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* Dynamic weather generation is added ?????


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Posted

PATCH BETA 3 : from the change log :

''* Dynamic weather generation is added''

 

What does that really mean?

Can someone explain in more details what it is (am I dreaming here?:music_whistling:)

 

thanks

 

 

JEFX

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

There is extensive discussion and explanation on this in the beta forum.

[url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
Posted

Thanks, but I havent gotten the Beta yet, just waiting to get a new up to date computer...

 

Can you summerize what they say about this? I am very interested?

 

thanks

 

JEFX

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

See Yo-Yo's post below.

 

I must prevent you, guys, from overestimating the feature you can use in Beta 3.

The new features is only a few discreet steps forward.

 

Dynamic weather in its first step will allow to have several baric systems (cyclones and anticyclones) placed in random but statistically based places. This instantly gives true wind and pressure distribution including altitude and near-ground wind directions. Clouds density will vary regarding real meteorological laws (in general of course.) Unfortunately, we can not graphically represent the areas of overcast, so you can only see different density of common type 1 clouds :).

 

Later we plan to create front line (lines) in correspondence with the pressure distribution and decorate it with becoming clouds and airflows like squall (do not ask for tornado please - we could but what will you do with it?)

 

The unhoped-for feature is that this new feature is very processor friendly so I think nobody will notice the difference in fps :)

 

 

P.S. Baric systems will move as they must move but it has sence only during long missions.

 

 

Posted

Tornado would be nice I think, weapon which you can't stop.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

The random car in the RC track

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

Posted
Hmm, I'm not convinced that nuking a tornado would be a particularly useful thing to do. You'd only make it angry.

 

Yes, agreed,,,,, and what if they decided to team up...... quite a battle for a Hog to confront!

SlapStik

TM Warthog #1547, TM TPR Pedals, TM MFD pack & TIR4

Posted
Nothing a nuke couldn't solve :smartass:

 

Hmm, I'm not convinced that nuking a tornado would be a particularly useful thing to do. You'd only make it angry.

 

I've heard that only Nuke can stop huge tornado. Don't know it is true now.

 

Anyway tornado would be nice in LO as it is in real life too, especially in the US.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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