shea1980 Posted June 19, 2010 Posted June 19, 2010 Hi all,i have a question,i have no problems using the cannon on dsc black shark but i cannot seem to be able to use the weapons on the stub wings,the green lights dont come onto show which weapon i am using,where am i going wrong,do i have the wrong controls asigned,thanks guys:helpsmilie::helpsmilie::helpsmilie: [sIGPIC][/sIGPIC]
isoul Posted June 19, 2010 Posted June 19, 2010 Typically you have to switch Master Arm On, Laser On and press I or Y to select inner or outer hardpoints. Can't imagine what you may do wrong... you should post a track!
GuntiNDDS Posted June 19, 2010 Posted June 19, 2010 To switch from the Cannon to one of the wing mounted weapons you need to first deactivate the Cannon (i think C is the default key assignment) and then select the inner or outter weapon mount (you can assign keys to them in the options, dont now the default assignment). Depending on your selection either the Outer or Inner leds will then lit up to indicate the selected weapon/mount. Also make sure you have weapons mounted before you take off :D
nemises Posted June 19, 2010 Posted June 19, 2010 ...also, the weapons release button is seperate from the fire cannons trigger...and, if you have done all as above (master arm, laser, inner/outer pylon selected, weapons mounted, weapons parameters met) then you need to press and hold the Weapons release button, not just "click" it.
shea1980 Posted June 19, 2010 Author Posted June 19, 2010 cheers Thanks guys for all the help:thumbup::thumbup::thumbup: [sIGPIC][/sIGPIC]
CAT_101st Posted June 19, 2010 Posted June 19, 2010 also if you have the cannon selected you cant fire weapons. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Bucic Posted June 19, 2010 Posted June 19, 2010 also if you have the cannon selected you cant fire weapons. Except when you use gunpods. Then you can spit it all at the same time! :devil_2: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
CAT_101st Posted June 20, 2010 Posted June 20, 2010 havent tryed that. didn't think it was posable. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Bucic Posted June 20, 2010 Posted June 20, 2010 I discovered that a month ago or so while working on my X52 Pro profile. I mapped (in-game) cannon to my first trigger pos and wep release to my second trigger pos. Then... it went TRRROOOOT nicely one time during MP session :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Avilator Posted June 20, 2010 Posted June 20, 2010 Is there another method to use other than the double trigger? How should my switches be configured? Doesn't that throw off your aim because the cannon is off-center? (This last question assumes you are making a pass, not hovering.) I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
Bucic Posted June 20, 2010 Posted June 20, 2010 I don't know. Download the official extended manual and read through weapons delivery procedures. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Frederf Posted June 20, 2010 Posted June 20, 2010 Except when you use gunpods. Then you can spit it all at the same time! :devil_2: Sounds like a bug. The physical triggers in the Ka-50 shouldn't allow both to be pressed at the same time.
bumfire Posted June 20, 2010 Posted June 20, 2010 Single trigger FTW ? I use single trigger for blackshark, just edit a file and the weapons all fire from 1 trigger instead of 2, dont know if gunpods and cannon can fire at the same time though, cant recall if I ever tried it.
Frederf Posted June 21, 2010 Posted June 21, 2010 That's what I use too. However if someone pressed the "Missile Release" key when the cannon was active, it should not be possible to fire.
Bucic Posted June 21, 2010 Posted June 21, 2010 Sounds like a bug. The physical triggers in the Ka-50 shouldn't allow both to be pressed at the same time. IIRC one presses the other in one configuration (the real cyclic). F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
DAZnBLAST Posted May 7, 2019 Posted May 7, 2019 How do you use single trigger for cannon and missiles? My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
msalama Posted May 7, 2019 Posted May 7, 2019 How do you use single trigger for cannon and missiles? You just enable a parameter in the Shark's config LUAs somewhere. Alas, can't remember any particulars since I haven't flown the beast in years... The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
cthulhu68 Posted May 8, 2019 Posted May 8, 2019 Something I noticed recently, maybe its been a glitch for a while, is if you load bombs on either hardpoint the weapons wont work on hardpoints until you select and deselect the cannon. After that they still intermittantly wont work when switching back and forth fron cannon to hardpoints.
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