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Posted

New dlss profile using the transformer model is available from the cyberpunk update. I applied and used profile J and it seems to be much better. Before DLAA caused minor ghosting that was endurable, but DLSS caused massive ghosting that I couldn't bear. Now with the new model, I can use DLSS to boost framerates and ghosting looks more like DLAA was before, so a huge improvement. It enables me to bump up settings and hold 72fps on a crystal. Very good update IMO.

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Posted

I don't know if it's a placebo effect, but definetly seems to have knocked down much of the motion artifacts, actually kind if impressive. 

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Windows 11 23H2| ASUS X670E-F STRIX | AMD 9800X3D@ 5.6Ghz | G.Skill 64Gb DDR5 6200 28-36-36-38  | RTX 4090 undervolted | MSI MPG A1000G PSU | VKB MCG Ultimate + VKB T-Rudders + WH Throttle |  HP Reverb G2  Quest 3 + VD

Posted
New dlss profile using the transformer model is available from the cyberpunk update. I applied and used profile J and it seems to be much better. Before DLAA caused minor ghosting that was endurable, but DLSS caused massive ghosting that I couldn't bear. Now with the new model, I can use DLSS to boost framerates and ghosting looks more like DLAA was before, so a huge improvement. It enables me to bump up settings and hold 72fps on a crystal. Very good update IMO.
Could you please post a link?

Thanks

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Posted
9 hours ago, Mackmyran92 said:

How do i go about to force dlss 4 whit  profile J?

 

I've dropped some instructions here that might help out 

 

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AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted

I tried it and it's definitely a step up IMO. Less ghosting and better, clearer visuals. I swear I'm seeing less stutter, too...  But that could just be because the planets are in alignment. 

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Posted

well i tried this with ryzen 9, rtx 4090 and 64gb ram with my meta quest 3.  well i can see that the objects seem sharper, however i still see ghosting on images farther away. I am also now seeing the ground is choppy when flying low or taking off.  i'm going to keep playing with it but for now i'm not sure it helps the overall experience.  if i have missed anything im more than willing to try different configs.

 

Posted

it definitely looks crisper, less of a wash out.

But it also affected the ground tracers (from ships for example), the tracers alternate between 'thick' and 'thin' state, and the close you get to them the 'thinner' they become and almost invisible, so bombing ships for example (in ww2) is very dicey now without seeing the tracers at all ...

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Posted
22 hours ago, peachmonkey said:

it definitely looks crisper, less of a wash out.

But it also affected the ground tracers (from ships for example), the tracers alternate between 'thick' and 'thin' state, and the close you get to them the 'thinner' they become and almost invisible, so bombing ships for example (in ww2) is very dicey now without seeing the tracers at all ...

It might be better with the new official drivers. 🤞

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9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted (edited)
18 hours ago, Qcumber said:

It might be better with the new official drivers. 🤞

unfortunately, not really. I've installed the latest Nvidia 4090 driver (for Win10), the behavior hasn't changed. The clarity of dlss 4.0 is amazing though (I'm running Quality), so it outweighs the tracers issue... not ideal but DCS is all about compromises, so business as usual. 🙂

edit:  apparently there's an early access Nvidia driver 571.96, trying to find it now.. I'm definitely not using it right now..

edit1:  youtube vid explaining how to get the driver

 

Edited by peachmonkey
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Posted
11 minutes ago, peachmonkey said:

unfortunately, not really. I've installed the latest Nvidia 4090 driver (for Win10), the behavior hasn't changed. The clarity of dlss 4.0 is amazing though (I'm running Quality), so it outweighs the tracers issue... not ideal but DCS is all about compromises, so business as usual. 🙂

edit:  apparently there's an early access Nvidia driver 571.96, trying to find it now.. I'm definitely not using it right now..

edit1:  youtube vid explaining how to get the driver

 

I think that's the beta driver. Official driver release hopefully the same day as 5090/5080 release (30th Jan). 

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9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted
2 minutes ago, Qcumber said:

I think that's the beta driver. Official driver release hopefully the same day as 5090/5080 release (30th Jan). 

yup, I guess it's for people who just simply can't wait! 😄

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Posted

 

2 minutes ago, peachmonkey said:

yup, I guess it's for people who just simply can't wait! 😄

I am tempted too! I keep getting a headset freeze when DLSS 4 is enabled. I want to see if the driver update will help. 

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9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted

Somebody tested it already? What about ghosting in VR with DLSS 4?

 

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Posted
23 minutes ago, YoYo said:

Somebody tested it already? What about ghosting in VR with DLSS 4?

 

In my tests ghosting in aircraft flying against sky is gone but there is some smearing when planes fly over the ground, particularly against trees. Spotting is an issue due to changing contrast against some backgrounds. 

Unfortunately using DLLS 4 for me is very unstable and I keep getting headset freezes and CDT. I have updated to the latest driver (571.96) and am using prest J. I'll try again after the official release. Hopefully tomorrow!?

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9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted

Thanks everyone for sharing their experiences with DLSS4. I have personally not updated yet. I would ask you guys to be a bit more precise in your statements though. So when you report ghosting/smearing, is that with the actual DLSS or also with just DLAA?

 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

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Posted

The ghosting is really prevalent when using preset J, especially when the objects are farther away and moving at any speed. Closer objects appear to have less ghosting and flying in formation I see no real ghosting. I did try preset e and it’s definitely not as crisp,but the ghosting seems to be far less, even on far objects.

The_GhostRider

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Posted
20 minutes ago, jurinko said:

Anyone tried the newest 572.16?

Installing it right now actually...

 

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Posted (edited)

So far so good working great with the new DLSS 4 file. But i´ve discovered that the J profile for me in 2D causes issues with clouds/sun reflections on the sea, like some weird polygonal artifacts, that are worse with head movement or speed. But using default option for DLSS 3.1 instead of J , i have the same quality, almost no ghosting at all and the issue with water reflections is gone. I dont know what profile is for 0x000000. (Force DLSS3.1 preset letter)

Resuming: New Nvidia Drivers from today+New DLSS file on DCS BIN-MT+DLAA on DCS+Default Profile on Nvidia Inspector ( not forcing J ) is awesome, great FPS, crispy image, almost no ghosting. 

RTX 4070 here.

Edited by Esac_mirmidon
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Posted (edited)
34 минуты назад, jurinko сказал:

Anyone tried the newest 572.16?

572.16 completely eliminated ghosting for me with nvngx_dlss.dll 310.1.0.0 on Quest 3 80Hz VDXR godlike, now everything is just perfect. Back to flying.

Edited by Fiztex
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AMD 7800x3d + RTX 4090 + 64 GB RAM + VR Quest 3 VDXR

Настройки для RTX 4070 Super: https://forum.dcs.world/topic/186233-virtualnaja-realnost-v-dcs/page/368/#findComment-5594229

Настройки для RTX 4090: https://forum.dcs.world/topic/186233-virtualnaja-realnost-v-dcs/page/375/#findComment-5599873

 

 

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