Nealius Posted Wednesday at 01:50 AM Posted Wednesday at 01:50 AM On 7/1/2025 at 4:58 AM, shagrat said: Seems they are now quite close to real life, so proper parameters and planning matters. Yes, if only all the -34 tables with such parameters weren't classified. And if ED doesn't provide us with in-game parameters, then how are we expetected to do such planning? 1
Py Posted Wednesday at 04:38 AM Posted Wednesday at 04:38 AM 15 hours ago, Esac_mirmidon said: You break left or right after release? Release altitude at 300 feet or more? Using Delayed fuze? Yes hard break instantly after release, 500-600ft release altitude. I've also tried going full burner and pulling up hard but still get damaged. Delayed fuze is a good idea, unrealistic and a problem with moving targets but it might be the only way. 1
Nealius Posted Wednesday at 06:38 AM Posted Wednesday at 06:38 AM (edited) Real world safe escape/bombing tables for Mk84AIR released high drag show MRA of 150-170ft AGL at 450KTAS at sea level to 5,000ft MSL(depending on ripple setting) with a straight or level turn safe escape maneuver. If you're getting fragged with a 500-600ft AGL release then something is defintely wrong with the blast modeling. Assuming your bombs are indeed deploying their ballutes. Edited Wednesday at 06:40 AM by Nealius 1
Esac_mirmidon Posted Wednesday at 07:36 AM Posted Wednesday at 07:36 AM (edited) Yep, 500-600 AGL at 450 speed should be safe enough for Air Ballute Mk-84 Edited Wednesday at 07:36 AM by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
SalakauHeadman Posted Thursday at 06:41 AM Author Posted Thursday at 06:41 AM On 7/1/2025 at 3:58 AM, shagrat said: You mean finally manage to destroy an unarmored truck that's as close as 500ft (~150m) to a 1,000 lbs bomb? That's actually good news. Thank you ED. For some context, according to statistics compiled by the GICHD (Geneva International Centre for Humanitarian Demining) the typical lethal area of an Mk82 (500 lbs) is 80m by 30m (260ft by 100ft) with RED (Risk Estimate Distance) of 250m(!) for 10% (one in ten) people incapacitated! ...and that's just the "small" 500 lbs Mk82. Here is a link to the GICHD website for research: https://www.gichd.org/our-response/policy/explosive-weapons-in-populated-areas/ Direct PDF download link for the MK82 study (Annex-E): https://www.gichd.org/fileadmin/uploads/gichd/Publications/Explosive_weapon_effects_web.pdf Seems they are now quite close to real life, so proper parameters and planning matters. wow i had no idea that bombs were THAT damaging IRL 1
Raven (Elysian Angel) Posted Thursday at 07:00 AM Posted Thursday at 07:00 AM 17 minutes ago, SalakauHeadman said: wow i had no idea that bombs were THAT damaging IRL There was probably a reason for the increasing focus on limiting collateral damage and development of systems such as Small Diameter Bomb. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
shagrat Posted Thursday at 06:51 PM Posted Thursday at 06:51 PM (edited) vor 11 Stunden schrieb Raven (Elysian Angel): There was probably a reason for the increasing focus on limiting collateral damage and development of systems such as Small Diameter Bomb. ☝ Edited Thursday at 06:52 PM by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
shagrat Posted Thursday at 07:20 PM Posted Thursday at 07:20 PM Am 2.7.2025 um 03:50 schrieb Nealius: Yes, if only all the -34 tables with such parameters weren't classified. And if ED doesn't provide us with in-game parameters, then how are we expetected to do such planning? Yes and no. There's some information in the GICHD documents. The RED describes 10% and 0,1% ranges for damage to human bodies, so we can assume there's fragmentation, at least up to that distance. The problem I see, with the current increased blast model, is fragments will slow down faster than the blast wave and that's why we end up in the outer edge of the damage zone from the blast. So your observation is definitely valid. Guess, there's still some tweaking needed. But it's better than before. 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
graveyard4DCS Posted 22 hours ago Posted 22 hours ago On 6/30/2025 at 10:26 PM, shagrat said: Assuming the real life fragmentation heights, and planning for a safe escape maneuver above 3500 ft, should keep us out of harms way... though I still need to test/verify this assumption. In real life, a hard deck at 3000' AGL is generally the norm. There are several fragment envelope diagrams in various flight manuals, and 3000' seems to be a safe value for all bombs at sea level. Keep in mind that the fragmentation envelope is shaped by the drag of the fragments, and therefore the higher the target, the larger the danger zone. 1 Afghanistan - The Graveyard of Empires - A Project for DCS World Patreon - Discord
graveyard4DCS Posted 22 hours ago Posted 22 hours ago 19 hours ago, shagrat said: some information in the GICHD documents. The RED describes 10% and 0,1% ranges for damage to human bodies, so we can assume there's fragmentation, at least up to that distance If you are interested by fragmentation envelope, RED and collateral damages, I tried to introduce these concepts here and here. But I agree with you, we need to do some tests to see how DCS replicates all these models, and how far we are from real life data. Until now, I considered DCS parameters "safer" than real life parameters, so sticking to real life procedures ensured safe margins. With the new damage models, we need to reassess whether it's still the case or not. 1 Afghanistan - The Graveyard of Empires - A Project for DCS World Patreon - Discord
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