GeoS72 Posted Thursday at 08:14 PM Posted Thursday at 08:14 PM After following the tutorial twice, the HVAR rockets & Tiny Tim rockets will not fire.
Solution Vakarian Posted Thursday at 08:39 PM Solution Posted Thursday at 08:39 PM At least in the Tiny Tim tutorial, they aren't even loaded so that's the issue. As for the HVAR, make sure you have correct controls bound. For some reason there's rocket release and weapon release. I could launch HVARs on the training mission 1
GeoS72 Posted Friday at 12:24 AM Author Posted Friday at 12:24 AM Thanks for the tip! Not sure why a separate rocket release button needs to be mapped.
Super Wabbit Posted Friday at 01:26 AM Posted Friday at 01:26 AM 59 minutes ago, GeoS72 said: Thanks for the tip! Not sure why a separate rocket release button needs to be mapped. There's a seperate button wired just to the rockets. In the cockpit it's the red button in front of the throttle area, in front of the flaps indicator. There is some white lettering that says FFAR.
GUCCI Posted Friday at 03:07 PM Posted Friday at 03:07 PM 13 hours ago, Super Wabbit said: There's a seperate button wired just to the rockets. In the cockpit it's the red button in front of the throttle area, in front of the flaps indicator. There is some white lettering that says FFAR. In the very same tutorial, the Narrator says "the red button on your stick" When the manual and actual function is the FFAR button. Quite silly, but i suppose an easy fix would be to change what the narrator says, so players don't get confused. i personally would've liked to use the same bind for weapon release and rocket firing, even though they're separated physically. But it is understandable that they are separate binds since it is more accurate 1
GeoS72 Posted Friday at 04:15 PM Author Posted Friday at 04:15 PM I was certainly confused, especially when the narrator says, "the red button on your stick"! Thank you for the attention to detail! For some reason, any preset loadout with the Tiny Tim rockets will not load. You can manually add them, but the Tiny Tims will not load from a dynamic spawn or automatically load in the tutorial.
GUCCI Posted Friday at 04:48 PM Posted Friday at 04:48 PM I'm guessing the tiny tims are only able to be loaded on the ground in a cold/hot start. Air start, tutorial mission, and dynamic spawn loadout doesn't load it XD
Fresh Posted Friday at 08:15 PM Posted Friday at 08:15 PM I fixed the Tiny Tim rockets mission, see attached .miz file. Fresh F4U - 08 - Tiny Tim rockets.miz 1
-Rudel- Posted Friday at 08:53 PM Posted Friday at 08:53 PM @Reflected https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Rudel_chw Posted Friday at 08:58 PM Posted Friday at 08:58 PM 3 minutes ago, -Rudel- said: @Reflected he did those missions? .. if so, great move, reminds me of Razbam contracting @baltic_dragon for their mission making needs For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Fresh Posted yesterday at 04:37 AM Posted yesterday at 04:37 AM 11 hours ago, GUCCI said: I'm guessing the tiny tims are only able to be loaded on the ground in a cold/hot start. Air start, tutorial mission, and dynamic spawn loadout doesn't load it XD You can load them on an air start mission. I selected the option to see the station limitations, and then selected them like that, but it didn't work in the usual manner.. but maybe I did something wrong...
Reflected Posted yesterday at 08:32 AM Posted yesterday at 08:32 AM I'm on it! 2 Facebook Instagram YouTube Discord
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