Jump to content

Recommended Posts

Posted

Hi guys I would like to start a thread (which I hope will become a sticky). I notice there is not a lot of talk about what hardware and display settings are used for DCS A-10C. I would like to start a list so that people can compare and try new settings. I will make the first post and if other people could try to keep the same format I would appreciate it.

Posted

DirtyHarry's Specs

 

PC

***********

CPU - Intel Core i7 950 @ 3.07GHz

GPU - Nvidia GeForce GTX 465 x2

RAM - 4GB

O-S - Windows 7 Professional 64 bit edition

 

Nvidia Control Panel Settings

************************

Amb. Occlusion - Not supported

AF - 8x

AA Gamma - Off

AA Mode - Override

AA Setting - SLI 8x

AA Transparency - Off

CUDA - All

Max pre-rendered frames - 3

Multi display - Single display perf.

Power - Max. performance

SLI rendering mode - Custom (see AA setting)

TF Aniostropic opt. - Off

TF Negative LOD bias - Clamp

TF Quality - Quality

TF Trilinear opt. - On

Threaded opt. - On

Tripple buffering - Off

TF Anisotropic opt - Off

Vertical sync - Force on

 

In Game Settings

***************

Textures - High

Scenes - Medium

Civ Traffic - Medium

Water - Low

Visib Range - Medium

Heat Blur - On

Shadows - High

Resolution - 1680 x 1050

Aspect - 16:10

Monitors - 1

Cockpit Res. - 1024

MSAA - Off

Fullscreen - On

HDR - On

TSSAA - Off

Clutter/Bushes - 0m

 

 

Benchmarking (using FRAPS)

************************

Mission - Maverick Training Mission

 

2011-01-09 09:50:01 - dcs

Frames: 30457 - Time: 782064ms - Avg: 38.944 - Min: 0 - Max: 59

 

Notes

************************

I used FRAPS for benchmarking as I couldn't fly and keep my eye on the internal FPS counter. I started bench marking on the ground after the FPS stabilised and all the textures had loaded.

 

I ended the test after the training mission had completed, while still in the air.

 

I noticed 2 points where the FPS dropped suddenly and dramatically. The first was when I was instructed to turn to WP3. As the nose pointed to the target area the FPS dropped suddenly for a few seconds - not sure why but it happens every time I play this mission.

 

Second I noticed when I turned for the second pass the same thing happened when the nose crossed the target area.

 

Overall the experience is smooth and flyable. The only problem I think is that in an actual mission I will probably experience severe FPS drops compared to this relatively simple mission with few vehicles.

 

I would appreciate input, ideas and suggestions.

Posted

I would like to see a single track recorded by anyone and then used as the benchmark. Everyone downloads that trk file and plays it back on their system at the same settings and posts the results from FRAPS. This would give a great idea on how different hardware affects our DCS experience.

 

No one has to fly the jet so all the hardware load will be using the same game variables and only the Hardware will be changed.

  • Like 1

[sIGPIC][/sIGPIC]

Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

Posted
I would like to see a single track recorded by anyone and then used as the benchmark. Everyone downloads that trk file and plays it back on their system at the same settings and posts the results from FRAPS. This would give a great idea on how different hardware affects our DCS experience.

 

No one has to fly the jet so all the hardware load will be using the same game variables and only the Hardware will be changed.

+1

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

Posted

There was one for black shark.. was there not.?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

That'd be cool, I'd like to try that...Would we all have to set our graphics at the same level?

Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.

Posted

no.

 

try with min graphic settings then max settings and adjust to your liking.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Any track will be fine. Start from ground, take off circle and land. Should be good enough to get a benchmark. Min and max runs would give good results for everyone to base upgrades off of.

[sIGPIC][/sIGPIC]

Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

Posted
Any track will be fine. Start from ground, take off circle and land. Should be good enough to get a benchmark. Min and max runs would give good results for everyone to base upgrades off of.

having MFCDs on TGP/MAV + missiles/ bomb explosion could be good also:joystick:

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

Posted

Ok will do. I did several training missions and realised you couldnt save the tracks from training missions. I will get round to doing a track this week. Unless someone else wants to do it. I have set up a simple take-off from runway mission - fly to range, MAVS and GUNS. Fly back and land.

Posted

Something i'd like to add: if you use a modern Radeon graphics card, use Adaptive AA from within your CCC instead of the TSSAA in DCS A-10C options. You'll get the same image quality with far less of an FPS loss.

Posted

I'd make the track but I'd be too embarrassed - I suck!

Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.

Posted
Ok will do. I did several training missions and realised you couldnt save the tracks from training missions. I will get round to doing a track this week. Unless someone else wants to do it. I have set up a simple take-off from runway mission - fly to range, MAVS and GUNS. Fly back and land.

 

I would make it as short as possible. No need to fly all the way to a range and back. Simply flying a take off and landing should be enough. If you want to add an exploding object during the takeoff roll, that should show a big impact on FPS.

 

I would gladly make a track, but my hotas is unhooked as I am building a pit at the moment.

[sIGPIC][/sIGPIC]

Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

Posted
I would make it as short as possible. No need to fly all the way to a range and back.

 

I agree with this. Perhaps some MLRS launches in the middle of the flight while looking at a populated airport with the TGP would be a good FPS killer.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

AMD 965 BE @ 3.8 GHz | Gigabyte GA-890FX-UD5 | Gigabyte Radeon HD 6870 | 4 GB OCZ BE PC3 12800 | 750 GB WD Black HDD | Antec 902 Case | Zalman CPU cooler | Kingwin 610W PSU | Thrustmaster Warthog HOTAS | TrackIR 4 | Saitek Pro Flight pedals

  • 3 weeks later...
Posted

Did you ever find your optimal nVidia settings?

 

Hi guys I would like to start a thread (which I hope will become a sticky). I notice there is not a lot of talk about what hardware and display settings are used for DCS A-10C. I would like to start a list so that people can compare and try new settings. I will make the first post and if other people could try to keep the same format I would appreciate it.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
I agree with this. Perhaps some MLRS launches in the middle of the flight while looking at a populated airport with the TGP would be a good FPS killer.

 

Attached are two mission files that do just that. The night mission is same mission at night. This should tax your video sufficiently without being overkill. Looks cool too.

 

http://forums.eagle.ru/showthread.php?p=1093897

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
PC

***********

CPU - Intel Core i7 950 @ 3.07GHz

GPU - Nvidia GeForce GTX 465 x2

RAM - 4GB

O-S - Windows 7 Professional 64 bit edition

 

Nvidia Control Panel Settings

************************

Amb. Occlusion - Not supported

AF - 8x

AA Gamma - Off

AA Mode - Override

AA Setting - SLI 8x

AA Transparency - Off

CUDA - All

Max pre-rendered frames - 3

Multi display - Single display perf.

Power - Max. performance

SLI rendering mode - Custom (see AA setting)

TF Aniostropic opt. - Off

TF Negative LOD bias - Clamp

TF Quality - Quality

TF Trilinear opt. - On

Threaded opt. - On

Tripple buffering - Off

TF Anisotropic opt - Off

Vertical sync - Force on

 

In Game Settings

***************

Textures - High

Scenes - Medium

Civ Traffic - Medium

Water - Low

Visib Range - Medium

Heat Blur - On

Shadows - High

Resolution - 1680 x 1050

Aspect - 16:10

Monitors - 1

Cockpit Res. - 1024

MSAA - Off

Fullscreen - On

HDR - On

TSSAA - Off

Clutter/Bushes - 0m

 

 

Benchmarking (using FRAPS)

************************

Mission - Maverick Training Mission

 

2011-01-09 09:50:01 - dcs

Frames: 30457 - Time: 782064ms - Avg: 38.944 - Min: 0 - Max: 59

 

Notes

************************

I used FRAPS for benchmarking as I couldn't fly and keep my eye on the internal FPS counter. I started bench marking on the ground after the FPS stabilised and all the textures had loaded.

 

I ended the test after the training mission had completed, while still in the air.

 

I noticed 2 points where the FPS dropped suddenly and dramatically. The first was when I was instructed to turn to WP3. As the nose pointed to the target area the FPS dropped suddenly for a few seconds - not sure why but it happens every time I play this mission.

 

Second I noticed when I turned for the second pass the same thing happened when the nose crossed the target area.

 

Overall the experience is smooth and flyable. The only problem I think is that in an actual mission I will probably experience severe FPS drops compared to this relatively simple mission with few vehicles.

 

I would appreciate input, ideas and suggestions.

 

Try this:

 

Nvidia Control Panel Settings

************************

Amb. Occlusion - Not supported

AF - Application Controlled

AA Gamma - Off

AA Mode - Application Controlled

AA Setting - Application Controlled

AA Transparency - Off

CUDA - All

Max pre-rendered frames - 3

Multi display - Single display perf.

Power - Adaptable

SLI rendering mode - Custom (see AA setting)

TF Aniostropic opt. - Off

TF Negative LOD bias - Allow

TF Quality - Quality

TF Trilinear opt. - On

Threaded opt. - On

Tripple buffering - On

TF Anisotropic opt - Off

Vertical sync - Force on

 

In Game Settings

***************

Textures - High

Scenes - High

Civ Traffic - High

Water -High

Visib Range - Medium

Heat Blur - Off

Shadows - Low

Resolution - 1680 x 1050

Aspect - 16:10

Monitors - 1

Cockpit Res. - 1024

MSAA - Off

Fullscreen - On

HDR - Off

TSSAA - Off

Clutter/Bushes - 0m

 

 

 

I have a Nvidia GTX 285 and I have discovered DCS A-10C works far much better with the Nvida pannel set to almost factory defaults leaving using "Application controlled".

 

Give it a try this way. :thumbup:

Posted

Furia, thanks for the post. Some of those settings are not recommended. If you read through previous thread thoroughly you'll find that (at the very least) the following settings will yield much better results:

SLI = Single

Max Pre-Rendered Frames = 1

Civ Traffic = low

Water = LOW

Cockpit Res = 256

 

You won't see a big difference in quality after you set these parameters, but it will increase your FPS enormously. Try your current setup and check FPS (CTRL+PAUSE) then make these changes and see what the difference is.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
PC

***********

 

Overall the experience is smooth and flyable. The only problem I think is that in an actual mission I will probably experience severe FPS drops compared to this relatively simple mission with few vehicles.

 

I would appreciate input, ideas and suggestions.

 

 

What he said.. its all smooth until there is an actual mission with some ground objects and stuff going on. Then its all downhill from there.

---

May your takeoffs equal your landings!

Posted

Please try the missions I just created HERE. In my humble opinion they are a masterpiece in modern chaos. They're the same, but one is at night (and looks awesome!) Post your average FPS (CTRL + Pause twice).

 

Mission Overview:

You're sitting on the runway. There are several friendly helos orbiting the runway with manpads, ZSUs, and SAs firing at them. A flight of A10s and AH64s are taking the AAA out. 50 MLRSs from each side are trading punches in front of you. And there's a gunbattle going on to your left. All your FPS are belong to us.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I've spent many hours on tuning my performance. I still have a pair of old 8800GTX 768s. Here are the nVidia settings that took me from 15fps to 40fps:

ALL GLOBAL SETTINGS EXCEPT:

Max PreRenderedFrames = 1 (0 screws things up, 3 is useless)

MultiDisplayMixedGpuAccel = Single Display Performance Mode

SLIRenderingMode = Single GPU

Threaded Optimization = On ( I know the debate.. but trust me, it gives me 5fps)

TripleBuffering = on

VertSync = on

 

I created a mission that has good terrain and graphics to use as a reference HERE. It's very fast loading. You'll see 12 KA50s slowly creep up to your canopy so you can get a feel for low/high load FPS.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
I've spent many hours on tuning my performance. I still have a pair of old 8800GTX 768s. Here are the nVidia settings that took me from 15fps to 40fps:

ALL GLOBAL SETTINGS EXCEPT:

Max PreRenderedFrames = 1 (0 screws things up, 3 is useless)

MultiDisplayMixedGpuAccel = Single Display Performance Mode

SLIRenderingMode = Single GPU

Threaded Optimization = On ( I know the debate.. but trust me, it gives me 5fps)

TripleBuffering = on

VertSync = on

 

I created a mission that has good terrain and graphics to use as a reference HERE. It's very fast loading. You'll see 12 KA50s slowly creep up to your canopy so you can get a feel for low/high load FPS.

will try it tomorrow and report back:thumbup:

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

Posted

So I tried you day mission. I stayed in the default view(cockpit) for some time. All my settings are at MAX with 1920x1080 + 4xAA and it was an average of 5fps. Lots of units in there:music_whistling:

But the thing is.... my GPU's peek loading % was about 30, and my CPU never above 50% on 1 core. The core's loading was very uncoordinated(each core was running up and down like mad, but like I said, never above 50%)

 

 

But as a general benchmark, I thing a track with a define time would be wore suitable than a mission

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...