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Who in the Lomac Community uses radar Automization?


Who in the Lomac Community uses radar Automization?  

128 members have voted

  1. 1. Who in the Lomac Community uses radar Automization?

    • Yes
      29
    • No
      46
    • Don't know what that is?
      53


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Posted (edited)

 

it works like this. When you start a lockon game, the file export.lua in your

config/export/ will be read. Here you can put custom code before launching

a mission. It can be anything from data export to radar automization ( i use both ).

 

 

How many in the community use "radar automization" like target stepping not the auto features of standard LRM ?

Edited by 3Sqn_TomAce
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Posted
once as you made it..since then ..never again.

 

well u use it in falcon4 :P

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

voted no as I never used it and won't use it unless it part of the game itself

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Posted

Never fly the fighters so I have no idea what it is about but I gotta tell ya the thread made for some entertaining reading.

 

Pretty interesting philosophys out there when it comes to gameplay.

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Posted

IMO the implementation of target step is unrealistic and 3Sqn don't condone the use of it.

3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region

Posted (edited)
IMO the implementation of target step is unrealistic and 3Sqn don't condone the use of it.

 

 

Luckily for all of us then.... You don't have to do anything with it, and we don't want you to.

Problem solved, NEEEXT!

Edited by YorZor
  • Like 3
Posted
well u use it in falcon4 :P

 

that was not the question..btw in falcon it is not an automization...it is the system by standart.... and there is a good reason why i dont use it. I have my onw handy ways.

 

I like what you do Yoda....really..even though i protest alot...but the way it is done and the security gaps are .eeeek :huh:

 

you know there is way more what can be done once in the lua world...

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Posted

cant really follow the topic, If u mean the target step only, then NO for me as well, I'am not useing it. But the auto-slew for the radar antenna yes, if u locked someone and the antenna is following him.

 

cheers

Posted

Im assuming this discussion is about LRM 2 features...

 

As for target snap/step I dont use it just like many who posted above, and never will... The whole concept of having it in LOMAC is questionable, IMO... and as Kuky pointed out its not really ment to be implemented in game... it is also not permitted on 51st dedicated for above reasons...

 

Regarding other auto functions such as Russian radar fix, then its also a big NO. Most of the guys who fly the flanker/mig would confirm that it was far more detrimental and annoying as hell than of any help as it plays with your radar when you dont want it to... Plus there is a big question mark if there is any realism to those implementations... Default LOMAC works best here, IMO...

 

As for eagle radar fix however its a better story as it does indeed incorporate some things that were actually present in earlier lomac versions but were for some reason taken away, such as narrow scan zone slew, etc... also the elevation following seems to work as it should so its fine to use, but really just an extra "lazy f15 pilot" tool, IMO. Its boring enough guiding TWS shots already, and now u pretty much dont need to worry about anything when doing it... hehe... but I assume its realistic as it makes the most sense out of all the above " radar helps"

 

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Posted (edited)

Well, once a target bugged it really should be able track automatically withouth adjusting the radar unless you dont bank out of your gimbles.

Its called TRACK while scan ..so...

Interesting is though, that the russian planes can "bug" in TWS somehow too (when the target box "jumps on"), but just pitty that you dont have weapons which can be fired based on that.....*cough cough* can they? :music_whistling: hihi

 

quote: "...maddog went bidon..."

Edited by A.S

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Posted

After speaking to a US fighter jet pilot I have adjusted the target step capability

for the FC2 eri radar mod to better resemble real life behaviour. The main changed are :

 

1. Introduced a significant delay to the initial creation of track files

2. Introduced a delay to the actual stepping mechanism

3. Introducing a random factor to the stepping mechanism.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)
Point 1 you lost me.

Point 2 and 3 ...sounds very familar (F4AF) ..makes sense.

 

F4AF target step is too perfect, or more correctly, its environment is too perfect ;)

I originally used AF as a reference for LRM, before I got the more accurate information I have now.

However LRM will not be updated as Ive left that project. Regardless there wont be any LRM for FC2.

 

1. Target track files are the names of the actual tracked contacts in the avionics memory/ram.

The creation of such files are too fast with lockons lua export - it is faster than the ingame radar

display, which causes the user to be able to step "too soon". Therefor I introduced a delay.

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Lazy F-15 pilot?

 

It's a real feature of every radar out there (not just US radars) since TWS was put into use. Snap to target is also real, but there are practical problems with it that could cause certain people to prefer not to use it. Just like nuances of IFF cannot be replicated in LO, neither are all the nuances of the target step, though some may certainly apply - the delay brings it a huge step closer to reality.

 

It's just the russian radars (Specifically those that we see implemented in LO) that have a more tedious mechanization and use. Right now, russian planes have 'easy mode' radar mixing some western features in. ;)

 

But they too should be able to correctly track target altitude in SNP, AFAIK from operator interview - they should also be mechanized to track the correct altitude at the cursor (but there is certainly a bit of confusion about the operation of this feature. Suffice it to say that the real radar modes aren't even replicated in LO for the russian birds, so it is perhaps a bit moot to discuss this).

 

As for eagle radar fix however its a better story as it does indeed incorporate some things that were actually present in earlier lomac versions but were for some reason taken away, such as narrow scan zone slew, etc... also the elevation following seems to work as it should so its fine to use, but really just an extra "lazy f15 pilot" tool, IMO. Its boring enough guiding TWS shots already, and now u pretty much dont need to worry about anything when doing it... hehe... but I assume its realistic as it makes the most sense out of all the above " radar helps"

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  • 3 months later...
Posted (edited)

if those F15c has the autoslew feature in the Real F15C then why complain?

 

would like to see some evidence relate to it before I vote.

 

I am down for realism. not some fake stuffs.

Edited by Maximus

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted

Two VERY important distinctions must be made.

 

1. What exists in reality.

 

2. What exists within the game.

 

Now I view those two things as two completely different entities. Even with the DCS level aircraft there are differences between the two. So to me, its all fine and dandy that real aircraft have certain capabilities. If it wasn't modeled in the game, its not in the game.

 

But alas, you argue "But the real jet has it!"

and I reply, "Well the Su-27 can carry R-77 in real life"

to that I hear, "but not the version of the Su-27 in game"

to which I say, "neither does the F-15 in game have such a radar"

 

So there we have it. The never ending argument. To me its not a question of whether a real aircraft has a capability, or it was done this way in Falcon or other flight sims, but rather "This is how Eagle Dynamics made their game." Their choice to leave out features was their choice. Its not the responsibility of the community to change this fact. Especially when such a mod can function independently from the game.

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Posted

ED specifically and deliberately gave the community the ability to make those mods.

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Posted
ED specifically and deliberately gave the community the ability to make those mods.

 

Then specifically and deliberately release a patch featuring such mods. Its one thing if all players of the game have access to it out of the box, its another if you have to download and edit files individually to get the same result. That is my issue with this, because once a mod is released that has an effect on gameplay mechanics that doesn't require the full knowledge or consent of all players in a game server then you are dangerously close to having what many other gaming genre's would consider, a cheat.

  • Like 1

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted (edited)

What do I care about another gaming genre? :)

 

I'm not going to apologize for an opinion that differs from yours, no matter how you and certain other people would like to brand it.

Squads have pushed mods before, and they can do it again; if some decide to deride and disrespect someone's hard work ... why should anyone do anything for such a community :)

Edited by GGTharos

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

In LOMAC 1.12 I used auto antenna elevation and azimuth, for off loading the tenuous task of keeping target locked while avoiding dozens of manual inputs.

 

Auto step I never used, simply because I needed the buttons on my hotas for other stuff.

Edited by Pilotasso

.

Posted

What we want is Equal Playing Ground for multiplayer and don't want individuals using what ever they feel or think is better or more realistic or just for the fun of it. It is one thing to have texture mods as they don't affect gameplay and are only of esthetic nature, it is another to use these for example these radar enhancements (even if they might be realistic) as they are not meant or provided by the game itself.

  • Like 1

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Posted

GG it is not disrespect on Yoda's work if we don't want to allow LEAVU... I could twist that around and say Yoda's work is disrespecfull to the multiplayer community as it uses things in game that are not provided by the game, if this F-15 datalink is real (I am not saying it isn't) then ED should have included it as part of the game, this way I would not have an issue with it... anyway... I think there has been enough said on this topic... you don't have to agree with our or mine opinion either but we have the right to chose how we want to have our game played... the fair way

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