Rotor_Vibes Posted yesterday at 03:55 AM Posted yesterday at 03:55 AM Any chance we can get an AI E-2C Hawkeye? The E-2D didn't enter service until 2010 which is the wrong time frame for our F/A-18C and F-14A/B. 2 AMD 9800X3D, G.Skillz 64GB RAM 6000Mhz, 4080 Super, Samsung 990 EVO Plus, BeQuiet! 1000W PSU
Tank50us Posted yesterday at 08:04 AM Posted yesterday at 08:04 AM 4 hours ago, Rotor_Vibes said: Any chance we can get an AI E-2C Hawkeye? The E-2D didn't enter service until 2010 which is the wrong time frame for our F/A-18C and F-14A/B. honestly, the way the sim is, we really can't see it like 99% of the time. On the RWR it still shows up as "E2", and the only time we actually get a good look at one is if it's on the deck or we're flying in close formation. That being said, having more AWACS aircraft wouldn't be a bad thing, like the E-1 Tracer, KA-31, or that modified Sea King with a radar. 1
Silver_Dragon Posted yesterday at 11:12 AM Posted yesterday at 11:12 AM 7 hours ago, Rotor_Vibes said: Any chance we can get an AI E-2C Hawkeye? The E-2D didn't enter service until 2010 which is the wrong time frame for our F/A-18C and F-14A/B. DCS Was a E-2C many years ago, but was "update" to the E-2D some time ago. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Lace Posted yesterday at 12:06 PM Posted yesterday at 12:06 PM With DCS you need to accept 'close enough'. If you tried for 100% accuracy in theatre, targets, ground units, weapons and aircraft versions you'd never get any flying is done. The nature of DCS is that substitutions and stand-ins are as good as we can hope for. There is no single coherent plan, except maybe WWII (though purists might argue that too is compromised). 1 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Exorcet Posted yesterday at 05:26 PM Posted yesterday at 05:26 PM 5 hours ago, Lace said: With DCS you need to accept 'close enough'. If you tried for 100% accuracy in theatre, targets, ground units, weapons and aircraft versions you'd never get any flying is done. The nature of DCS is that substitutions and stand-ins are as good as we can hope for. There is no single coherent plan, except maybe WWII (though purists might argue that too is compromised). For player modules, variety can be difficult to achieve. In the case of AI units it's less complicated because AI units are simpler. With that simplicity we also don't need 100% accuracy, more like 80%, to throw out a number. There is probably a lot that can be done with Lua edits. 3D models are more work but for me that is less important than capabilities. I don't think AI variants are out of scope for DCS. 2 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Silver_Dragon Posted 23 hours ago Posted 23 hours ago 9 hours ago, Lace said: With DCS you need to accept 'close enough'. If you tried for 100% accuracy in theatre, targets, ground units, weapons and aircraft versions you'd never get any flying is done. The nature of DCS is that substitutions and stand-ins are as good as we can hope for. There is no single coherent plan, except maybe WWII (though purists might argue that too is compromised). Let's be clear that for "greater variety," we need more and more third parties to start having their own "assist teams." Otherwise, you won't see any progress, because ED doesn't have the resources to add that many AI units. We see that it's becoming increasingly difficult to create credible assists because the quality bar is rising higher and higher, and we all want these units to be at the same quality level as a module. Let's not even talk about whether ED implements a new technology or feature that changes the production of these units, requiring them to be rebuilt. As for weapons, this is subject to ED, as they will create the functionality. The days of "coffee for everyone," when anyone could make a "proton torpedo," are long gone. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Tholozor Posted 23 hours ago Posted 23 hours ago If we look at some of the data from this thread, you'll find the existing E-2 in DCS is basically still an E-2C under the hood: 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Tank50us Posted 14 hours ago Posted 14 hours ago 8 hours ago, Silver_Dragon said: Let's be clear that for "greater variety," we need more and more third parties to start having their own "assist teams." Otherwise, you won't see any progress, because ED doesn't have the resources to add that many AI units. We see that it's becoming increasingly difficult to create credible assists because the quality bar is rising higher and higher, and we all want these units to be at the same quality level as a module. yeah, it's a shame how so many people demand the ability to see the welds and bolts on an M1 Abrams or T-72 when the majority of us will be squinting at it through an MFD wired to a T-Pod... or pulling out of a dive a couple thousand feet above it as a 2,000lb gift pile-drives into the ground next to it. I can understand it for the helo pilots, after all... they get MUCH closer to the unit in question... but I'd still argue that ground units need to be optimized for performance not visual fidelity. After all, if you're an Apache pilot recreating the 1991 Gulf War, the dozens of T-72s, T-55s, and BMPs that you and your 15 wingmen are engaging... the mission NEEDS to run smoothly... even as turrets head to the moon. 3
Lace Posted 14 hours ago Posted 14 hours ago 6 minutes ago, Tank50us said: yeah, it's a shame how so many people demand the ability to see the welds and bolts on an M1 Abrams or T-72 when the majority of us will be squinting at it through an MFD wired to a T-Pod... or pulling out of a dive a couple thousand feet above it as a 2,000lb gift pile-drives into the ground next to it. I can understand it for the helo pilots, after all... they get MUCH closer to the unit in question... but I'd still argue that ground units need to be optimized for performance not visual fidelity. After all, if you're an Apache pilot recreating the 1991 Gulf War, the dozens of T-72s, T-55s, and BMPs that you and your 15 wingmen are engaging... the mission NEEDS to run smoothly... even as turrets head to the moon. Concur. These super detailed AI ground units look great in screenshots and cinematics, but for most players they are IR spectral dots on a TGP. Even the Helo guys shouldn't be close enough to be counting rivets. If CA was a properly fleshed out element then maybe it would make more sense, but the development speed <= => unit detail slider, is way too far to the right, and while the units look great, releasing 2 or 3 a year is just glacial. I'd much prefer objects at half, or even a quarter of the detail but produced at a quicker pace to allow more variety and temporal relevance for historical scenarios. Maybe that's just me though. I do feel that the sweet spot is somewhere between the FS2004-esque C-17 and the beautifully modelled new M1A1. It does make decent performance with high unit counts tough with these new super-detailed models, to the point that a lot of the time I will chose older ones as ground targets to keep the FPS up. Anyway, a bit off topic though. 1 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Northstar98 Posted 10 hours ago Posted 10 hours ago (edited) 16 hours ago, Tholozor said: If we look at some of the data from this thread, you'll find the existing E-2 in DCS is basically still an E-2C under the hood: Well, in terms of what it's been defined as having maybe - the radar ranges are quite severely under-represented, even for a mid 80s Group 0 E-2C which would've had the older-style, 4-bladed propellers and almost certainly wouldn't have Link 16 capability. The current radar has the same instrumented range as the AN/APS-82 from the E-1B Tracer - even the AN/APS-96 from the E-2A/E-2B has a slightly longer range. The model (with its propellers) most fits a Hawkeye 2000 (though the non-functional CEC antenna is still present and quite noticeable IMO), this should have an AN/APS-145 should have at least a 350 nmi instrumented range (at the moment DCS, the -138 is defined as having a ~180 nmi range). Edited 6 hours ago by Northstar98 1 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
draconus Posted 10 hours ago Posted 10 hours ago 12 hours ago, Tholozor said: existing E-2 in DCS is basically still an E-2C under the hood That's actually good for my gameplay as I use it most often with the Tomcat but I fully agree they should clear it up and make 2 different units out of it (C & D with its own correct radars and features) even if it means keeping current 3D model for both until they are redone. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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