the launcher.
Beldin Posted February 27 Posted February 27 @crazyeddie Nice work. One note about the Sea Cats on Oban's Type 21. I "modeled" the final GWS-24 version of the Sea Cat. And technically it's not the right seeker head/type. I did try and adjust the spec to get hopefully "realistic" performance. Hopefully hit rate is good vs higher flying Aircraft and not so good vs super sonic low flying target The original GWS-20 Sea Cat had a optical guidance system that was flown to the target like TOW anti tank missile. The Sea Cat included in the game did try to model the optical guidance system. Based on the missile scheme used in the code that I've not seen on any other SAM system. I think most agree the results are so-so. I do have a GWS-20 version and also Sea Dart Block 1 missile included in my SA asset update I'm working on. I will share the missile luas if nothing else soon for those that want more period correct missile for Falkland Island missions. I think I included both Sea Dart block 1 and 2 luas in Oban's Type 42 Mod is anyone wants to play around with the code. 1
Dr Zaius Posted March 2 Posted March 2 So is the problem I'm having with missing textures on the CIWS likely a conflict with one the other mods I use? I don't understand how LUA's work exactly but I did check to see if anything was incorrectly named etc. System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 4090, Crucial SSD (2TB), TrackIR 5, TM Throttle, VPC WarBRD Stick, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9
Dr Zaius Posted March 2 Posted March 2 11 hours ago, crazyeddie said: Its unlikely to be as conflict with another Mod - your image shows a "missing texture" texture (that weird camo looking skin). That tells me that the texture the mod is looking for isnt in your mod texture folder, or anywhere else in the game, if it was it would show up in game, or show some other distorted texture that didnt fit that weapon. The textures you should have in your main texture folder are: CIWS_base.dds and CIWS_turret.dds - are they missing perhaps or do they look okay ? I'm assuming you have not changed anything in any of the lua's ? If you have what did you do ? I would suggest downloading the mod again and replace the texture files you have now with the one you download. Perhaps you only got a partial dowload the first time, or it was corrupted in some way. Those 2 textures are only called for by the Pakistani ships, they dont appear on the UK ships, the UK ships didnt have CIWS. Thanks for your input @crazyeddie, I did as you suggested and re-downloaded the mod but the Tariq version of the ship is still missing her CIWS, both the file .dds files also look to be present, odd that the Badur CIWS works fine but not the Tariq System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 4090, Crucial SSD (2TB), TrackIR 5, TM Throttle, VPC WarBRD Stick, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9
Oban Posted March 2 Author Posted March 2 Does anyone else have an issue with the Baldur's CIWS textures missing ? I've redone the base model, will push the update out this week 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Esac_mirmidon Posted March 3 Posted March 3 I have tons of mods and i dont see the texture error on the Pakistan frigates " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Dr Zaius Posted March 3 Posted March 3 Sorry to be a pain @Oban, if it's just me having the issue then please don't waste too much of your time on it - btw i absolutely love the mod, really nice attention to detail. System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 4090, Crucial SSD (2TB), TrackIR 5, TM Throttle, VPC WarBRD Stick, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9
Urbi Posted March 3 Posted March 3 Dr Zaius! To find out exactly which textures it is you should load the Type21_Badur.edm in the MV. The missing texture will then be displayed in the textures tab. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Dr Zaius Posted March 4 Posted March 4 18 hours ago, Urbi said: Dr Zaius! To find out exactly which textures it is you should load the Type21_Badur.edm in the MV. The missing texture will then be displayed in the textures tab. Thanks for the suggestion @Urbi, I've loaded the model Tariq model but not of the textures are loading for any of the units, I tried the mount textures option but that didn't seem to work, neither did the livery options - I'm afraid I'm a bit of a n00b using the MV System Specs: Intel Core i9-9900K 3.6GHz @ 4.8GHz, Gigabyte Z390 Aorus Master, 32 GB G.Skill Trident Z DDR4-3600 RAM, GeForce GTX 4090, Crucial SSD (2TB), TrackIR 5, TM Throttle, VPC WarBRD Stick, TM T-Flight Rudder Pedals, Samsung 49” Odyssey G9
Beldin Posted March 4 Posted March 4 39 minutes ago, Dr Zaius said: I tried the mount textures option After mounting the texture folder and then "reloading textures" I have to resize/minimize the Model Viewer window before the textures get applied. Not sure if this is normal or just a bug on my system but give it a try if you haven't.
joey45 Posted March 4 Posted March 4 (edited) IF you are using the stand alone MV you can copy/move the mod folder into the root dir and you don't need to mount the textures as they load automatically. Have you taken out all the mods then tried it? Edited March 4 by joey45 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Urbi Posted March 4 Posted March 4 (edited) Dr Zarius! All beginnings are difficult. Copy the autoexec.lua to saved games/edModelViewerTrunk. I have now inserted your name as the user. Correct it if it is not correct. Also note that this lua is written for the version "DCS.openbeta". If necessary, change then see entries too. DCS World will then only say "DCS". You can then see your liveries in the MV. autoexec.lua Edited March 4 by Urbi 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
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