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Posted

After latest patch, the yellow sight mark in the monocle placed to the left of the center!

I use VR helmet Pimax 8K, and my friend has the same issue in the Pimax Crystal Super.

Here is how it looks:

 

Monocle mark decentered.jpg

Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

Posted (edited)

Do you use custom IPD settings?

 

16 минут назад, Shmal сказал:

After latest patch, the yellow sight mark in the monocle placed to the left of the center!

I use VR helmet Pimax 8K, and my friend has the same issue in the Pimax Crystal Super.

Here is how it looks:

 

Monocle mark decentered.jpg

 

2025-10-26_17-34-32.png

Edited by muffler
Posted

I can confirm the same problem.

Pimax Crystal Light, Force IPD setting, 55

18分钟前,muffler说:

Do you use custom IPD settings?

Basically  a must for Pimax headset. Without Force IPD everything looks smaller than in real life.

  • Like 1
Posted

Yes, I have tried to set IPD by default and mark returned to center!

But why this issue revealed after latest patch exactly?

What are we going to do with IPD settings further?

It has to work! - question to ED

  • Like 1

Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

Posted
18 hours ago, Lyrode said:

IPD setting, 55

I doubt monocle on helmet was catered for such low value IRL.

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Posted
4小时前,draconus说:

doubt monocle on helmet was catered for such low value IRL.

Probably not since it's a bit small for adult.

I have to use this force Ipd because my headset display everything 80% as big by default.

  • ED Team
Posted

The problem here is the yellow sight circle is fixed to a point on infinity for the sight, with a combination of high res in VR and unusual IPD settings it is going to create a problem and I do not think there is a solution for it. 

 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)
On 10/27/2025 at 4:34 PM, BIGNEWY said:

The problem here is the yellow sight circle is fixed to a point on infinity for the sight, with a combination of high res in VR and unusual IPD settings it is going to create a problem and I do not think there is a solution for it. 

 

I disagree with you, it's not true.
Before the patch it worked without any problems and it didn't matter what IPD value I set.
You did something different with it, although the problem with the visor in VR was solved, this stopped working. Currently it doesn't matter which eye the monocle is set to or what IPD value I set.

Edited by lj0076
  • Like 1

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Posted

On the Quest, everything is fine. Interestingly, I have upscaling at around 6000x3000 pixels and everything is fine. So, as I understand it, the problem only affects Pimax users, and some of them at that. What IPD settings do you have but in settings of DCS?

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Posted
9小时前,YoYo说:

On the Quest, everything is fine. Interestingly, I have upscaling at around 6000x3000 pixels and everything is fine. So, as I understand it, the problem only affects Pimax users, and some of them at that. What IPD settings do you have but in settings of DCS?

I have the same issue.

Pimax Crystal Light

Hardware IPD: 66

In-Game force IPD: 55

Without using custom IPD, the world would look 20% smaller than in real life.

However the current issue is a result of proper ipd scaling after update. I can see the monocycle is move to the right about 5mm (or my right eye is moved to the left by 5mm).

Posted
34 minutes ago, Lyrode said:

I have the same issue.

Pimax Crystal Light

Hardware IPD: 66

In-Game force IPD: 55

Without using custom IPD, the world would look 20% smaller than in real life.

However the current issue is a result of proper ipd scaling after update. I can see the monocycle is move to the right about 5mm (or my right eye is moved to the left by 5mm).

It doesn't look like it could cause too many problems. I agree that the default DCS has a too small world. I also have it set to a higher scale (IPD 61 in-game). Pimaxes have a larger FOV (although apparently with Light it is also 110 deg., am I correct?), so it's possible there's a problem with these settings. However, since it was fine before and now it's not, you have to ask yourself if the DCS and MiG-29 updates changed anything, or if a software update from Pimax (as that's also possible).

I have this:

  • Hardware IPD: 64
  • In-Game force IPD: 61

and everything is in place, but as I wrote, it's Quest:

hdZsUSu.jpg

Do you have Apache? If so, does it display IHADSS correctly?

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Posted
19小时前,YoYo说:

Do you have Apache? If so, does it display IHADSS correctly?

I guess this could happen to pimax more than other vr headsets. They probably extend their fov by making the overall image smaller. Because in cyberpunk 2077 vr mod, and some steam games I also find the world smaller, that I need to use scale.

Regarding the Apache, I checked the IHADSS, and it actually worked fine, perfectly centered.

Besides, HMD on black shark 3, is also perfectly centered, though this one doesn't have model yet.

HMD of F-16 also has no issue.

The problem is on Mig-29 only.

Posted
19小时前,YoYo说:

if the DCS and MiG-29 updates changed anything, or if a software update from Pimax (as that's also possible).

I have this:

  • Hardware IPD: 64
  • In-Game force IPD: 61

and everything is in place, but as I wrote, it's Quest

On your image with 61 ingame ipd, the monocycle is also a bit to the right, my setting is 55 so it's even further.

The update log said it fixed the issue where hmd wass not affected by ipd setting. No pimax update in the meantime.

So the hmd of mig-29 in real life can't be adjusted, the ingame ipd setting moving the eye position relative to the monocycle makes sense now, but it caused this issue for users who need to change world scale.

Since ED advertised Pimax headsets I think they make a work-around for this. Like a proper FOV or World scale setting, instead of Force IPD.

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