GGTharos Posted November 27, 2010 Share Posted November 27, 2010 A simulator also simulates the most important visual environment of air combat. Graphics are important, and this is why ED is improving the graphics engine. This is a simulator which simulates the systems of the a-10 ... if you want eye candy go play call of duty. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
leafer Posted November 27, 2010 Share Posted November 27, 2010 Dynamic lighting in the cockpit would be nice. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
celticcoho Posted November 27, 2010 Share Posted November 27, 2010 A simulator also simulates the most important visual environment of air combat. Graphics are important, and this is why ED is improving the graphics engine. Many of US here have great 8. 9 or $10,000 Dollar Gaming PC's, But the Sim is for a larger market, I respect that. Currently the Beta is maxing out everyone! So before you want more, Let's see what is given. Have fun with it, YES Frustrated to with it, TEST IT was what all were supposed to do for now. Learn it, fly it, Report it, Ask for more only after it is Final release....Personally, It Is Amazing!!! The only Sim which even comes close to Reality and Yes it test my hardware TOO!!! Deep Breath All...Wait for it..:pilotfly: [sIGPIC][/sIGPIC]Celticcoho (OriginFreedom) WIN 7 64 bit, I7975 at 3.6ghz,X58 Classified 3 Mobo, 6gb Corsair 2000 ram, 2 ea ATI 5870 Eyefinity 6 2gb's , 27" Ultra Sharp,(main view), 3 23"touch screens , Tm Warthog, Saitek Combat Pedals Track IR 5,:D JIM.:book: Link to comment Share on other sites More sharing options...
BoneDust Posted November 27, 2010 Share Posted November 27, 2010 It is not a lot of work to modify the explosions or randomize the smoke or change the shockwave. Tell me what files to look at and I'll do it. It is not eye candy either. Real life effects are not eye candy. I love the avionics work too, but I don't fly around with my head stuck in the pit; particularily when flying the A10, which is a ground pounder and requires a bit more visual flying. There's nothing wrong with wanting it all, or trying to improve small things in what is shaping up to be an awesome sim. :) Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
celticcoho Posted November 27, 2010 Share Posted November 27, 2010 It is not a lot of work to modify the explosions or randomize the smoke or change the shockwave. Tell me what files to look at and I'll do it. It is not eye candy either. Real life effects are not eye candy. I love the avionics work too, but I don't fly around with my head stuck in the pit; particularily when flying the A10, which is a ground pounder and requires a bit more visual flying. There's nothing wrong with wanting it all, or trying to improve small things in what is shaping up to be an awesome sim. :) I agree!!! But it is a Beta...I am sure all will feel that their money is well spent!!!!I just think too many expect perfection from the Beta...Not riding the full route of the Beta....Cheers, Jim [sIGPIC][/sIGPIC]Celticcoho (OriginFreedom) WIN 7 64 bit, I7975 at 3.6ghz,X58 Classified 3 Mobo, 6gb Corsair 2000 ram, 2 ea ATI 5870 Eyefinity 6 2gb's , 27" Ultra Sharp,(main view), 3 23"touch screens , Tm Warthog, Saitek Combat Pedals Track IR 5,:D JIM.:book: Link to comment Share on other sites More sharing options...
Grimes Posted November 27, 2010 Share Posted November 27, 2010 Fire Smoke Clouds Suck since 1.0 I agree. Honestly its the stuff that you can look back through FC2>Black Shark > FC1.12> Lockon 1.0 and then realize that little if anything has changed with it over all that time. Fire and Smoke, always the same height, always the same intensity, always blowing in the same direction based on wind. There is no "life" to the fire its just a constant stream of flames. Fine we are getting a new weather system, at least its a new system to simulate wind. We don't know if that means it will be cloudy at one end of the map and nice on another, nor if the conditions are right that its foggy in the mourning and clears up as it gets warmer. Hell, will the ambient temperature even change over time? The only other thing I dislike is its becoming more and more apparent where the "old" map is. All of the new airbases are getting a nice quality treatment of the ILS lights, new textures, and just nice little details. Guduata is the only old base from the Lockon days to get a make-over. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Asp Posted November 27, 2010 Share Posted November 27, 2010 DCS A-10C: Finally - a sim that is a quantum leap ahead of F4AF, in regards to functionality/complexity/graphics. opinion = the FM physics are very well modeled. I didnt say representative of a real A-10, but a strong likeness to real flight physics. Systems function/capibility Outstanding! Cant wait to see the finished and optomized version. Take your time and do it right - and Thanks! Asp [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GGTharos Posted November 27, 2010 Share Posted November 27, 2010 The FM is very strongly resembling of the real deal according to A-10 pilots. Yep, there are likely some differences - a sim has limitations - but it behaves like an A-10 would behave in most cases. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
sam777777 Posted November 27, 2010 Share Posted November 27, 2010 I don't really care about the terrain, that is hard to model and would take alot of time + it doesn't detract from the realism too much but the explosions... When i sped 2 hours setting up for a perfect run with some mk82 death from above... i want something to go BOOM!!! it really draws me out of the immersion... which is all i play this game for. <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly: Link to comment Share on other sites More sharing options...
Bucic Posted November 27, 2010 Share Posted November 27, 2010 The FM is very strongly resembling of the real deal according to A-10 pilots. Yep, there are likely some differences - a sim has limitations - but it behaves like an A-10 would behave in most cases. In your face 'excusers' :D :thumbup: https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
S3NTRY11 Posted November 27, 2010 Share Posted November 27, 2010 lingering dirt/dust being kicked up by rounds would be nice too while we're on the subject. Perhaps variable dependant upon terrain (ok maybe that is REALLY wishful thinking...) Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti Link to comment Share on other sites More sharing options...
sobek Posted November 27, 2010 Share Posted November 27, 2010 DCS A-10C: quantum leap Oh god, now even the oxford dictionary is using it wrong :doh::D High school physics in your face, oxford dictionary :music_whistling: Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Bushmanni Posted November 27, 2010 Share Posted November 27, 2010 Good smoke and dust effects have some gameplay functionality also. I have witnessed a real artillery barrage and it looked very much like the MW2 explosions when shooting with AC-130 except that it lingered around about 3mins instead of 10secs. Dirt was kicked up about 100m in the air and it took the said 3min to rain down. Immediately after the barrage was over there was about 30sec of actual sand raining down from sky which was really thick. Survivors of such a barrage would be literally in the dark for the duration of the sand rain and covered by it afterwards. After that the dust slowly fell to the ground and smoke faded away. It was about 1 min. after you could see the targets again. The smoke and dust from a barrage will block laser range finder and you can actually get a range measurement from the smoke. I could live with smoke and fire effects done with less particles but having more persistence, size and effect on gameplay. Bonus would be if they looked something like in MW2 or even more realistic. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron Link to comment Share on other sites More sharing options...
Bucic Posted November 27, 2010 Share Posted November 27, 2010 Good smoke and dust effects have some gameplay functionality also. I have witnessed a real artillery barrage and it looked very much like the MW2 explosions when shooting with AC-130 except that it lingered around about 3mins instead of 10secs. Dirt was kicked up about 100m in the air and it took the said 3min to rain down. Immediately after the barrage was over there was about 30sec of actual sand raining down from sky which was really thick. Survivors of such a barrage would be literally in the dark for the duration of the sand rain and covered by it afterwards. After that the dust slowly fell to the ground and smoke faded away. It was about 1 min. after you could see the targets again. The smoke and dust from a barrage will block laser range finder and you can actually get a range measurement from the smoke. I could live with smoke and fire effects done with less particles but having more persistence, size and effect on gameplay. Bonus would be if they looked something like in MW2 or even more realistic. :thumbup: for RL reference but what's MW2? :) An example of ongoing improvements: 1 https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
jctrnacty Posted November 27, 2010 Share Posted November 27, 2010 Well i think its just a question of time before we get realistic explosions and smoke and better graphics. This game is evolving and with every module we get something improved and better. Now is priority finishing a-10, then we get a nevada terrain and later i think we get patches with updates in other aspects of game- Its exact that when ED finishes fm and cockpit and editor and MP then they will concentrate on graphics. But you cant get everything at once. [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit Link to comment Share on other sites More sharing options...
Grimes Posted November 27, 2010 Share Posted November 27, 2010 :thumbup: for RL reference but what's MW2? :) Mechwarrior 2. :smilewink: Sadly he probably means Call of Duty: Modern Warfare 2. or CODMW2.:cry: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Bucic Posted November 27, 2010 Share Posted November 27, 2010 (edited) Mechwarrior 2. :smilewink: Sadly he probably means Call of Duty: Modern Warfare 2. or CODMW2.:cry: Everyone who new that are not real HARDCORE! BTW, good effects for simulators are not necessarily based on eye candy/the latest shaders but rather on good understanding of the explosion physics (physics is all and in many branches you wouldn't think of) and the ability to do side by side comparison - RL vs in-game -> What's missing? What's different? Which missing elements stick out the most? -> How do I implement the elements which lack of stick out the most in the most GPU/CPU effective manner? Take a look here for example. All ArmA 1 effects are based on puffs you could hardly call particles: Armored vehicle explosion And a real tank explosion after ATGM hit Edited November 27, 2010 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Agg Posted November 27, 2010 Share Posted November 27, 2010 Id love to see smoke like this, and not just the small smoke columns that we get now... But I guess we're quite a bit away from seeing effects like this. Link to comment Share on other sites More sharing options...
Bucic Posted November 27, 2010 Share Posted November 27, 2010 Id love to see smoke like this, and not just the small smoke columns that we get now... But I guess we're quite a bit away from seeing effects like this. Are those burning tanks? https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Agg Posted November 27, 2010 Share Posted November 27, 2010 Probably not, but there are other things than tanks that catch fire in Warthog ;) Link to comment Share on other sites More sharing options...
Insanatrix Posted November 27, 2010 Share Posted November 27, 2010 Are those burning tanks? Looks like burning tires or something made of rubber or oil. Link to comment Share on other sites More sharing options...
Bucic Posted November 27, 2010 Share Posted November 27, 2010 I'm asking because we're trying to express what we would like to see in graphics and then BANG! a guy pops up and he makes all our requests pale and modest :D https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
blaha Posted November 27, 2010 Share Posted November 27, 2010 Bucic, thanks for the real ATGM footage. Good to remember what we're shooting for (realism) instead of "explosions that look awesome" 1 War-Hawks.net Windows 7 Ultimate 64 - AMD 965 Black 4-core @3.8Ghz - 2X Radeon HD 5770 @ 870Mhz, 2GB GDDR5 @ 1275Mhz - 12GB DDR3 @1740Mhz - 1920x1200 24" - 2x 1TB SATAIII, 64MB Cache - TrackIR5, Saitek X52 Pro, CH Pedals Link to comment Share on other sites More sharing options...
Divinity10 Posted November 27, 2010 Share Posted November 27, 2010 (edited) Bucic, thanks for the real ATGM footage. Good to remember what we're shooting for (realism) instead of "explosions that look awesome" You'd be surprised how often the two go hand in hand. http://www.youtube.com/watch?v=qYLYAa4LxAY&feature=related http://www.youtube.com/watch?v=v7zKPfmSKj0&feature=related Edited November 27, 2010 by Divinity10 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Agg Posted November 27, 2010 Share Posted November 27, 2010 I'm asking because we're trying to express what we would like to see in graphics and then BANG! a guy pops up and he makes all our requests pale and modest :DHehe ;) I know Im aiming high, and that's why I said that I dont expect to see it in the near future. Although it does look like Free Falcon already have some effects similar to what I posted. Link to comment Share on other sites More sharing options...
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