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Kola Development Report | Bat Bomb Progress | F4U-1D on Finals


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Posted
9 hours ago, Gunfreak said:

doesn't appear to be any major advantage over the lightning

Less drag is a major advantage when it comes to DCS, and it’s not a Frankenstein pod like our current pod is.

Spoiler

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Posted (edited)

Just 1 day to the patch and release to see this over WWII Marianas 😎:

18OOelh.jpg

Edited by YoYo

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Posted (edited)

Btw. I'm curious about the price. Is there any news? In this case, there is no pre-order. So there is no -30% discount perhaps. I don't know if F4U is supposed to be released as EA or not (EA usually guarantees a -20% discount). Sometimes there is something like "Launch discount" in a very short time. So maybe that will be an incentive? Last option, no EA, full price.

Edited by YoYo
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Posted
vor 32 Minuten schrieb YoYo:

Btw. I'm curious about the price.

https://www.digitalcombatsimulator.com/en/shop/terrains/kola_terrain/

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Posted (edited)
6 minutes ago, TheBiggerBass said:

star-trek-picard.gif

What is this link for? 😅

Edited by YoYo
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Posted
vor 1 Minute schrieb YoYo:

Wow. 😅 What is this link for?

You asked for the price of Kola map, didn't you?

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Posted (edited)
4 minutes ago, TheBiggerBass said:

You asked for the price of Kola map, didn't you?

You don't read with understanding, or maybe you don't know what F4U is and what this thread is mainly about? Kola came out over a year ago, everyone or most have it. Even logically, if you write about something in terms of "pre-order" - it means one thing, it has not been released into the world yet. 

Edited by YoYo
  • Like 2

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Posted
13 minutes ago, dmatt76 said:

Iranian drones shahed?

Looks like however Todays stock is empty! 😉

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Posted

Great to see the Kola map out of EA after only a year. Really going against the trend there.

4 hours ago, YoYo said:

Just 1 day to the patch and release to see this over WWII Marianas 😎:

18OOelh.jpg

It's like the most random niche thing to include in the game out of the hundreds of other things people want.

 

image.png

Posted
3 hours ago, killjoy73au said:

Great to see the Kola map out of EA after only a year. Really going against the trend there.

It's like the most random niche thing to include in the game out of the hundreds of other things people want.

It's the same people that added nukes to the MiG21, lets just hope the Bat bomb get actually graphical effects.

  • Like 1

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Posted
vor 43 Minuten schrieb Gunfreak:

It's the same people that added nukes to the MiG21, lets just hope the Bat bomb get actually graphical effects.

Afaik ED has generally restricted any nukes in DCS. But we are in need of MOP bunker busters now 😉

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Posted
45 minutes ago, Gunfreak said:

It's the same people that added nukes to the MiG21, lets just hope the Bat bomb get actually graphical effects.

 

It might get me to buy the Corsair if the implementation is cool enough.

 

'Cause I mean... it has to be cool. :smoke:

  • Like 1

Some of the planes, but all of the maps!

Posted

30 years ago we could get all the planes, all the battles, all the ships, maps, great realism, ubeatable immersion in one package - on a few floppies... Now we are happy if we get one plane with not much else after years of waiting... 

Aces_of_the_Pacific_Coverart.png

cover.jpg

  • Like 2
Posted
27 minutes ago, dmatt76 said:

30 years ago we could get all the planes, all the battles, all the ships, maps, great realism, ubeatable immersion in one package - on a few floppies... Now we are happy if we get one plane with not much else after years of waiting... 

Aces_of_the_Pacific_Coverart.png

cover.jpg

30 years ago the software wasn't as complex. and 3-D simulation was at an infant stage. Heck the one guy who was able to make a 3-D model and import it to work in a gaming software should be awarded a artistic award!

 

AI written for me, 

Back in the early '90s, the ability to create a 3D model and actually get it working in a game engine was incredibly complex and required a mix of artistry, technical prowess, and sheer ingenuity. Tools were primitive by today’s standards. No Blender. No Unity or Unreal with drag-and-drop workflows. Often it was:

  • Modeling in basic software like 3D Studio DOS or early Light Wave.

  • Manually tweaking vertices and normals. (*Geometric Normals)

  • Exporting in custom or obscure formats.

  • Writing code to get the model into the engine.

  • Hoping it didn’t crash everything.

And yet some of the earliest pioneers managed to create groundbreaking work—look at Doom (1993), which wasn’t even fully 3D but used clever tricks to simulate it, or Quake (1996), which was true real-time 3D.

People like John Carmack and the early modding communities were effectively software artists and engineers rolled into one. They laid the foundation for what we now take for granted with photorealistic 3D games and simulations.

artistic award, and maybe a Nobel Prize in patience and creative problem-solving!

 

so thank you modding community, with out them and experimenting with different way is the way to keep supporting them!!

 

*https://www.google.com/search?q=normals&rlz=1C1VDKB_enUS1002US1002&sourceid=chrome&ie=UTF-8

 

 

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"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted

More hype! ;>

19h to go.

UIbm8Vt.jpg

xh1EyUf.jpg

  • Like 3

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Posted
1 hour ago, dmatt76 said:

30 years ago... great realism

Good one :thumbup: I'd say a lot of imagination was needed.

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Posted

My wallet is already wagging its tail and jumping in circles yapping like a Pomeranian. Cant wait guys, I own your MiG-21BiS too!

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