AvgeekJoe Posted March 21 Posted March 21 Been working on a couple of missions. Simple Hornet Rockeye Attack.miz Simple Hornet Rocket Run.miz I fire up the missions and ground units... disappear on startup. Got the latest update installed.
AvgeekJoe Posted March 21 Author Posted March 21 Here let me add some supplemental data... First, the mission track file Hornet Aborted Cluster Bomb Track 01.trk Second, what I'm seeing. a) From the mission editor: b) On mission load:
razo+r Posted March 21 Posted March 21 4 minutes ago, AvgeekJoe said: Here let me add some supplemental data... First, the mission track file Hornet Aborted Cluster Bomb Track 01.trk 165.65 kB · 0 downloads Second, what I'm seeing. a) From the mission editor: b) On mission load: Try removing your mods and see if it solved it. 1
daemon1808 Posted March 21 Posted March 21 i had the same problem. In my case it was because the SU-30 mod. just removing it the problem is gone
Solution Virpx21 Posted March 21 Solution Posted March 21 It's most likely a mod. In my case it was any and all of these (as in if any one of them is present, it will despawn units). 2
AvgeekJoe Posted March 21 Author Posted March 21 34 minutes ago, Virpx21 said: It's most likely a mod. In my case it was any and all of these (as in if any one of them is present, it will despawn units). Can confirm it's a mods problem as per below. Will work further on this. Hornet Successful Spawn Cluster Bomb Track 01.trk
rob10 Posted March 21 Posted March 21 SU-30 is also another common offending mod currently. And at least some of the FSN mods. 2
AvgeekJoe Posted March 22 Author Posted March 22 Thanks, and respectfully, this is my last update of the Pacific evening/night. My day has been very busy w/ reporting on the Boeing F-47 NGAD win as well as doing testing for here. First, I didn't install the Su-30 package but have it. Decided to wait for multiple reasons - like I'm working on a F/A-18C training mission pak in the Nellis ranges. Whew. Second, I did uninstall everything and am slowly reinstalling stuff. What does NOT cause this? Tacview CLP E-7A Wedgetail ( ) F/A-18C Modern MPD v 2.1.43 - Updated 11/8/2024 F-22A (whew) HighDigitSams (Good) I did have a Su-57 and the aforementioned MiG-31 installed. Suspect the latter's it. When I know, I'll share here. Let me know if you need more logs please.
rob10 Posted March 22 Posted March 22 1 minute ago, AvgeekJoe said: I did have a Su-57 and the aforementioned MiG-31 installed. Suspect the latter's it. When I know, I'll share here. Let me know if you need more logs please. This is a MOD issue rather than an ED issue, so logs aren't really required. The mod makers need to update things, not ED. Not really unusual that the mod makers need to update things due to changes in DCS core by ED. 3
grim_reaper68 Posted March 23 Posted March 23 On my side, it was the cuesta brother Clemenceau who made the ground units disappear 3
Aphrodite51503 Posted March 25 Posted March 25 I don't have any of those mods I haven't added any mods since I updated used to work doesn't work anymore I think I'm just going to go ahead and go back to the last update and write this one off I'm not really crazy about all these updates anyway I'd much rather just have one big update instead of a thousand small ones But I really don't think it's mod problem
Flappie Posted March 25 Posted March 25 @Aphrodite51503 Please attach your dcs log (from Saved Games/DCS/Logs). ---
MAXsenna Posted March 25 Posted March 25 1 hour ago, Aphrodite51503 said: I don't have any of those mods Possibly forgotten some old mod in Saved Games? Try rename the DCS Saved Games folder. 1 hour ago, Aphrodite51503 said: 1 hour ago, Aphrodite51503 said: I'm not really crazy about all these updates anyway I'd much rather just have one big update instead of a thousand small ones That's exactly what we have now. Last year it could go two months between patches. The small ones we get are DLC campaign updates that comes with fixes after a major patch, and possibly hotfixes. 1 hour ago, Aphrodite51503 said: But I really don't think it's mod problem Been confirmed by basically everyone that it's a mod problem. Cheers! 1
AvgeekJoe Posted March 25 Author Posted March 25 2 hours ago, Aphrodite51503 said: I think I'm just going to go ahead and go back to the last update and write this one off How does one go back to the last update before this one?
MAXsenna Posted March 26 Posted March 26 How does one go back to the last update before this one?Updater.exe update "version number" or something like that. On Steam you might be able to pick a previous version. Dunno. Sent from my SM-A536B using Tapatalk
Virpx21 Posted March 26 Posted March 26 (edited) Can confirm the issue with units not loading during mission start has been fixed with the latest patch, however I need to track down the next issue with modded units no longer being available to select from in the mission editor. They do actually load/run in the mission, but I can no longer see them in the list of available units when placing a new aircraft or ship. Edited March 26 by Virpx21 1
razo+r Posted March 26 Posted March 26 1 hour ago, Virpx21 said: Can confirm the issue with units not loading during mission start has been fixed with the latest patch, however I need to track down the next issue with modded units no longer being available to select from in the mission editor. They do actually load/run in the mission, but I can no longer see them in the list of available units when placing a new aircraft or ship. Make sure the historical filter (the clock symbol) at the bottom in the editor is turned off. 2
Virpx21 Posted March 26 Posted March 26 13 minutes ago, razo+r said: Make sure the historical filter (the clock symbol) at the bottom in the editor is turned off. Bingo! I guess I always have this off by default and forgot it was ever there. Everything seems to be working again then! 1
Aphrodite51503 Posted April 19 Posted April 19 It's not a mod problem because I don't have those mods
Aphrodite51503 Posted April 19 Posted April 19 But it might be the clock thing I didn't think to look at the clock I'm not home right now I can't look right now
Aphrodite51503 Posted April 19 Posted April 19 And don't be silly I would never intentionally download mods to make Russian forces stronger My name isn't comfortable I have no intention to make it works no longer I like to keep them this weak as possible I didn't think to look at the clock I'm not home right now I can't look right now And I said I thought it might be the historical clock but after thinking about it it is not the clock Because my carrier is loaded so do my f-18s
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