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Posted
Can someone tell me how to switch from ASL to AGL if there is a way?

Probably not in the way you're thinking. Aircraft fly using sea level or some other standard reference because altitude above ground level has two significant drawbacks: a) it makes it very difficult to coordinate your altitude with other aircraft; and b) ground level can vary dramatically over short distances making it not-very-useful for avoiding unintended collisions with the terrain.

 

So, the primary flight instruments always use barometric pressure to determine your altitude based on some common reference.

 

You will however have your altitude above ground level displayed in the bottom right of the HUD if you're below 5,000 feet from the ground and not upside down. Outside of those parameters the radar altimeter either doesn't have enough power to get an accurate reading or isn't able to bounce a signal off the ground. ("Upside down" is a bit tongue-in-cheek, but the radar altimeter can handle a surprising amount of bank.)

 

If you're carrying a targeting pod, it will show you your altitude AGL at all times, in the top right corner of its display. This is derived from the onboard terrain elevation information (DTSAS). But, there's no way to get this on your HUD or flight instruments.

 

Also keep in mind that you can set altitude alerts based on your barometric altitude, so if you want to maintain a 12,000 foot altitude over terrain which is up to 5,000 feet above sea level, you can set an altitude alert for 17,000 feet so you get an audible notification if you inadvertently descend below that point. You can also set a ceiling alert as well, which can be useful if you're using flight levels to de-conflict with other aircraft in the area. Just mash the ALT ALERT button on the UFC to cycle the types of alerts, enter the desired altitude using the digits on the UFC and press the ENTER button to set it.

Posted

How does the First Stage Trigger work? From what little I could find, it's suppose to stabilize the pipper on the target? My CH Combatstick doesn't have a two stage trigger, so I mapped the first stage to the shifted trigger action. I don't think it's working because I don't see much difference between the stages. If I pitch up, up goes the pipper. Shouldn't it be locked at a point on the ground? I tried search, but couldn't find anything relevant.

Posted
How does the First Stage Trigger work? From what little I could find, it's suppose to stabilize the pipper on the target? My CH Combatstick doesn't have a two stage trigger, so I mapped the first stage to the shifted trigger action. I don't think it's working because I don't see much difference between the stages. If I pitch up, up goes the pipper. Shouldn't it be locked at a point on the ground? I tried search, but couldn't find anything relevant.

The stabilizer function must be activated (switch next to Master Arm) and it not so much locks the pipper as it stabilizes the aircraft.

If it's working you should see "PAC1" on the HUD while in the 1st trigger stage.

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Posted (edited)

Ok, so what I gather is that the first stage trigger is the same as switching the Gun Arm switch to the up position (PAC)?

 

Just reread, it sounds like it is a different PAC Mode in addition to setting the gun arm to PAC?

Edited by Tailgate
Posted
If I pitch up, up goes the pipper.
... because the GAU-8 is fixed to the Hog, or vice versa :D

 

Ok, so what I gather is that the first stage trigger is the same as switching the Gun Arm switch to the up position (PAC)?
First your must set the GUN/PAC switch to ARM (this enables PAC; GUNARM disables PAC). To activate PAC position the pipper over the desired target, engage PAC-1 to stabilize, then fire (PAC-2).

Even without a two-stage trigger, you should be able to use PAC-1.

 

The Precision Attitude Control (PAC) system can be assigned to a single stage trigger to be enabled when the cannon is fired. If you have a two-stage trigger joystick, you may assign PAC to the first stage and cannon fire to the second stage.
Posted (edited)
Originally Posted by DCS A10-C manual

The Precision Attitude Control (PAC) system can be assigned to a single stage trigger to be enabled when the cannon is fired. If you have a two-stage trigger joystick, you may assign PAC to the first stage and cannon fire to the second stage.

 

Sorry, it's still not very clear. I have a single stage trigger, so how do I map "P" (first stage) and "[space]" ( fire Gun) to a single stage trigger? In the Ch mapping utility, do I map (Hold P + Space)?

Edited by Tailgate
Posted

You'll need to assign another button on the CH Combatstick for PAC-1 ["Gun Trigger (first stage)"], and use the trigger for PAC-2 ["Gun Trigger"].

Posted

Ok, tested and got it. The key is to hold pac1 button down while firing cannon, missed that step.

 

I should try Pac1 during refuel to hold her nice and steady. I'm sure the Tanker guys would appreciated an armed cannon. ;)

Posted

I don't think Pac works with your gun safed either, which it should be if you are refueling.

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Posted

jtac taskigns

 

how in the world do i accept that tasking to get the white text off my mfd's?

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Posted (edited)
how in the world do i accept that tasking to get the white text off my mfd's?

To accept the tasking, place the TAD cursor over the blinking red tasking icon and hit the WILCO button on the left side.

 

More generally, TMS LEFT SHORT will reset/clear any warnings/cautions/notifications that appear over the MFCDs and/or HUD.

Edited by nomdeplume
+icon
Posted

Random thingy, im making a tutorial on using the CHINA HAT, and one thing that has popped up was the TGP in Gimbal limits.

 

 

There are times when the TGP is looking at your SPI and you do some crazy manouvering for whatever reason that the TGP gets stuck. It looks at some very very weird angle, and says gimbal limits, and i understand it, but it also just messes up at that point.

 

If you try to pres china hat forw long, to slave the TGP back to the SPI, it will move the head a bit as if slaving to the SPI but it slaves to another weird angle nowhere anywhere remotely close tot he SPI.

 

 

At this point the only thing left to do is to press china hat aft to reset the TGP and then china hat forwd long again and it slaves itself back to the SPI normally, but it wouldnt be possible before resetting as it is stuck in the gimbal limit's 14th dimension.

 

 

My question is, is this a normal feature of the TGP entering it's limits or is this a bug?

Posted

What's also frustrating is you have to zoom the TGP back out, or the zoomed view moves very slowly. On the other hand, I noticed if I lock up a moving vehicle in a column and the TGP is masked by the airframe, it will retain its lock when I roll back into the FOV. I would think it would break lock if it's masked.

Posted

It does break lock, it just follows the same "path" it was following blindly, and when you roll out and unmask the TGP and the same target is still basically in the center then it will re acquire lock on it automatically, but lets say while you are masked, the targets make a turn, the TGP will still be turning in the same direction it was prior to them turning.

Posted
any way to draw a kill box around a target area like in BMS? :)

 

Nope, sadly such things are a feature of the newer avionics suites and not the version modelled in the sim.

 

 

Posted

is there a way to map the jammer select button? i get cms turns it on and off, but i would love to run in manual, select the jammer mode, and turn it on and off without taking my hands of joystick or throttle.

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Posted
is there a way to map the jammer select button? i get cms turns it on and off, but i would love to run in manual, select the jammer mode, and turn it on and off without taking my hands of joystick or throttle.

 

You can do that. I have done it on my X52 Pro this Way :

 

"CMSC-Button JMR" --> on Pinky Switch + E Button on the Throttle to switch between Jammer Modes.

 

"HOTAS CMS Z-Axis" --> On E Button to activate / deactivate the Jammer.

 

Just look for the mentioned Functions in the Control Options. :)

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