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Posted
On 9/29/2025 at 10:45 PM, AeriaGloria said:

All that’s really left is 

Campaign if single missions aren’t them

 Add engine and emergency controls, ARU switch, range wheel, etc 

Add “advanced” IFF 

Finish implementing coop mode

 continue to refine radar

 Finally add Lazur GCI datalink

+ finished damage model 

+finished wing flex 

As you mentioned herewith?

 

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Posted (edited)

I still dont get it with the R-73 and the Monocle.
How the heck do you shoot the R-73 using its own sensor and not the IRST?
I never get the typical fox2 sensor growling noise. 

Just looking with the HMD without pressing the "LOCKON" Button does nothing. No growling noise and no chance to get it off the rail.
Pressing and holding "LOCKON" just gives me the IRST lock. 

For my understanding the dashed crosshair means its in a R-73 lock, right? 

Edited by Oberst Struppi
Posted
11 hours ago, Oberst Struppi said:

I still dont get it with the R-73 and the Monocle.
How the heck do you shoot the R-73 using its own sensor and not the IRST?
I never get the typical fox2 sensor growling noise. 

Just looking with the HMD without pressing the "LOCKON" Button does nothing. No growling noise and no chance to get it off the rail.
Pressing and holding "LOCKON" just gives me the IRST lock. 

For my understanding the dashed crosshair means its in a R-73 lock, right? 

It’s only from 30-45 degrees off nose it locks only r-73. Get lock and slowly move nose away and you will likely see it eventually. That being said it seems slightly bugged this patch 

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Posted

Not only that, the R-27R & ER with the new so-called model is just plain broke. Just a sprinkling of chaff is enough to send it off target. @AeriaGloria I will try your method today when I get back from work.

 

Posted
4 hours ago, AeriaGloria said:

Either I’ve been lucky or putting the AP/AJ switch in AP has massively improved my r-27 hit rate 

Perhaps I’m missing something, but which “AP/AJ switch” would that be?

The AJ/CAJ switch, which according to the manual provides the same function in the current implementation?

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Posted
5 hours ago, Raven (Elysian Angel) said:

Perhaps I’m missing something, but which “AP/AJ switch” would that be?

The AJ/CAJ switch, which according to the manual provides the same function in the current implementation?

Yes, what you mean same function? It is just anti jamming/interference mode

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Posted

Is there a central trimmer switch in the cockpit? Are we supposed to manually adjust trim to return back to center?

Are the four RSBN/PRMG airfields on the Caucasus map all there will be? Will ED add more or is it up to the mission editors?

Is the oxygen system fully functional? (I closed the O2 valve and there was no grey/black out at altitude). 

 

 

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Posted
4 часа назад, SAM77 сказал:

Is there a central trimmer switch in the cockpit? Are we supposed to manually adjust trim to return back to center?

Are the four RSBN/PRMG airfields on the Caucasus map all there will be? Will ED add more or is it up to the mission editors?

Is the oxygen system fully functional? (I closed the O2 valve and there was no grey/black out at altitude). 

 

 

in settings:

Спойлер

DCS 2025-10-11 19-04-27.png


but I don’t know about cockpit.

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Posted
7 hours ago, SAM77 said:

Are the four RSBN/PRMG airfields on the Caucasus map all there will be? Will ED add more or is it up to the mission editors?

These are placed on the map to simulate the 80s/90s state of the Caucasus. If you want more you'll have to add it in Mission Editor.

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Posted

My bad, I should have asked is there a central trimmer switch in the RL MiG29?

 

Also, prob wrong thread but can anyone share their rudder curves please. I tried using the same as what I had for FC3 MiG29s but that's too sensitive for the FF and my crosswind landing have gone from just bad to downright atrocious.

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Posted

Ah I should have checked that thoroughly. I missed the part where the rl trimmer hat is push button. I assume this the central trimmer in rl. Unfortunately for me my basic stick has no push button hat. Now I really got to get a new Hotas. 😞

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Posted
24 minutes ago, SAM77 said:

Ah I should have checked that thoroughly. I missed the part where the rl trimmer hat is push button. I assume this the central trimmer in rl. Unfortunately for me my basic stick has no push button hat. Now I really got to get a new Hotas. 😞

I has no center function

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Posted
On 10/12/2025 at 1:47 AM, SAM77 said:

can anyone share their rudder curves please

It's 0 for me.

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Posted
5 hours ago, Zubumafu00 said:

Pardon my ignorance, but are the air to ground weapon list finalized? Or will more (Fab-100, S-5 rockets, etc) be added in the future?

None are listed. Also depends what software they want. 9.13 era software instance has double rack bombs and S-5. 

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Posted (edited)
On 10/7/2025 at 1:56 PM, AeriaGloria said:

Either I’ve been lucky or putting the AP/AJ switch in AP has massively improved my r-27 hit rate 

I‘ve tested a lot these days.

if i turn the ECCM switch to AJ i can lock targets from greater distance. 
Regarding pK i did not see an improvement. Almost every R-27r/er is getting either chaffed away or outmaneuvered. Tested on hostile mig-21 and 23.

The dcs ai is still stupid as it was years ago. No matter what, enemies starting their evasive meneuver at ~10nm range from them to the missile. That behaviour is hardcorded and includes fox1 and fox3 missiles. Fox2 works good imho.

Next on my list is a 2-Ship flight wirh my buddy. He is firing his 27ER, while i try to send my 27ET after his fox1.

 

 

 

Edited by Oberst Struppi
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Posted (edited)
1 hour ago, Oberst Struppi said:

I‘ve tested a lot these days.

if i turn the ECCM switch to AJ i can lock targets from greater distance. 
Regarding pK i did not see an improvement. Almost every R-27r/er is getting either chaffed away or outmaneuvered. Tested on hostile mig-21 and 23.

The dcs ai is still stupid as it was years ago. No matter what, enemies starting their evasive meneuver at ~10nm range from them to the missile. That behaviour is hardcorded and includes fox1 and fox3 missiles. Fox2 works good imho.

Next on my list is a 2-Ship flight wirh my buddy. He is firing his 27ER, while i try to send my 27ET after his fox1.

 

 

 

I plan to test from 5 degrees below the target so they can’t notch

Edited by AeriaGloria

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Posted (edited)
24 minutes ago, AeriaGloria said:

I plan to test from below the target so they can’t notch

I've done a bunch of testing. It helps a bit if below 5 degrees but even if you remove all chaff dispensers, the Ai magically dumps a ton of chaff on veteran and ace difficulty, which usually will break the lock if they fully beam.

Switching from head on to pursuit seeeemms to kinda help if their aspect goes from  head on to beaming but it's inconsistent. I've maintained lock on head on mode on a fully cold target if they don't chaff. Definitely need to switch from pusuit to head on  if their aspect goes hot on and they get above mach 0.9

The best option i have is lock and then put into coop mode when they get to start beaming, crank back to put your nose on them so your within the gimbal of the irst. When the radar drops lock, the IRST stays locked on, then put radar into dummy and press lockon to reaquire.

Other good option is anticipate the radar lock being broken and get nose on to the target and use TWF in head on for when they crank back towards you. It locks right away, and your second missile is fully preped.

I can usually beat ACE AI mirage 2000C this way Although it's usually a R-73 that gets the final kill.

ECCM modes currently seem to have negligible effects in my testing.

Edited by CrazyGman
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Posted (edited)

It is crazy how fast TWS can lock on as it sees a target within missile range 

 

12 minutes ago, CrazyGman said:

I've done a bunch of testing. It helps a bit if below 5 degrees but even if you remove all chaff dispensers, the Ai magically dumps a ton of chaff on veteran and ace difficulty, which usually will break the lock if they fully beam.

Switching from head on to pursuit seeeemms to kinda help if their aspect goes from  head on to beaming but it's inconsistent. I've maintained lock on head on mode on a fully cold target if they don't chaff. Definitely need to switch from pusuit to head on  if there aspect goes head on and they get above mach 0.9

Best option i have is lock and then put into coop mode when they get to start beaming, crank back to put your nose on them so your within the gimbal of the irst. When the radar drops lock, the IRST stays locked on, then put radar into dummy and press lockon to reaquire.

Other good option is anticipate the radar lock being broken and get nose on to the target and use TWF in head on for when they crank back towards you. It locks right away, and your second missile is fully preped.

I can usually beat ACE AI mirage 2000C this way Although it's usually a R-73 that gets the final kill.

ECCM mode currently seem to have negligible effects.

Thanks for the testing. I can say manuals do say to keep AP/AJ on all times you use the radar, so I expect ED to expect it to be on atleast for 100% functioning. 
 

Lock on after launch does work, if you lose lock and missile hasn’t hit yet, regain it! 
 

Also, IRST should maintain lock no problem and give missiles with radar in ILLUM if it’s just picking up the lost lock. The whole dummy part is only needed to get the radar cooperation in IRST mode in the first place. 

Edited by AeriaGloria
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Posted
7 minutes ago, AeriaGloria said:

It is crazy how fast TWS can lock on as it sees a target within missile range 

 

Thanks for the testing. I can say manuals do say to keep AP/AJ on all times you use the radar, so I expect ED to expect it to be on atleast for 100% functioning. 

In my testing I can't tell if AJ does anything. It's too inconsistant in my results. CAJ prevents finding and locking targets in search mode, but if you switch to it after locking, it doesn't seem to do anything different to AJ.

I have had one instance of jamming showing up on the hud very briefly when I was running down an AI F-14 that was cold, but I can't remember which ECCM mode if any I was trying at the time.

 

Posted
27 minutes ago, AeriaGloria said:

It’ll show up sometimes when you use coop because coop is often considered an “anti jamming/counter counter measures mode” 

One thing I still can't figure out is in helmet mode locking being somewhat inconsistent. I'll often have the target head on from far away, and it locks up right away, but up close on a mostly rear aspect target no less and fairly often it takes a looonng time to properly lock on.

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