Tancrede Posted January 28, 2011 Share Posted January 28, 2011 My question is simple: how efficient is the 30 mm gun of the Ka-50 against armored vehicles? In fact, during one mission, I faced T-72 tanks and because I did have anymore any anti-tank missiles, I decided to proceed with my gun. Of course, I did not achieve a lot as I fired from 3 km away but was nearing quiet fast until I was firing over its top and on its side with AP munitions and then with HE. It seems that it did not scratch a bit from this tank, but in real life is what would the effects of 30 mm gun fired over the top at very close range on heavy armored vehicles? Moreover, I have to said that during this same mission, I had some problems to take out BTR-80 ‘s with the gun from 2,5 km away. Link to comment Share on other sites More sharing options...
159th_Viper Posted January 28, 2011 Share Posted January 28, 2011 .....but in real life is what would the effects of 30 mm gun fired over the top at very close range on heavy armored vehicles? Useless. You will never get close enough to begin with and if you do there's a Sabot waiting for you :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Bucic Posted January 28, 2011 Share Posted January 28, 2011 Read this (it's not a joke, it's a valuable resource! *) A-10 Pilots Coloring Book having in mind that A-10's cannon is much more efficient against armor than that of Ka-50. A 10 pages read on A-10 cannon anti-armor efficiency. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Sulman Posted January 29, 2011 Share Posted January 29, 2011 Well, it makes a nice noise. Best left for soft targets and APC's at close range, but bear in mind you'll be trading medium-calibre rounds with most of them at that point. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boberro Posted January 29, 2011 Share Posted January 29, 2011 Wanna tanks? Use missiles. This is why they have been produced for. Gun is nice for soft armored targets, like BTRs, Humvees ect :) I don't have problems to kill them from 3 km :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Grimes Posted January 29, 2011 Share Posted January 29, 2011 Main battle tanks.... its a bad idea. Everything else the gun should be able to destroy eventually. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
GGTharos Posted January 29, 2011 Share Posted January 29, 2011 No, this is worse than a SABOT round Viper :D It's a prox or time fuzed MPAT round ... and it works on tanks, too! Useless. You will never get close enough to begin with and if you do there's a Sabot waiting for you :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Tancrede Posted January 29, 2011 Author Share Posted January 29, 2011 Useless. You will never get close enough to begin with and if you do there's a Sabot waiting for you :D As we know the top of the tank is "softer" than the rest. Would you at very close range make some damage? In the mission, I was talking first, I overflies the T-72 while fire HE munitions. Any chances to disable the beast? Link to comment Share on other sites More sharing options...
GGTharos Posted January 29, 2011 Share Posted January 29, 2011 If you were using AP, penetrating the rear might be a possibility. With HE, not as likely. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Bucic Posted January 29, 2011 Share Posted January 29, 2011 (edited) If you were using AP, penetrating the rear might be a possibility. With HE, not as likely. In DCS BS it's possible to defeat top armor and rear armor of a T-72 from less than 1000 m, I think. Rear armor being easier to defeat. It doesn't change a (edit: the) fact that using cannon against MBT is silly both in reality and in DCS :) Edited January 29, 2011 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Tancrede Posted January 29, 2011 Author Share Posted January 29, 2011 In DCS BS it's possible to defeat top armor and rear armor of a T-72 from less than 1000 m, I think. Rear armor being easier to defeat. It doesn't change a (edit: the) fact that using cannon against MBT is silly both in reality and in DCS :) Except if it is the last enemy tank left of the mission (with also no enemy AAA left), and you and your partner don't have any missile left. Link to comment Share on other sites More sharing options...
Bucic Posted January 29, 2011 Share Posted January 29, 2011 (edited) Except if it is the last enemy tank left of the mission (with also no enemy AAA left), and you and your partner don't have any missile left. You've been given the info. It's your call :) Edited January 29, 2011 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Hunt3r.j2 Posted January 30, 2011 Share Posted January 30, 2011 No, this is worse than a SABOT round Viper :D It's a prox or time fuzed MPAT round ... and it works on tanks, too! Erm, MPAT doesn't have the penetration to take out tanks... Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 30, 2011 Share Posted January 30, 2011 Erm, MPAT doesn't have the penetration to take out tanks... Its the M830. Its designed to work on tanks and lots of other things, but does not specialise in tanks... such as the M829 does. ;) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tancrede Posted January 30, 2011 Author Share Posted January 30, 2011 Thanks for all your replies, but I still did not get any clear answers about the use of Ka-50 30 mm gun against armored vehicles, beside that it would be dangerous (what I share with you). Some told me that the gun would be useless and some told that on the top or on the engine box, AP munitions would be quite damaging. Can someone tell me how armored characteristics are model in BS? Link to comment Share on other sites More sharing options...
bogusheadbox Posted January 30, 2011 Share Posted January 30, 2011 (edited) I think DCS modells the different armour characteristics from different profiles. More (points) afforded to front armour and less (points) afforded to side and top armour. I am pretty sure i read a thread (on rockets) that armour is calculated on a points system therefore enabling splash damage to be taken into consideration. (don't qoute me on it) Edited January 30, 2011 by bogusheadbox I like chicken Link to comment Share on other sites More sharing options...
sobek Posted January 30, 2011 Share Posted January 30, 2011 Additionally, IIRC, hits take an effect on the unit's ability to aim and on something like the crews 'morale'. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
bogusheadbox Posted January 30, 2011 Share Posted January 30, 2011 Now i didn't know that. Link to comment Share on other sites More sharing options...
Bucic Posted January 30, 2011 Share Posted January 30, 2011 (edited) Some told me that the gun would be useless and some told that on the top or on the engine box, AP munitions would be quite damaging. That. I've tested it. If you don't believe it why don't you test it yourself. Just put a bunch of friendly T-72 on one end of your runway - each heading different direction. Swich to low rate of fire, AP ammo and get on it! :) I think DCS modells the different armour characteristics from different profiles. More (points) afforded to front armour and less (points) afforded to side and top armour. It has been stated quite a few times by ED testers and observed during gameplay. I don't recall any mention of impact angle though. It's been said that the ricochet demo presents this feature apart from the ricochet modeling itslef. Notice the different veh. headings and when they go off. Additionally, IIRC, hits take an effect on the unit's ability to aim and on something like the crews 'morale'. Has this been observed ever? :) Edited January 30, 2011 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
159th_Viper Posted January 30, 2011 Share Posted January 30, 2011 Has this been observed ever? :) It's in the Code - Fact! :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Tancrede Posted January 30, 2011 Author Share Posted January 30, 2011 That. I've tested it. If you don't believe it why don't you test it yourself. Just put a bunch of friendly T-72 on one end of your runway - each heading different direction. Swich to low rate of fire, AP ammo and get on it! :) I will give a try.:thumbup: Link to comment Share on other sites More sharing options...
Bucic Posted January 30, 2011 Share Posted January 30, 2011 (edited) It's in the Code - Fact! :) Not convinced :sly: Can you share any more details except "vehicle crew aiming skills decrease when under fire"? Edited January 30, 2011 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
sobek Posted January 30, 2011 Share Posted January 30, 2011 Can you share any more details except "vehicle aiming skills decrease when under fire"? Do a search, i'm quite convinced that this has been discussed in the forum publicly. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Bucic Posted January 30, 2011 Share Posted January 30, 2011 Do a search, i'm quite convinced that this has been discussed in the forum publicly. Ah, OK, thanks. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Monsteri Posted January 30, 2011 Share Posted January 30, 2011 I did destroy an Abrahams with my 30mm cannon on one mission. Altought I already did hit it with one missile it did not brake so since it was the only target left and I had no more missiles I tought I'd try with Cannon AP rounds. I had to but all my rounds to its backside and just when I was about to use HE rounds too it exploded. Link to comment Share on other sites More sharing options...
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