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Su-33


combatace

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Hi Combatace, thanks a lot for converting this wonderful model to FC3.I have a little issue with the skin, hopefully it's a small fix.

 

The issue I'm having is with skin KillermachineSu-33_gearsystem.dds.

 

When I create my own description for the skin and I call "KillermachineSu-33_gearsystem.dds" to "159thSu-33_gearsystem" it does not show up on the plane. Here is a pic. The outer pylons are still blue.

 

159th_Su-33-2v.jpg

 

 

And here are the contents of the discription file

 

livery = {

 

{"KillermachineSu-33_main001",0,"159thSu-33_Main01",false};

{"KillermachineSu-33_main001",1,"KillermachineSu-33_Main01-bump",true};

{"KillermachineSu-33_main0002",0,"159thSu-33-main02",false};

{"KillermachineSu-33_main0002",1,"KillermachineSu-33-main02-bump",true};

{"KillermachineSu-33_Wings01",0,"159thSu-33wings",false};

{"KillermachineSu-33_Wings01",1,"KillermachineSu-33wings-bump",true};

{"KillermachineSu-33_damagemodel",0,"159thSu-33-damagemodel",false};

{"Killermachine_Su-33_pilot",0,"159th_su-33_pilot",false};

{"KillermachineSu-33_gearsystem",0,"159thSu-33_gearsystem",false};

{"KillermachineSu-33_canopybrownglasss",0,"Killermachine_canopy",true};

 

 

 

}

name = "159th GAR FW"

id = 1

countries = {

"RUS",

}

 

 

However if I rename "159thSu-33_gearsystem" to "KillermachineSu-33_gearsystem.dds" and put it in temptextures I have no more issues.

 

su-33-159th.jpg

 

It seems that the model does not want to read the description file for that particular skin.

{"KillermachineSu-33_gearsystem",0,"159thSu-33_gearsystem",false};


Edited by speckfire

Speed is life !!!

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double check material names.

 

also remove anything from temp textures as they will only cause issues. placing BMPs/DDSs there bypasses material names and searches for specific texture file names.

 

it also doesnt have to be that line, the line before it or the line after it or any other line can cause the engine to throw away if it's missing a character.

 

you also have a space in the "true" part of the canopy line.

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It will read the material because it has to create it in the sim, if its false it won't read the filename in that line and read the default file.

 

FALSE = Stored inside this directory/Zip

TRUE = Stored outside this Directory/Zip.

 

 

If the file is in the same folder/zip, then it should be FALSE.

 

if the file is stored in a different folder it should be TRUE

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Could the issue be at the 3d model level where you define which texture goes where?

I'll do more test and might move the line of the SU-33 in the graphics.cfg file

 

You only define the Material name, Material Layers (Diffuse, Bump, Spec, etc), Layer Values, and Layer textures.

You dont define paths.

 

temptextures folder is mounted at a filename level, it only loads the original filenames for the material.

 

if you're putting in your skin folder and only that texture doesnt load then its a naming issue in the description lua.

 

either you have the material name wrong or your file name.

 

I dont have the SU33 installled or i'd take a look at it all,

 

but try adjusting the material name

 

ie:

{"Killermachine_Su-33_gearsystem",0,"159th_Su-33_gearsystem",false};

 

 

the Material Name is the Name of the material in max, it doesnt have to match the original file name (common misconception).

 

as for one of the modules im working on has a material name of "Wings" and a bmp name of test_bed_wings.bmp


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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FALSE = Stored inside this directory/Zip

TRUE = Stored outside this Directory/Zip.

 

 

If the file is in the same folder/zip, then it should be FALSE.

 

if the file is stored in a different folder it should be TRUE

 

so if I put true to all my textures then too they should show right?

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that value, basically is for external scan.

 

if your files are located in a folder or zip file outside of the one that the description.lua is in, then you set true, so the game scans for the files in other mounted vfs_texture folders.

 

if your files are all located in the same zip/folder as the description.lua, then you set false so it doesnt look for it outside of the folder/zip.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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if your files are all located in the same zip/folder as the description.lua, then you set false so it doesnt look for it outside of the folder/zip.

 

Exactly that's the problem. It does not want to read the line no matter what I called the texture.

 

{"KillermachineSu-33_gearsystem",0,"159thSu-33_gearsystem",false};

 

 

All the rest of the textures are fine. I must be doing something right if I got 5 out of 6 textures.

Speed is life !!!

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is this availible to the public?, only way i can look into it is if i can load it up and look at the files.

 

The game will load whatever texture you link,

 

however if the MaterialName is wrong, you wont see it, because the text is being mapped to an incorrect material.

 

 

So "KillermachineSu-33_gearsystem" is prolly NOT the material name.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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so:

{"killermachine_gearsys",0,"159thSu-33_gearsystem",false};

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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