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DCS Update Summary | Afghanistan Development Report | Currenthill Pack


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  • ED Team
Posted

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15 August 2025

Dear Fighter Pilots, Partners and Friends,

We are pleased to bring you our latest update that includes a wide range of improvements and fixes across the DCS Core, aircraft and map modules. From refined AI behavior and weapon adjustments, to very substantial improvements to the Afghanistan map, this update represents another step toward delivering the most authentic and immersive combat flight simulation possible. You can find the full changelog information here. Enjoy!

We are also thrilled to deliver the free Currenthill Assets pack. Each unit features high-resolution textures, Levels of Detail (LOD), animations, FLIR textures, seasonal liveries and encyclopedia entries.

Thank you for your passion and support.

Yours sincerely, 

Eagle Dynamics

 

DCS Update

Development Progress

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DCS Core Updates

Core AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will  now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved.

Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved.

The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased.

Module-Specific Improvements

  • F-16C Viper
    • Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment.
  • F/A-18C
    • Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality.
  • AH-64D
    • Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles.
  • JF-17 Thunder
    • Radar and HUD refinements and an updated RWR database.
  • OH-58D Kiowa Warrior
    • Cockpit and menu fixes and crash prevention in multiplayer slot switching.
  • MiG-21bis
    • Improved kneeboard data organization for Cold War operations.
  • F4U-1D Corsair
    • Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch.
  • Flaming Cliffs 2024
    • Su-33 gains new Iraq instant action missions and HS campaign refinements.

 

Afghanistan

Development progress

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The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes.

An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles.

Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. 

 

Currenthill 

Assets Pack

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The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including:

The first iteration of the Currenthill Assets Pack will contain:

  • FV101 Scorpion Light Tank
  • FV107 Scimitar CRV
  • T-90A Main Battle Tank (MBT)
  • T-90M MBT
  • T-84 Oplot-M MBT
  • T-64 Bv 2017 MBT
  • M1130 Stryker Infantry Combat Vehicle
  • M-ATV MRAP
  • BMPT Terminator MBT support vehicle
  • 9K720 Iskander SRBM (with 9M723K1)
  • M142 GMLRS MRL (with M30A1/M31 GMLRS)
  • M142 ATACMS MRL (with M39A1 ATACMS)
  • Pantsir S1 SPAAGM (with 57E6)
  • Tor M2 SHORAD (with 9M338)
  • TOS-1A MRL (with MO.1.01.04M)
  • M1083 MTV Truck
  • IRIS-T SLM LN SAM (with IRIS-T SLM)
  • IRIS-T SLM STR SAM
  • IRIS-T SLM CP SAM
  • Tu-95MS Bomber (with Kh-101 and Kh-555)
  • Mi-28N Attack Helicopter (with Ataka and Igla)
  • Project 22160 Patrol Ship with SA-15 (Tor-M2)
  • Project 22160 Patrol Ship 

Each Asset comes with:

  • High resolution textures
  • LODs for both model and destroyed model
  • Custom sounds
  • Animations
  • Summer, desert and winter liveries
  • FLIR textures
  • Encyclopedia entries
  • Combined Arms support except Tor M2 and Pantsir sensor and weapon control

These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work.

Thank you again for your passion and support,

Yours sincerely,

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  • Like 8
Posted

I have still yet to see if combined arms works with motion simulator. 

Anyone know what page of apache manual with new George functions? Found yesterday I have to hold consent long to get George going on cold start.. have to report that George can fire laser hellfires, but I had trouble getting him to shoot radar 

Thank u for updates! And sharing dynamic campaigns updates!

Next few months will be interesting with c130 and mig29 and heatblur stuff

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
12 minutes ago, Punkmonkey22 said:

Great info and news, but I can't see anywhere WHEN this is all being added?

The asset pack? It already is.

- i7-7700k

- 32GB DDR4 2400Mhz

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- Installed on SSD

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DCS Modules - A-10C; M-2000C; AV8B; F/A-18C; Ka-50; FC-3; UH-1H; F-5E; Mi-8; F-14; Persian Gulf; NTTR

Posted
vor 13 Minuten schrieb Punkmonkey22:

Great info and news, but I can't see anywhere WHEN this is all being added?

A look at the current changelog answers your question.

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DCS World needs the Panavia Tornado! Really!

**************************************

Posted

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  • Like 5

 

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Posted
47 minutes ago, Punkmonkey22 said:

Great info and news, but I can't see anywhere WHEN this is all being added?

Disable the historical units switch, the small clock watch on the bottom of the screen in the mission editor. The new units have a [CH] by the end of their names.

The packs from Currenthill's website have a [CH] before the unit's names.

Posted

Afghanistan is... something else. Thanks ED! You've confirmed my faith in y'all's map dev team. 

 

Looking forward to see what else you guys are cooking. That teaser about the DC was yummy. As are the new assets. Perhaps go back in time a little next? some older (50s, 60s) systems?

 

An mayhaps one day we'll hear something positive about the razscam situation. That'd be sweet. DCS is not complete without the harrier, strike eagle, mirage2k and farmer.

I5 9600KF, 32GB, 3080ti, G2, PointCTRL

Posted
8 minutes ago, ThorBrasil said:

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I really hope this type of work is replicated in the Iraq map. The vegetation there is a lot less than sub par for low level flying.

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A lot of Iraq's map by the center of the high quality areas have very dull, sparse and homogenous vegetation like no care were taken to place them by any system or human.

  • Like 1
Posted
1 hour ago, Czar said:

Disable the historical units switch, the small clock watch on the bottom of the screen in the mission editor. The new units have a [CH] by the end of their names.

The packs from Currenthill's website have a [CH] before the unit's names.

Ah I already had the original packs so hadn't noticed. The wording on the article said "will be" which is where my confusion came from. Thanks all

  • Like 1
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