aphill Posted June 23 Posted June 23 I would like to be able to slow down the rate that the trim wheels turn with the hat switch on the joystick, it moves too fast. (too sensitive) I remember having to do that for the Mosquito early on and it was with a lua file. I just don't remember all the details. Anyone remember that?
JupiterJoe Posted June 23 Posted June 23 Wouldn't each update erase any changes you made? I suspect we'll see more nuance added to the flight-model and improvements to the FFB model as development continues, as we did with the Mustang. Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
aphill Posted June 23 Author Posted June 23 Well yes but you just make a copy and paste it back in after the update. I can't remember if I duplicated the folders in saved games or not. It work very well though. DCS did fix the issue in an update. Its no big deal I just enjoy tweaking things. Thanks for the reply.
LeCuvier Posted June 23 Posted June 23 (edited) 13 hours ago, aphill said: I would like to be able to slow down the rate that the trim wheels turn with the hat switch on the joystick, it moves too fast. (too sensitive) I remember having to do that for the Mosquito early on and it was with a lua file. I just don't remember all the details. Anyone remember that? I have added LUA lines for slower versions of the trim functions (rather than modifying the existing ones). As I'm using the "Command Injector" by @Quaggles, I entered them in a "default.lua" file under Saved Games. This eliminates the rework associated with changes/additions in the stock file at the time of updates. Here are the lines I added: {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.001, name = _('Trim, nose down SLOW'), category = _('Flight Control')}, {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.001, name = _('Trim, nose up SLOW'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.001, name = _('Trim, left bank SLOW'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.001, name = _('Trim, right bank SLOW'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.001, name = _('Trim, yaw left SLOW'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.001, name = _('Trim, yaw right SLOW'), category = _('Flight Control')}, As you will see, I only needed to change the value for "value_pressed". Note I tested only one of the lines; but as they all follow the same pattern that should be safe. If you run into a problem let me know. Edited June 23 by LeCuvier 2 2 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
_Hoss Posted June 24 Posted June 24 I'm lucky I have a trim box with wheels, so I don't have to use the trim hat on the stick. I had to really de-tune mine because they moved to fast. I have that problem with other modules, too. The F-86 is a pain because I use the stick trim hat. It does move way too fast. 1 Sempre Fortis
aphill Posted June 24 Author Posted June 24 I wish they would give us the ability to set a curve on the trim.
motoadve Posted June 24 Posted June 24 2 hours ago, _Hoss said: I'm lucky I have a trim box with wheels, so I don't have to use the trim hat on the stick. I had to really de-tune mine because they moved to fast. I have that problem with other modules, too. The F-86 is a pain because I use the stick trim hat. It does move way too fast. I also have a trim box, how did you de tuned it?
LeCuvier Posted June 24 Posted June 24 6 hours ago, aphill said: So drop the default lua file in saved games? No,not that simple. Go to this post to get the info: https://forum.dcs.world/topic/270487-quaggles-dcs-input-command-injector-mod-v109-store-custom-input-commands-safely-in-saved-games-instead-of-merging-them-with-developer-changes-each-update/#comment-4651461 1 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
MAXsenna Posted June 25 Posted June 25 I wish they would give us the ability to set a curve on the trim.You can if you use an analog wheel, while I'm not sure if you want to do that with such an axis. What we need is to be able to set the trim speed, like in the free A-4E-C community module, and what we had in the free MB-339 community module. I don't remember, but I think they were gonna implement it in the paid version too. Sent from my SM-A536B using Tapatalk
Wrench Posted June 25 Posted June 25 (edited) I'm drawing a blank on the name, but there is a JSGME/OVGME mod that handles custom control binds, should be able to add a custom bind that like "Trim 1/10" pretty sure I've used it for that in other A/C before. Edit https://forum.dcs.world/topic/270487-quaggles-dcs-input-command-injector-mod-store-custom-input-commands-safely-in-saved-games-instead-of-merging-them-with-developer-changes-each-update/?do=getNewComment Edited June 25 by Wrench Carrier Script.
LeCuvier Posted June 25 Posted June 25 15 minutes ago, Wrench said: I'm drawing a blank on the name, but there is a JSGME/OVGME mod that handles custom control binds, should be able to add a custom bind that like "Trim 1/10" pretty sure I've used it for that in other A/C before. Edit https://forum.dcs.world/topic/270487-quaggles-dcs-input-command-injector-mod-store-custom-input-commands-safely-in-saved-games-instead-of-merging-them-with-developer-changes-each-update/?do=getNewComment JSGME is an older program, and OvGME is more recent. I use OvGME to back up and restore modded files like cockpit glass etc, and the one file @Quaggles had to modify in the game folder structure. Unfortunately, @sedenion no longer supports this tool. Also, OvGME does not help you with the issues that arise when the developer adds new bindings to the "default.lua". This happens quite often especially with new modules that are in Early Access. You are then obliged to compare the new version with your modded version, and add your additions to the new file, except when some of the developer's additions do the same as your additions in the modded file. The Command Injector avoids these issues. 1 1 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
fargo007 Posted June 25 Posted June 25 I feel the opposite, and wish they were actually a bit faster. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Sprool Posted June 25 Posted June 25 On 6/23/2025 at 3:51 AM, aphill said: I would like to be able to slow down the rate that the trim wheels turn with the hat switch on the joystick, it moves too fast. (too sensitive) I remember having to do that for the Mosquito early on and it was with a lua file. I just don't remember all the details. Anyone remember that?
javelina1 Posted June 25 Posted June 25 there's a mod for the Jug to slow down the trim. I was using it before I dropped from the Jug to fly the Corsair. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Hayrake YE-ZB Posted June 26 Posted June 26 9 hours ago, fargo007 said: I feel the opposite, and wish they were actually a bit faster. Me too. I don’t find them fast at all. If it were realistic, it would move in steps, simulating the pilot turning the wheels and knobs in quarter turn increments at the most!
buur Posted June 26 Posted June 26 (edited) All your inputs into the game is depending to your frame rate. Button down is detected in the first frame, button release in the second. If you have 10 frames per second on your pc than it is like you have pressed the button for 0.1 seconds. If your pc hat 100 frames per second it is like you have pressed the button for 0.01 seconds. With a higher frame rate your trim is much more sensitive. And therefore we have all individual computers the trim speed is different for each individual player. There is a smallest input possible depending on the frame rate. And this is what you feel as trim sensitivity. Edited June 26 by buur
_Hoss Posted June 27 Posted June 27 Get one of these from K51.... he's here on the forums. Some restrictions on shipping to certain countries. 8 axis, you can have the knobs as rotories, mine are pots. You can de-tune... slow down speed in axis tune. 2 1 Sempre Fortis
MAXsenna Posted June 28 Posted June 28 Get one of these from K51.... he's here on the forums. Some restrictions on shipping to certain countries. 8 axis, you can have the knobs as rotories, mine are pots. You can de-tune... slow down speed in axis tune. Have been thinking about that one. I take it you're happy with it? Pots are obviously best for axis. Sent from my SM-A536B using Tapatalk
_Hoss Posted June 28 Posted June 28 It's fantastic, the two levers in the rear I either use for RPM and Mixture, or on the Mustang I use them for the Carb heat and Ram Air. And then I'll use the knobs for RPM and Mixture. But it's great. Sempre Fortis
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