RichardG Posted March 13, 2011 Share Posted March 13, 2011 (edited) Why are the trees hot? A tank/truck/infantry in the woods would stick out like a sore thumb with a thermal imager, but in game the trees seem to be as hot as a target heat source (if WHOT, they are white, if BHOT, they are black) When the opposite should be true (in WHOT, trees should be black, in BHOT trees should be white). As is, it pretty much eliminates the true IR spotting capability, other than its ability to see in the dark. It looks to me like a photographic negative image, and not a true IR image at all. I suspect because of lazy coding? I don't know, just thinking out loud. I use a thermal imager at work. Here is vid of someone in the woods with WHOT. Notice the trees aren't hot. This isn't what one sees in the game. Theres plenty others to see on the net. Edited March 13, 2011 by RichardG 1 Link to comment Share on other sites More sharing options...
luza Posted March 13, 2011 Share Posted March 13, 2011 IR signature isn't always directly linked to heat god damnit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MadTommy Posted March 13, 2011 Share Posted March 13, 2011 (edited) If the FLIR in game is true to real life.. then real life FLIR sucks.. :P Trees on fire, rivers of lava..some fields hot some not.. wacky stuff these FLIRS... (the fact that you called ED lazy and referenced youtube.. I hope you are warning flame proof clothing, two things that always go down badly here. ;)) Edited March 13, 2011 by MadTommy i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Haukka81 Posted March 13, 2011 Share Posted March 13, 2011 It's just wip. -haukka81 1 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Conure Posted March 13, 2011 Share Posted March 13, 2011 It's just wip. -haukka81 Love your quote :D Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10. Link to comment Share on other sites More sharing options...
Seanner Posted March 13, 2011 Share Posted March 13, 2011 (edited) In light of this new video I retract my post! Edited March 13, 2011 by Seanner Link to comment Share on other sites More sharing options...
Peyoteros Posted March 13, 2011 Share Posted March 13, 2011 (edited) Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 Edited March 13, 2011 by Peyoteros 2 "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞ Link to comment Share on other sites More sharing options...
MadTommy Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. As you can see not that much diferent from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 Thanks i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4 Link to comment Share on other sites More sharing options...
Eddie Posted March 13, 2011 Share Posted March 13, 2011 I use a thermal imager at work. Here is vid of someone in the woods with WHOT. Notice the trees aren't hot. This isn't what one sees in the game. Theres plenty others to see on the net. I'm sure you do, but that thermal camera you use is nothing like the IR camera in the LITENING II/III/G4, Sniper XR or any other targeting pod. Using hardware commercially available to civilian companies/individuals is not a good measure of the accuracy of the systems in the sim. Having seen pod imagery from LITENING (albeit III rather than II) and Sniper XR, I'd say it's pretty damn close. Not perfect by any means, but close enough. EDIT: as proven by Peyoteros' video. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Mugenjin Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 Admit it that's footage from the next DCS module :megalol: Link to comment Share on other sites More sharing options...
Eight Ball Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. http://img153.imageshack.us/img153/6568/hhn.mp4 Woh, impressive footage you got there. Sometimes the use of bombs seems a bit disproportionned 1:08 = Huge bomb (GBU10 ?) on a small house And at 1:32 = A bomb for a single man :huh: Is there any explication why ? Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
MrYenko Posted March 13, 2011 Share Posted March 13, 2011 Admit it that's footage from the next DCS module :megalol: They're gonna get me for ANOTHER $60? :joystick: Link to comment Share on other sites More sharing options...
S77th-konkussion Posted March 13, 2011 Share Posted March 13, 2011 There seemed to be some color in that WHOT display.. near the end of the clip.. Green treetops or vegetation... That a Sniper TGP? I would have to say that WHOT in DCS seems a slightly whitewashed more often than not.. but yes it is close. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted March 13, 2011 Share Posted March 13, 2011 Woh, impressive footage you got there. Sometimes the use of bombs seems a bit disproportionned 1:08 = Huge bomb (GBU10 ?) on a small house And at 1:32 = A bomb for a single man :huh: Is there any explication why ? That's only a 500lb (GBU-12/38). :D A 2000lb bomb is much, much bigger. If it's the best weapon for the target, then that's what you use. Proportionality doesn't come into the equation. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
SimFreak Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 WOW! That's one awesome video. Thanks! Link to comment Share on other sites More sharing options...
Eddie Posted March 13, 2011 Share Posted March 13, 2011 There seemed to be some color in that WHOT display.. near the end of the clip.. Green treetops or vegetation... That a Sniper TGP? I would have to say that WHOT in DCS seems a slightly whitewashed more often than not.. but yes it is close. Try adjusting your GAIN and LEVEL settings. ;) Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
RichardG Posted March 13, 2011 Author Share Posted March 13, 2011 (edited) Your video proves my point. Theres a quick shot of a man standing under a tree. The man is jet black (its in BHOT), the tree is light grey, hes very easy to see. In game, the trees and the targets are the same damn color. Gain and level adjusts the whole image brightness, I've done that, not really what I'm talking about. Its the image polarity thats screwed up. But not the whole image, just the vegetation I think. Edited March 13, 2011 by RichardG Link to comment Share on other sites More sharing options...
Peyoteros Posted March 13, 2011 Share Posted March 13, 2011 (edited) http://www.lockheedmartin.com/products/Sniper/SniperVideo1.html use triangle at the top to skip to the next video. There seemed to be some color in that WHOT display.. near the end of the clip.. Green treetops or vegetation... That a Sniper TGP? I would have to say that WHOT in DCS seems a slightly whitewashed more often than not.. but yes it is close. Edited March 13, 2011 by Peyoteros "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞ Link to comment Share on other sites More sharing options...
Peyoteros Posted March 13, 2011 Share Posted March 13, 2011 (edited) It also depends on the distance to the target... Your video proves my point. Theres a quick shot of a man standing under a tree. The man is jet black (its in BHOT), the tree is light grey, hes very easy to see. In game, the trees and the targets are the same damn color. Gain and level adjusts the whole image brightness, I've done that, not really what I'm talking about. Its the image polarity thats screwed up. But not the whole image, just the vegetation I think. Edited March 13, 2011 by Peyoteros "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞ Link to comment Share on other sites More sharing options...
Moa Posted March 13, 2011 Share Posted March 13, 2011 I'd guess they'd also use the best option of the ordinance they were carrying at the time (eg. if they were on station for hours waiting for calls they would probably have a general-purpose CAS payload, and a bomb might have been the best option out of what they were hauling at the time). 1 Link to comment Share on other sites More sharing options...
Prophet Posted March 13, 2011 Share Posted March 13, 2011 IR signature isn't always directly linked to heat god damnit Actually it is. Heat = IR. :thumbup: Regardless, not sure what some of you expect. Modeling an accurate FLIR system would be pretty difficult. I think they are just using a separate texture set. IRL it depends on the system and level of technology. When I used the thermal site on the TOW system, it was at times very difficult to spot a vehicle in the trees. Trees can hold a lot of heat. 1 Link to comment Share on other sites More sharing options...
Apples Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 Thanks for sharing that video is Sweet. If only we had explosions like that omg. [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!! Link to comment Share on other sites More sharing options...
Le0kong Posted March 13, 2011 Share Posted March 13, 2011 For me FLIR just need some fine-tunning. At 1:30 on that video you can see the trees, but only the trees outline, there's no 'texture' in them. On DCS the trees texture is very visible and sharp, it could look more like in the video by simply being blurred or of lower resolution. Another thing is making all trees of the same light levels, on this screenshot some are white others black. 2 AMD Athlon II X2 240 2.8@3360 MHz | MB Asus M4A78-EM | 4GB DDR2-800 Kingston | XFX HD 5770 @850-900/1200-1300 | 500G Samsung HD502HI | Case CM 335 | CM-EPP 460W | Windows 7 Ultimate (64bit) | Saitek X65F | Freetrack(Wii Remote) | LG 23' W2353V Link to comment Share on other sites More sharing options...
Eight Ball Posted March 13, 2011 Share Posted March 13, 2011 If it's the best weapon for the target, then that's what you use. Proportionality doesn't come into the equation. I'll keep that in mind next time I'm wasting my time with my GAU8 on some damn grunt. GBU/JDAM all the way :D Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Garfieldo Posted March 13, 2011 Share Posted March 13, 2011 Before it escalates, here is a real life TGP Litening II images. As you can see not that much different from what you have in the sim. :huh: http://img153.imageshack.us/img153/6568/hhn.mp4 Looks like the TGP is very often used in "Both" mode to lase/point. I got used to using both types in multiplayer to enhance everybody's SA, nice to know it's done in the real world, too. Link to comment Share on other sites More sharing options...
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