Mustang Posted August 1, 2010 Posted August 1, 2010 (edited) Hi all :) This mod replaces the interior/exterior textures of the Hardened Aircraft Shelters in FC2.0. Texture resolutions range from 2048/1024 pixels. Many thanks go to the following for their assistance beta testing this work: 104th_Crunch 104th_Moa ***CHANGES IN v4.0*** Added high res door textures Added high res concrete block wall textures Minor tweaks and additions to existing textures from previous versions MODMAN compatible PLEASE REMEMBER TO REMOVE ANY PREVIOUS VERSIONS BEFORE INSTALLING v4.0 ED File Exchange link: http://files.lockon.ru/en/176/ Edited August 16, 2010 by Mustang
Maximus Posted August 1, 2010 Posted August 1, 2010 Nice!!. wish it was 3D look but that is how FC goes. EDIT, dont froget to add spider web, wasp nets on the roof of hangar :P LOL 1 Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter.
Sov13t Posted August 2, 2010 Posted August 2, 2010 Love it. Finally aircraft shelters do not look like they are from MS Dos era. :thumbup: 1 [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
Mustang Posted August 6, 2010 Author Posted August 6, 2010 So, for those that have tried this mod out, how has it been for you? all ok?
zaelu Posted August 6, 2010 Posted August 6, 2010 yeah... thx :D 1 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
71st_Mastiff Posted August 7, 2010 Posted August 7, 2010 Mustang much better bro thanks! 1 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Udat Posted August 11, 2010 Posted August 11, 2010 Soon back from vacation, can't wait to test it out! Thanks again Mustang.. 1 Intel i7-950 @stock, Asus P6X58D-E, 3x4GB Corsair Vengeance, Asus GTX 580, Corsair 120GB SSD, Corsair HX 750W PSU [sIGPIC][/sIGPIC]
Mustang Posted August 16, 2010 Author Posted August 16, 2010 (edited) Work In Progress shots of v4.0, retexturing the doors and block walls ;) Edited August 16, 2010 by Mustang
Manawar Posted August 16, 2010 Posted August 16, 2010 Those doors and the block surrounding them look awsome man!! Great work [sIGPIC][/sIGPIC]
Steel Jaw Posted August 16, 2010 Posted August 16, 2010 Is there another place to d/l this? I cannot be arsed to register at yet another dang site. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Nate--IRL-- Posted August 16, 2010 Posted August 16, 2010 You don't have to sign up to download from the ED file exchange in the OP Nate 1 Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Steel Jaw Posted August 16, 2010 Posted August 16, 2010 Nate, bud, what does this mean? Where is it? ED file exchange in the OP You lost me there. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Nate--IRL-- Posted August 16, 2010 Posted August 16, 2010 Apologies, the Link in the Original post (OP) is to the Eagle Dynamics File Exchange. There is no need to sign up to download files. http://files.lockon.ru/en/176/ Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Steel Jaw Posted August 16, 2010 Posted August 16, 2010 Thanks Nate, at times I am simple. :D "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Mustang Posted August 16, 2010 Author Posted August 16, 2010 (edited) Final version of the HAS door texture, infact i'm quite happy with the mod work so far. Expect v4.0 package later today, for now i need some sleep :P Edited August 16, 2010 by Mustang 2
71st_Mastiff Posted August 16, 2010 Posted August 16, 2010 Mustang those new textures in the 5.0v are outstanding! its awesome to see those buildings especially the larger ones from 12nm out and see no invisible building. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Nate--IRL-- Posted August 16, 2010 Posted August 16, 2010 Excellent Work yet again Mustang. Thank you Nate 1 Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
OldCrow Posted August 16, 2010 Posted August 16, 2010 Thats some great looking textures! +1 1 [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Kuky Posted August 17, 2010 Posted August 17, 2010 I would like to know if there is a way to incease distance at which LOD changes for these hangars? At default 1.5 value they look like large lego block even at shorter distance... very ugly... I have changed the servergraphics.cfg and increased LOD to 3 and it it's lot better but this won't work if I join other servers and also increasing this value affects all 3d objects and increases distance of switching from higher to lower LOD, hence affecting framerate. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
flanker1 Posted August 17, 2010 Posted August 17, 2010 mustang, excellent work. . . once more. very good texture. maybe a version with weathered camouflage at the has-front is possible (like ed´s default texture)? this was standard at former russian air bases in the warsaw pact era. thank you again.
Nate--IRL-- Posted August 17, 2010 Posted August 17, 2010 I would like to know if there is a way to incease distance at which LOD changes for these hangars? At default 1.5 value they look like large lego block even at shorter distance... very ugly... I have changed the servergraphics.cfg and increased LOD to 3 and it it's lot better but this won't work if I join other servers and also increasing this value affects all 3d objects and increases distance of switching from higher to lower LOD, hence affecting framerate. I've noticed this too, it is very ugly. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Boberro Posted August 17, 2010 Posted August 17, 2010 Mustang I'd like so much install your work eeeh :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
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