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Posted (edited)

First, I can't see the house called out by the JTAC from the IP, it hasn't loaded in at that range.

Second, when doing the show of force on the road, the wingman's call that there's a missile launch is utterly useless because he doesn't say what direction to break.

Third, it's like a half an hour's time wasted getting the jet started up and getting to the mission area only to get blown up and have to do it all again.

Fourth, exactly how are you expected to do evasive maneuvers while carrying a full bomb load and two bags, never mind without over-G'ing the jet? Just YOLO it since DCS doesn't model over-G?

Terrible!

Edited by Hyperlynx
Posted

Maybe this video can help a bit:

 

 

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  • 2 weeks later...
Posted (edited)
On 3/15/2025 at 2:15 AM, Hyperlynx said:

First, I can't see the house called out by the JTAC from the IP, it hasn't loaded in at that range.

Second, when doing the show of force on the road, the wingman's call that there's a missile launch is utterly useless because he doesn't say what direction to break.

Third, it's like a half an hour's time wasted getting the jet started up and getting to the mission area only to get blown up and have to do it all again.

Fourth, exactly how are you expected to do evasive maneuvers while carrying a full bomb load and two bags, never mind without over-G'ing the jet? Just YOLO it since DCS doesn't model over-G?

Terrible!

@Hyperlynx Well.. that is why you have an option to enable being IMMORTAL at mission start to avoid a lot of frustration. 
Also, there is very little real threat in your way during the campaign (which is realistic) so I wanted to spice up things a bit. 

Finally - the problem partially lies in DCS itself, many people agree that MANPADs are waaaay to accurate and deadly now. For instance when I was building the mission in 90% of cases popping a good amount of flares was enough to avoid it (which seems realistic looking at real-world statistics or videos from Ukraine). But then something changed.. and I cannot rewrite whole mission because someone at ED decided to change some script somewhere, which I hope will be brought back to normal again. 

Edited by baltic_dragon
  • Like 2

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Posted (edited)

Well, to be fair, the guide for defeating manpads which is included in the mission does in fact work. I practised repeatedly using that advice - cut afterburner, go high, break into the missile, roll over it, then go NOE. It works.

The catch is, you need to either know where the launcher is a head of time, or see the shot, or have your wingman tell you where the shot is coming from.

There was nothing forcing you to have 20-30 minutes between start of mission and the shoot, though, which is a hell of a long time to have to burn to reset. I gave up after the third or fourth time (after having gone and trained specifically against iglas) and just skipped the mission.

Edited by Hyperlynx
  • Like 1
Posted

That is why I included the immortality option.. the only other one I have is to force it and pretend it was a "close call", but I don't really like to do this. As always in such cases, we see how great it would be to have a working save game system - and the first iteration recently implemented sadly does not work with the campaigns..

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  • ED Team
Posted
5 minutes ago, baltic_dragon said:

That is why I included the immortality option.. the only other one I have is to force it and pretend it was a "close call", but I don't really like to do this. As always in such cases, we see how great it would be to have a working save game system - and the first iteration recently implemented sadly does not work with the campaigns..

Saved state for paid campaigns needs more thought and consideration, campaigns would need to be built with it in mind also. Rising Squall campaign was the first to use check points, so there are possibilities.
Hopefully we can improve the saved state feature, we will let this initial launch give us lots of feedback so we can then tweak it for the future. 

thank you 

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Posted
2 hours ago, BIGNEWY said:

Saved state for paid campaigns needs more thought and consideration, campaigns would need to be built with it in mind also. Rising Squall campaign was the first to use check points, so there are possibilities.
Hopefully we can improve the saved state feature, we will let this initial launch give us lots of feedback so we can then tweak it for the future. 

thank you 

To be fair it would be next to impossible to rework the foundations of existing campaigns to accommodate for a new feature.

  • Like 1
  • ED Team
Posted
19 minutes ago, Reflected said:

To be fair it would be next to impossible to rework the foundations of existing campaigns to accommodate for a new feature.

Yes for existing campaigns it would be impossible, that is why I mentioned it would need some thought and consideration before it becomes possible. I hope we can find a way, but lets get the feedback from the initial launch evaluated before we take our next steps. 

  • Like 3

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