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Posted

I wasn't sure where to ask this because it's not just C-130 specific and I'm surprised more people haven't been excited by it, but are there any plans to incorporate the first person walk around feature into other modules (new and existing)? 

I believe it's a long wished for feature, especially in VR and is one of the main reasons I'll be buying it.

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Posted
49 minutes ago, AlpineGTA said:

are there any plans to introduce it into the wider game and other modules?

Guess that would be up to ED/ other 3rd parties if they're willing to figure out how to code it. Pretty sure that is something ASC said they 

were able to code and figure out. Maybe others don't see as much value since there is less to interact with in a fighter/attack aircraft. Whereas the C-130 has the entire cargo bay and 

cargo operations. 

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Posted

Sounds like a no brainer for the Hook and other haulers but also as an aircraft walkaround before the flight.

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Posted

It was a considerable amount of work to implement. The main challenge is collision: how to avoid the player clipping through walls, the ground, or the interior of the cargo bay. 

I'm sure that ED has plans for their own feature of this type, but this version is distinct to the ASC C-130.

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Posted

@Someone Is it just the camera or we can see the body in 1st person view, or even can other player see us walking around from another aircraft in MP?

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Posted

Other players wont see you. The update rate for multiplayer sync is not fast enough to make it look reasonable. 

I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I maybe will try, but its not very simple. For what its worth, none of our testers have ever commented on the "missing" body. You just dont really notice.

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Posted
17 hours ago, Someone said:

I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I

That's surprising. ED didn't want to share their ejected walking pilot? It's good enough for the task imho.

I'm one of those that do notice lack of body in VR. It's just flying camera without one.

Also surprising how the fast aicraft are synched in MP but the walking guy can't?

At least the pilots are there :thumbup:

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Posted

I dont think that the walking pilot animation would have been good enough. Also, the pilot feature here involves other actions, like opening doors, jumping/crouching, or shooting an M4. 

You will notice that, in multiplayer, you cannot see the "walking ejected pilot" of other players. That is purely a client side thing. 

Re VR/missing pilot body being noticeable: that's because your legs are straight out in front of you, directly in the field of view. The same isnt true when walking around with your arms at your side. 

 

In any event: I'd like to implement a better walking animation and drive it through this feature, and I might even do it. But I want to be fully transparent about what the feature does today, and what you should expect on release. 

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Posted

That's fair enough. Thank you for the explanation and, of course, it's already a new great feature :thumbup:

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  • 1 month later...
Posted

Well well well....

Looks like ED is n fact experimenting with the feature for Fulcrum at least - check out the last 10 seconds of DCS MiG-29A Fulcrum Early Access Launch video...

 

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Posted
7 minutes ago, Gierasimov said:

Well well well....

Looks like ED is n fact experimenting with the feature for Fulcrum at least - check out the last 10 seconds of DCS MiG-29A Fulcrum Early Access Launch video...

 

There is a thread asking about it up there in the MiG-29 area and they were rather quick to point out that they 'were experimenting with it' and there is no intention of making it an actual feature there, let alone a general feature.
Not exactly beating certain allegations, but it is what it is.

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Posted
13 hours ago, Gierasimov said:

Well well well....

Looks like ED is n fact experimenting with the feature for Fulcrum at least - check out the last 10 seconds of DCS MiG-29A Fulcrum Early Access Launch video...

 

thats an edit in post production by the videographer. not a walk around feature. there will likely come a day when ed has their own version of this, but today is not that day.

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Posted
8 hours ago, Someone said:

thats an edit in post production by the videographer. not a walk around feature. there will likely come a day when ed has their own version of this, but today is not that day.

OK, back to the wish list then

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  • 3 weeks later...
Posted
11 hours ago, Antix70 said:

So long as such a thing is not a requirement, I'm not even 100 hours into MSFS2024 and it's already annoying AF.

It's implemented completely different than MSFS. You spawn into the cockpit everytime like any other module, just so happens you get to walkaround once you switch to loadmaster position. So i'd say very different than MSFS2024

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Posted
On 11/5/2025 at 7:47 PM, Antix70 said:

So long as such a thing is not a requirement, I'm not even 100 hours into MSFS2024 and it's already annoying AF.

Thank you for your passionate support. Terrible take, though...

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Posted (edited)
On 11/6/2025 at 9:04 PM, Someone said:

Thank you for your passionate support. Terrible take, though...

Oh I definitely and passionately support what you're doing. I fly for the Lift component of the group I fly with.

This isn't ground ops simulator, its combat simulator. There's a thread on the Apache forums where some guy is complaining that it isn't realistic that you can add the FCR to the Apache while it's running on the ramp, and wants it changed to where shutdowns are required to add it. It might be unrealistic, but its a pretty stupid idea to force that upon the majority who aren't interested in such a thing.

The idea is novel to BE ABLE to do such a thing, if one so chooses, and has it's moment and charm. But as someone playing a game, and not real life, if I had to pre-flight every airframe before I could take off in a game where constant fly, die, rinse and repeats are the norm, I'd probably stop buying the modules, and gravitate elsewhere. Which is the majority. Look at servers that offer both hot start and cold start slots, guess which slots fill up first. Not to mention the myriad of de-sync issues cold starts cause in most modules because of ED's inability to address those issues (and I do understand the enormous task of synchronization on the scale needed in DCS), but it's a huge deterrent for groups like ours that rely strictly upon multi-crew operations.

On 11/6/2025 at 5:51 AM, GUCCI said:

It's implemented completely different than MSFS. You spawn into the cockpit everytime like any other module, just so happens you get to walkaround once you switch to loadmaster position. So i'd say very different than MSFS2024

You didn't read what I said. It's cool, it's neat, and those interested in such a thing will love it. I myself might do it from time to time.

Just don't make it a REQUIREMENT before every. damn. flight.

Edited by Antix70
Proofread, THEN post.
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Posted

I am confused as to where you got the idea that the walk around feature was required?  

The feature is that: you can, if you want, walk around outside of the airplane. You can walk in the cargo bay, etc. 

There is zero requirement that you ever do any of these activities. 

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Posted (edited)
hace 19 horas, Antix70 dijo:

Oh I definitely and passionately support what you're doing. I fly for the Lift component of the group I fly with.

This isn't ground ops simulator, its combat simulator. There's a thread on the Apache forums where some guy is complaining that it isn't realistic that you can add the FCR to the Apache while it's running on the ramp, and wants it changed to where shutdowns are required to add it. It might be unrealistic, but its a pretty stupid idea to force that upon the majority who aren't interested in such a thing.

The idea is novel to BE ABLE to do such a thing, if one so chooses, and has it's moment and charm. But as someone playing a game, and not real life, if I had to pre-flight every airframe before I could take off in a game where constant fly, die, rinse and repeats are the norm, I'd probably stop buying the modules, and gravitate elsewhere. Which is the majority. Look at servers that offer both hot start and cold start slots, guess which slots fill up first. Not to mention the myriad of de-sync issues cold starts cause in most modules because of ED's inability to address those issues (and I do understand the enormous task of synchronization on the scale needed in DCS), but it's a huge deterrent for groups like ours that rely strictly upon multi-crew operations.

You didn't read what I said. It's cool, it's neat, and those interested in such a thing will love it. I myself might do it from time to time.

Just don't make it a REQUIREMENT before every. damn. flight.

You may not be aware but this thing is intended to be a "simulator". I found it very disrespectful that you call the people requesting for common sense realism as "pretty stupid idea"

In the real life to add a component such the FCR it takes a maintenance action, special tooling, calibration processes ect.

Before flying there is a lot of preparation and for sure there is a preflight and a walk around. As mentioned here if that does not interest you, just do do not it. Contrary to real life here you have the assurance that the aircraft is perfect with no malfunctions. In real life we have no such luxus and we do have to walk around and assure that is the case. And believe it or not a lot of people is excited about having that possibility in DCS. There is a large community that uses DCS in the most realistic way possible, probably not your community but there is room for everyone.

As a pilot IRL I miss a lot of realism in DCS such non critical malfunctions, components wear and tear possible engine performance degradation, critical (non-combat) malfunctions. That is what actual flying means, that is the way we fly in real life. Strongly conditioned by those issues.

We plan, we train, we execute the missions having always this is mind. However I do understand this is not a professional platform and the "public" may not be interested in that kind of realism so I do accept it and surely do not disrespect the ideas of people that like just to have fun.

DCS is selling modules because they offer the possibility of selected realism. You can always create missions and add mods that suit your interest and expectations even if they are "more or less realistic" than other people missions. You can start your mission in the air or in the ground cold and dark. There is no requirement on this so far. Shall we remove the Cold and Dark option because you just play a game and you are not interested in deeper simulation and having to use checklist?

I am not going to say that your comment are a "pretty stupid idea" since I am respectful with the people here.

Edited by Furia
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Posted
18 hours ago, Antix70 said:

There's a thread on the Apache forums where some guy is complaining that it isn't realistic that you can add the FCR to the Apache while it's running on the ramp, and wants it changed to where shutdowns are required to add it.

The guy is right and such option should be removed from the simulator. Repairs are totally unrealistic. Rearming times are also one big cheat. Even refueling that starts instantly is off from realism. I can go on but the the walkaround is very much realistic and fun, while still optional for you.

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