Bucic Posted February 19, 2011 Posted February 19, 2011 Meh... looks like a Lava Lamp to me. :D Yup. Q:What explodes like that? A:A BLADDER tank filled with gasoline or a pond of gasoline. Nothing else. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Witchking Posted February 23, 2011 Posted February 23, 2011 (edited) I totally agree. However, most consider these as too hollywood. Imagine these graphic effects in the damage model...explosion FX http://www.youtube.com/watch?v=6uCLjRQaWFM that would be awsome if you see these effects and vehicles going up in flames and popping up on the explosion. I have to sort of agree. As much time and effort that was spent on the actual simulation aspect of the product, I don't get a sense of satisfaction with the actual ordinance contacting objects. Call me spoiled but some other games out there has gotten us used to at least seeing maybe a tank's top half fly up into the ground, twisted metal flying. Buildings half broken. The whole crater effect is nice. The rising smoke is nice. But the actual destruction is not very satisfying. In real life there were always secondaries as well, and fires. Other than the avionics, and performance the last thing they need to improve before release would be the actual damage modeling of targets. Its like making a beautiful cake and then putting a piece of shit on the top.. Kinda ruins the experience. Then work on dynamic campaigns :) :) :) I would pay $100 for a sim that had all of that with cutting edge graphics and ran well. Edited February 23, 2011 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Apples Posted February 23, 2011 Posted February 23, 2011 Yup. Q:What explodes like that? A:A BLADDER tank filled with gasoline or a pond of gasoline. Nothing else. Ya That's why it says WIP. Yes there is to much fire in the texture. The point is the smoke and explosions are 1990's for me in this game. The GAU in this game doesnt even produce dust. [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
Bekro Posted March 9, 2011 Posted March 9, 2011 Proper Explosions and a pyshic engine should be definitely on the list. There is nothing more satisfying for me than seeing a tank explosion with my fire.
sobek Posted March 9, 2011 Posted March 9, 2011 pyshic engine What do you think is rendering all the flight dynamics and bullet/missile trajectories? :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Bekro Posted March 9, 2011 Posted March 9, 2011 Well Ok than In real life when you hit a tank by Maverick (Not a direct hit but somewhere in the radius) would it start to burn slowly ? :)
Bucic Posted March 9, 2011 Posted March 9, 2011 Ya That's why it says WIP. Yes there is to much fire in the texture. The point is the smoke and explosions are 1990's for me in this game. The GAU in this game doesnt even produce dust. In that case I support your further work all the way. I just wouldn't like to see anyone spending his time doing nice (instead of proper=realistic) effects. Don't hesitate to drop an update :thumbup: What do you think is rendering all the flight dynamics and bullet/missile trajectories? :) He meant physics driven graphical effects, smartass :sly: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
GGTharos Posted March 9, 2011 Posted March 9, 2011 Depends on the tank and the maverick version in question ;) In real life when you hit a tank by Maverick (Not a direct hit but somewhere in the radius) would it start to burn slowly ? :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Bucic Posted March 9, 2011 Posted March 9, 2011 Physics aside IMO ED doesn't use primitive methods available to a proper degree. RANDOM function for example. I'm not good enough to participate in game coding but I do know that every programming language ever created and used has that function :P Now look at the (beautiful, non the less) image below (by Mustang) and try to figure out how would one put that function into use. Exercise no 2 - recall how destroyed targets behave in DCS and think about that golden function again :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
GGTharos Posted March 9, 2011 Posted March 9, 2011 How about saying things plainly? :D Are you talking about vehicles stopping dead when destroyed? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted March 9, 2011 Posted March 9, 2011 Water look weird, like it was flood there outside of river's banks (channel). Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Miro Posted March 9, 2011 Posted March 9, 2011 Water look weird, like it was flood there outside of river's banks (channel). And now? Better? :mad: Or maybye FC2/BS Rivers? With something... even don't looks like water... 3 :pilotfly:
Bucic Posted March 9, 2011 Posted March 9, 2011 (edited) How about saying things plainly? :D Are you talking about vehicles stopping dead when destroyed? That too :) I meant mainly repetitive chimney smokes (their intensity). Pretty eye catching. Vehicle smoke intensity - second (some should barely smoke). But the biggest pooper is killed vehicles smoking for X seconds and exploding after Y seconds. Some should not explode at all. I can only guess that making them behave in other manner instead of stopping when dead, what you mentioned, would be harder to alter than to use of RND in various places, where applicable. That said IMO this (proper haze/fog) and this (no transparent objects in targeting displays) make up for all the graphical flaws I can think of! :thumbup: Also the change from this (3D model) to this shows that ED does shoot out party poopers. It just does it at its own pace :smilewink: :P My list of top effects to change: - comprehensive work on sky color - vehicle explosion animation - vehicle explosion timing - cumulus clouds (shape, color, size - everything) - dynamic in-cockpit shadows Edited March 10, 2011 by Bucic 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
asparagin Posted March 9, 2011 Posted March 9, 2011 That too :) I meant mainly repetitive chimney smokes (their intensity). Pretty eye catching. Vehicle smoke intensity - second (some should barely smoke). But the biggest pooper is killed vehicles smoking for X seconds and exploding after Y seconds. Some should not explode at all. I can only guess that making them behave in other manner instead of stopping when dead, what you mentioned, would be harder to alter than to use of RND in various places, where applicable. Good ideas, simple but make the world more credible. 1 Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
BTTW-DratsaB Posted March 10, 2011 Posted March 10, 2011 Better Rain Effect Can we please steal the Rain effect that Rise of Flight has? :) It's time we saw water droplets streaking across our canopy! The inclusion of this effect in RoF had zero impact on performance too. The current precipitation effects in DCS really arnt doing it for me any more, especially after a session of RoF. :) Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
aaron886 Posted March 10, 2011 Posted March 10, 2011 Just an update to the whole weather engine... all around... would be nice.
Bucic Posted March 10, 2011 Posted March 10, 2011 Just an update to the whole weather engine... all around... would be nice. If you follow the recent Yo-Yo's posts you'll know that work is already in progress and what has been done so far has been incorporated into DCS W. And working ;) A legitimate guess would be that ED will work on clouds and precipitation looks for the purpose of underlying weather engine and not just for the sake of looks/earlier. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Cedaway Posted March 10, 2011 Posted March 10, 2011 (edited) I vote for dynamic shadows in the cockpit (like in Cliffs of Dover)... :) edit: Oh, and rain drops effect on the canopy too. (BTW just cosmetic and maybe heavy after processing for the GPU) Edited March 10, 2011 by Cedaway 1 DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
rainyday Posted March 10, 2011 Posted March 10, 2011 - vehicle explosion animation - vehicle explosion timing I agree. Adding a random element to the visuals, timing and way vechiles end their days would add to the immersion. A-10C Warthog | AJS-37 Viggen | F-5E Tiger II | Mig-15bis | MiG-19P Farmer
Bucic Posted March 10, 2011 Posted March 10, 2011 I vote for dynamic shadows in the cockpit (like in Cliffs of Dover)... :) +1! :thumbup: I forgot about this. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Boberro Posted March 10, 2011 Posted March 10, 2011 And now? Better? :mad: Or maybye FC2/BS Rivers? With something... even don't looks like water... You need more Paint\PS skills :D Water look like on the same level as ground is. I vote for dynamic shadows in the cockpit (like in Cliffs of Dover)... :) edit: Oh, and rain drops effect on the canopy too. (BTW just cosmetic and maybe heavy after processing for the GPU) Yeah that would be great ^^ Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Apples Posted March 13, 2011 Posted March 13, 2011 Fast forward too 50 seconds in. Best explosions i have ever seen in a sim. [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
Eight Ball Posted March 14, 2011 Posted March 14, 2011 (edited) :censored: wooh, you can almost feel the shockwave, it looks so...brutal ! Some of the graphical aspects of this game looks rock solid, the sky is beautiful, there's grass on the ground, smoke is nicely rendered,... Edited March 14, 2011 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
Apples Posted March 16, 2011 Posted March 16, 2011 You need more Paint\PS skills :D Water look like on the same level as ground is. Yeah that would be great ^^ I was staring at your screen shot for 10 minutes trying to figure out what the stuff that you added was. lol i can finally see it, River Banks and some stick men playing volly ball n stuff. Ya agree it does look kind of goofy how the water is just laying on the ground with nothing holding it there. 1 [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
Cedaway Posted March 19, 2011 Posted March 19, 2011 (edited) Yeepee, they do the cockpit self-shadow. :thumbup: (Seen at http://twitter.com/eagledynamics) Look at http://www.digitalcombatsimulator.com/en/downloads/screenshots/ Thank you ED.:D Edit: ooops, sorry, there is a dedicated thread in the A-10C sub-forum. Edited March 19, 2011 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
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