Linition Posted July 4 Posted July 4 Seeing as you can't comfortably use both at the same time, what route do people go and why?
speed-of-heat Posted July 4 Posted July 4 What makes you think this? I use mine all the time in VR, it doesn't even have to be a 1 to 1 representation of the aircraft cockpit you are flying ... you just need to train your muscle memory. I have some buttons to help with centring for things like the ICP/UFC/MFD's ... 6 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
mkel2010 Posted July 4 Posted July 4 2 hours ago, speed-of-heat said: What makes you think this? I use mine all the time in VR, it doesn't even have to be a 1 to 1 representation of the aircraft cockpit you are flying ... you just need to train your muscle memory. I have some buttons to help with centring for things like the ICP/UFC/MFD's ... Who makes the stand that you're using?
speed-of-heat Posted July 4 Posted July 4 Wheelstand Wheel Stand Pro for Thrustmaster HOTAS WARTHOG™, Saitek X-55, X52/Pro, X65 - Deluxe V2 - WheelStandPro I added a a cuto of 20 x60 alluminum profile to the top for the mounting process and i asked them for a reduced size mounting plate for the side stick , which i think cost about 50 euros or so 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Raven (Elysian Angel) Posted July 4 Posted July 4 I use both as well. Sure, being able to see what your hand is doing certainly helps, but after a while you get a sense of where everything is and can manipulate switches, knobs and levers blind just fine. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
BluesRocket Posted July 4 Posted July 4 I use both now that I have hands passthrough in Virtual Desktop (see specs). It allows me to easily use a keyboard, grab the mouse or use the F-16 ICP panel (WinWIng). The hands passthrough is just slightly larger than your hand, so USUALLY it doesn't impair access to VR cockpit controls. I have more problems with finding the mouse cursor in VR than anything else... 1 Alienware Aurora R16, i9-14900KF, Crucial Pro RAM 64GB Kit (2x32GB) DDR5 5600MHz, NVidia 4080 Super with 16GB, 2TB SSD (Windows 11) and 2TB SSD (DCS) Alienware 34" Curved QD OLED Gaming Monitor AW3423DW Meta Quest 3 for VR with Virtual Desktop via AXE5400 router VKB Gladiator NXT EVO SCE right hand, VKB Gladiator NXT EVO Omni Throttle left hand, VKB pedals, WinWing F-16 ICP HF8 Gaming Pad Pro haptic pad with SimShaker for Aviators
Mr_sukebe Posted July 4 Posted July 4 +1 I use both. It’s a bit like touch typing. You quickly learn where controls are. its part of the reason that most control panels use different types of buttons and switches. The exception vein items like the Thrustmaster MFDs. For those, I use small velcro blobs 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Steel Jaw Posted July 4 Posted July 4 43 minutes ago, Mr_sukebe said: The exception vein items like the Thrustmaster MFDs. For those, I use small velcro blobs Same. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Linition Posted July 5 Author Posted July 5 (edited) 14 hours ago, speed-of-heat said: What makes you think this? I use mine all the time in VR, it doesn't even have to be a 1 to 1 representation of the aircraft cockpit you are flying ... you just need to train your muscle memory. I have some buttons to help with centring for things like the ICP/UFC/MFD's ... But then you are using all that stuff blind and out of synch with where you are looking. Seems as much as immersion booster as an immersion killer to me. Ok so using both is still the most immersive solution then? Too bad they cannibalize each other like that. I hope someone comes up with a solution for that. Edited July 5 by Linition
speed-of-heat Posted July 5 Posted July 5 2 hours ago, Linition said: But then you are using all that stuff blind and out of synch with where you are looking. Seems as much as immersion booster as an immersion killer to me. Ok so using both is still the most immersive solution then? Too bad they cannibalize each other like that. I hope someone comes up with a solution for that. It doesn't kill immersion for me... I find it as natural as not looking at my HOTAS which doesn't have 1 for 1 bindings with every jet/warbird/helo either... I think you are over thinking this, and sure if it doesn't work for you then it doesn't... But if you put in the work it could. Also just an observation most actual pilots don't tend to look at controls they use, when they know where they are they just tend to use them by reaching... 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Linition Posted July 5 Author Posted July 5 4 hours ago, speed-of-heat said: It doesn't kill immersion for me... I find it as natural as not looking at my HOTAS which doesn't have 1 for 1 bindings with every jet/warbird/helo either... I think you are over thinking this, and sure if it doesn't work for you then it doesn't... But if you put in the work it could. Also just an observation most actual pilots don't tend to look at controls they use, when they know where they are they just tend to use them by reaching... I would just like it to work together better, especially for that kind of money. I have seen someone use the knobs and switches in the virtual cockpit by picking up those weird location tracker sticks, but that also seems awkward. Maybe one day they manage to implement support for haptic gloves, though maybe what bothers me the most about this setup is how after buying those really cool cockpit pieces I don't even get to look at them and read off of them, but instead less-nice-looking virtual versions on my VR screen.
speed-of-heat Posted July 5 Posted July 5 8 minutes ago, Linition said: I would just like it to work together better, especially for that kind of money. I have seen someone use the knobs and switches in the virtual cockpit by picking up those weird location tracker sticks, but that also seems awkward. Maybe one day they manage to implement support for haptic gloves, though maybe what bothers me the most about this setup is how after buying those really cool cockpit pieces I don't even get to look at them and read off of them, but instead less-nice-looking virtual versions on my VR screen. as i said agree to disagree... if it doesn't work for you , it doesn't , but again you are over thinking it ... 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Nightdare Posted July 5 Posted July 5 The only way to translate IRL<->VR, is get a 1:1 cockpit, see the Warthog Project to know how much that costs Or make IRL VR by something as Pointclick, where you simulate manipulating buttons and switches 39 minutes ago, Linition said: I would just like it to work together better, especially for that kind of money. You want the square peg to fit the round hole Even Pancake players have to get used to peripherals, put a player in a dogfight with a fresh button box with key functions and he WILL screw up Hardware + VR = 4 Intel I5 13600k / AsRock Z790 Steel Legend / MSI 4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2 Rhino FFB / Virpil MT50 Mongoost T50 Throttle, T50cm Grip, VFX Grip, ACE Rudder / WinWing Orion2 Navy, UFC&HUD, PTO2, 2x MFD1, PFP7 / Logitech Flight Panel / VKB SEM V / 2x DIY Bodnar Button Panels
Linition Posted July 5 Author Posted July 5 48 minutes ago, Nightdare said: The only way to translate IRL<->VR, is get a 1:1 cockpit, see the Warthog Project to know how much that costs Or make IRL VR by something as Pointclick, where you simulate manipulating buttons and switches You want the square peg to fit the round hole Even Pancake players have to get used to peripherals, put a player in a dogfight with a fresh button box with key functions and he WILL screw up Hardware + VR = VR already is a square peg people use to stick into the round hole of control panels, it seems to me. Things only get improved when there are people who don't remain satisfied with the status quo. What's a pancake player?
Nightdare Posted July 5 Posted July 5 28 minutes ago, Linition said: VR already is a square peg people use to stick into the round hole of control panels, it seems to me. First off, that's a flawed assumption, VR let's you see the cockpit in 3d as any Flightsim player desired since 1985 It does exactly as advertised But you are asking for a way to translate movement in VR to RL without any trouble This is only possible if things are 1:1 28 minutes ago, Linition said: Things only get improved when there are people who don't remain satisfied with the status quo. What do you suggest, apart from modular button boxes that can easily be reconfigured to the module your playing? (still have to be 1:1 though) I gave you an example of not being satisfied with the Status Quo, and that's the Warthog Project Which is built without VR in mind, but very much applicable, but already way beyond $10K in peripherals,... and as DIY has a s a lot of savings on labor You want your cake and eat it too 28 minutes ago, Linition said: What's a pancake player? Pancake: Monitor Beer Goggles: VR Headset 2 Intel I5 13600k / AsRock Z790 Steel Legend / MSI 4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2 Rhino FFB / Virpil MT50 Mongoost T50 Throttle, T50cm Grip, VFX Grip, ACE Rudder / WinWing Orion2 Navy, UFC&HUD, PTO2, 2x MFD1, PFP7 / Logitech Flight Panel / VKB SEM V / 2x DIY Bodnar Button Panels
Draken35 Posted July 5 Posted July 5 9 hours ago, Linition said: But then you are using all that stuff blind and out of synch with where you are looking. I fly only in VR, multiple fixed and rotary wing aircraft and I do not have a 1 to 1 setup. I use a simpit and hand controllers and it is very comfortable! The JetSeat even give me massages! Simpit buttons and switches are used when I am NOT looking, while the hand controllers when I'm looking. Zero immersion kill for me. A 1 to 1 setup would be cool but I do not have the space or the money to make one for every module I fly...And it would be easier to list the ones I don't: I-16, MiG-19 and Christen Eagle. At the end of the day, do what is best for you. 3
Ala12Rv-Tundra Posted July 5 Posted July 5 10 minutes ago, Draken35 said: A 1 to 1 setup would be cool but I do not have the space or the money to make one for every module I fly... This, so much this. Monday I flew the Huey. Tuesday the Hind. Friday Harrier. This weekend is the Viper. Who thinks the only proper way is building an operative, 1:1 cockpit for every module???? Not to mention the same VR headset allows for FS2020 and simracing as well. For $400 aprox. There is no posible debate. I have friends who don´t fly, just soldering and resoldering and uploading sketches to Arduino, then mountin panels, then dismounting them because 2 out fo 6 switches don´t work... 1 i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Draken35 Posted July 5 Posted July 5 I even switch aircrafts in the same session! Moving the throttle assembly to the side and bring up the collective assembly it the only thing I change when switching wing types 2
Linition Posted July 5 Author Posted July 5 Hmm, I wonder if there are ways to make an AR/VR hybrid where you put markers on your MFDs the glasses can recognize and phase out the game picture in those spots to let you see your actual cockpit.
SharpeXB Posted July 5 Posted July 5 I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Draken35 Posted July 5 Posted July 5 (edited) 1 hour ago, Linition said: Hmm, I wonder if there are ways to make an AR/VR hybrid where you put markers on your MFDs the glasses can recognize and phase out the game picture in those spots to let you see your actual cockpit. That's called mixed reality and it is indeed a possibility ... I tested it briefly and found that, for me, it doesn't bring much to the table and it did break my immersion... But, with a 1 to 1 cockpit and the proper environment it would work (for me, I think)... I also tested hand tracking with and without PointCtrl and found, that for me, it required either no devices around or that the bare minimum (stick and throttle) were set in a 1 to 1 configuration, because, if they aren't, they will get in the way to operate the virtual buttons, levers or switches... Of course if I only flight one aircraft, that would be relatively easy to accomplish, but it is really difficult when flying two or more. 1 hour ago, SharpeXB said: I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem. For you, perhaps, not for me, and, I'm sure we both will find other fellows that agree with either (or none!) of us. How we experience DCS and how we expect it to entertain us is a very personal experience. YMMV Edited July 5 by Draken35 1
Nightdare Posted July 5 Posted July 5 49 minutes ago, SharpeXB said: Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem. I have the WW F-18 UFC I have the Harrier, not 1:1, but most functions are there at least ....But it also doubles as the ACM/Display/Nav panels for the F-14, it also doubles to control the lighting for the Spitfire,, even more for the functions on the top dash of the Mozzy, it also doubles for controlling the HDU for the Apache Mind: I never said I owned the F-18, I don't, yet there I am, using "its" UFC even on Archaic Warbirds 2 Intel I5 13600k / AsRock Z790 Steel Legend / MSI 4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2 Rhino FFB / Virpil MT50 Mongoost T50 Throttle, T50cm Grip, VFX Grip, ACE Rudder / WinWing Orion2 Navy, UFC&HUD, PTO2, 2x MFD1, PFP7 / Logitech Flight Panel / VKB SEM V / 2x DIY Bodnar Button Panels
Mr_sukebe Posted July 5 Posted July 5 With some of the above posts, I do wonder how some drive a car successfully. Do you have to look at the gear lever to change gear, the wiper stalks to use them? 3 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
SharpeXB Posted July 5 Posted July 5 30 minutes ago, Mr_sukebe said: With some of the above posts, I do wonder how some drive a car successfully. Do you have to look at the gear lever to change gear, the wiper stalks to use them? Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Mr_sukebe Posted July 5 Posted July 5 2 minutes ago, SharpeXB said: Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing. Sharpe> I’ll say this once. Unfortunately, I’ve found so many of your responses to myself or others to be what for me were simply too combative. As such, I can’t actually bring myself to read what you’ve written. Just wanted you to know that I’m not accidentally going to ignore you. It really is deliberate. Hoping that things improve at your end! 3 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
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