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Posted
6 часов назад, VR сказал:

Or write a script, that moves PRMG beacon car to the opposite end if the landing heading changes. In reality, the beacon group does exactly the same. Though, it doesn't happen very often.

According to my experience, there are usually 2 sets of PRMGs installed at an airfield. Only one of them is turned on, depending on the active runway. This is very similar to ILS.

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Posted
1 час назад, Aero4000 сказал:

According to my experience, there are usually 2 sets of PRMGs installed at an airfield. Only one of them is turned on, depending on the active runway. This is very similar to ILS.

Yes, if stationary. If we'are speaking about mobile PRMG group it is not always the case. They might be assigned to specific airfield or even to a part of the highway  when needed. And there might be a lack of them to have a runway covered from both sides at the same time.

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Posted
On 9/21/2025 at 12:43 PM, VR said:

Or write a script, that moves PRMG beacon car to the opposite end if the landing heading changes. In reality, the beacon group does exactly the same. Though, it doesn't happen very often.

...or, a thought: make a PRMG group that you can latch onto the runway instead of doing all the script and draw acrobatics to get them into the right places.

Modules so far: FC3, Mirage 2000C, Mirage F1, MiG-15bis, MiG-19P, MiG-21Bis, MiG-29A, Mi-8, Ka-50 BS2/3, AH-64D, A-10C II, F-4E, F-14, F-15E, F-16C, F-86F, F/A-18C, Supercarrier, Syria, NTTR

Posted (edited)

I can't get this to work, I place the required units as specified, their location, heading, channel # etc, pick the same channel in cockpit but I still can't get landing bars to turn on... I don't know what I am doing wrong?

MiG-29A Fulcrum Sukhum RSBN Landing.miz

Edited by Kuky

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Posted
7 часов назад, Kuky сказал:

I can't get this to work, I place the required units as specified, their location, heading, channel # etc, pick the same channel in cockpit but I still can't get landing bars to turn on... I don't know what I am doing wrong?

MiG-29A Fulcrum Sukhum RSBN Landing.miz 8.55 \u043a\u0411 · 0 загрузок

As I see in your mission the beacons are switched off. Activate the beacons as described in the opening post of this thread.

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Posted
40 минут назад, VR сказал:

As I see in your mission the beacons are switched off. Activate the beacons as described in the opening post of this thread.

Is it possible to post a sample mission (for the MiG-29) with beacons installed (for different landing courses) and the data cartridge filled in? Thank you.

Posted
1 hour ago, VR said:

As I see in your mission the beacons are switched off. Activate the beacons as described in the opening post of this thread.

oh I see now why it wasn't working, thank you for checking my mission and seeing that units beacons were not activated and now I see why... stupid me was adding the beacon activation command under Trigger tab instead of Waypoint tab (DoH!).

I edited the mission and got it working now.

Thanks heaps!

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PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted (edited)

Oh, great, after testing this just now I can see that you can place RSBN Glidepath and Localiser cars on both ends using same channel # (they use same RSBN PRMG Car to generate beacon), which is great... also I tried putting Glidepath and Localiser in same group (as they share the channel) but then only 1st unit work and the 2nd doesn't, meaning each unit has to be on their own, not part of a group.

Thanks for this guide

Edited by Kuky
Correction from RSBN to PRMG

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

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Posted
1 час назад, Kuky сказал:

Oh, great, after testing this just now I can see that you can place RSBN Glidepath and Localiser cars on both ends using same channel # (they use same RSBN Car to generate beacon), which is great... also I tried putting Glidepath and Localiser in same group (as they share the channel) but then only 1st unit work and the 2nd doesn't, meaning each unit has to be on their own, not part of a group.

Thanks for this guide

Just for clarity and avoidance of confusion.
RSBN stands for nav system beacons, like VOR/DME or TACAN.   For instrumental landing guidance PRMG beacons are used.

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Posted
3 hours ago, VR said:

Just for clarity and avoidance of confusion.
RSBN stands for nav system beacons, like VOR/DME or TACAN.   For instrumental landing guidance PRMG beacons are used.

Thanks for the correction

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Wrong topic for this corner, its not a bug or problem btw.

You can create your own, check this guide: 

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Posted (edited)

This is a wish - In the mission editor would it be possible to give the localizer car a 200 meter 'crossbar' similar to the glideslope car?

This thing...

image.jpeg

Something like this...

loc 2.jpg

Edited by Lixma 06
  • Like 1
Posted

@BIGNEWY, everything works perfectly with the MiG-29, correctly indicating both the path and the bearing to the radio beacons. However, I have a question regarding DTC and PRMG. In DTC, when we add an airport, for example, to a flight plan, we immediately have information about the PRMG bearing and the appropriate channel. Should we also add vehicles and enter the parameters manually in this situation? Or is this unnecessary if we're using DTC settings?

On 9/29/2025 at 5:00 AM, Lixma 06 said:

This is a wish - In the mission editor would it be possible to give the localizer car a 200 meter 'crossbar' similar to the glideslope car?

This thing...

image.jpeg

Something like this...

loc 2.jpg

Good idea, +1.

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Posted
4 hours ago, YoYo said:

everything works perfectly with the MiG-29, correctly indicating both the path and the bearing to the radio beacons. However, I have a question regarding DTC and PRMG. In DTC, when we add an airport, for example, to a flight plan, we immediately have information about the PRMG bearing and the appropriate channel. Should we also add vehicles and enter the parameters manually in this situation? Or is this unnecessary if we're using DTC settings?

Hi YoYo,

If the airfield already has RSBN be default you wont need to add any units.

On 9/29/2025 at 4:00 AM, Lixma 06 said:

This is a wish - In the mission editor would it be possible to give the localizer car a 200 meter 'crossbar' similar to the glideslope car?

This thing...

image.jpeg

Something like this...

loc 2.jpg

great idea and it has been requested

thank you 

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Posted (edited)
1 hour ago, BIGNEWY said:

Hi YoYo,

If the airfield already has RSBN be default you wont need to add any units.

Bkmmbfl.jpg

Yes, I checked. However, when it comes to PRMG, it seems that you always have to add those units for loc and path. I used Nalchik, without setting PRMG units, and unfortunately it doesn't work. RSBM is fine, it works (I added the unit). So it seems that this option in DTC is completely unnecessary, since the units need to be added anyway.

I'm adding a mission if anyone would like to check it out, a flight from Mazdok to Nalchik (landing: RSBN chan 31, PRMG in DTC only chan 33).

test.miz

Edited by YoYo

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Posted
7 minutes ago, YoYo said:

Bkmmbfl.jpg

Yes, I checked. However, when it comes to PRMG, it seems that you always have to add those units for loc and path. I used Nalchik, without setting PRMG units, and unfortunately it doesn't work. RSBM is fine, it works (I added the unit). So it seems that this option in DTC is completely unnecessary, since the units need to be added anyway.

test.miz 12.38 kB · 0 downloads

I will ask the team, I can not see your image however as that has been blocked in the UK. 

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Posted

Not all airfields have PRMG, they are usually only found on military airfields. The editor has beacons info, they can be filtered to see which airfields have what navaids, you can then add what you require for your mission. 

thank you 

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Posted
40 minutes ago, BIGNEWY said:

I will ask the team, I can not see your image however as that has been blocked in the UK. 

Duplicated for your viewing pleasure from the free world Australia !

imgur1.jpg

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Posted (edited)
1 hour ago, BIGNEWY said:

Not all airfields have PRMG, they are usually only found on military airfields. The editor has beacons info, they can be filtered to see which airfields have what navaids, you can then add what you require for your mission. 

thank you 

Ok, that's what I suspected, so even though we have information about PRMG in DTC and the exact channel, we still need to add those units.

Maybe if the airport doesn't have these units by default, DTC shouldn't provide the channel; that would be clear for all 🙂 (just idea).

In Wags's video, I see that he added PRMG units anyway, even though he was using DTC. Thanks for the quick reply! 👍

 

Edited by YoYo

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