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Posted

hello

 

some idea :

 

- capacity to change the payload without exiting the plane (for players and serveur )

 

- remove all refuses on a airport after a long time

 

- improve ia capacities : they can take off from the runway after an airport bombing, they must take off again after refuelling or rearming...

 

- support win64 ( don't write about it on this post but in the dedicated post )

 

- capacity to change waypoint when we are flying

 

 

i will post some others idea in a few time

 

tell me if such improvements are possible, thanks

 

ps : sorry for the mistakes

 

http://www.3rd-wing.com

Posted

Changing payload on Airport will be an interesting thing, so the player can fly more tasks and not only one.

I think, payload-change should only work if the plane is on apron and engines off. I dont know if this possible.

AWACS-Support for ground-targets can be a second interesting thing. I dont know if this works in reallife and in which way, but i think something like that exist in RL.

Enhanced sounds like the zzzspace-soundpacks should be implemented ( i made this for fc by hand) cause they sound really great and realistic.

And everytime again i hope, that the F15 gets some upgrades (afm, model, maybe an strike-eagle)

Posted

If it would be feasable I also like the idea of being able to load a different weapons loadout on the apron. Our squad flies some quite complex missions at times, and this would certainly open up new possibilities for us.

Posted

Yeah - I agree (posted something about this a long timer ago...).

Maybe turn off the engine then get a drop down menu (as for coms) & pick from the loadouts available (which would allow server side control also)

Also - while we're revisiting the 1.? thing ( I know we won't get it for 1.2 but...) what about a civillian coalition that you can assign countries to & lose points online or fail missions for killing ? (even just to hide opponents amongst.)

Cheers.

Posted

I'd love all that plus a proper living airbase. Jeeps and trucks driving around, choppers flying overhead. Have an airbase weapon stockpile that goes down over time.

Posted

Cobra, perhaps not quite what you meant, but one way you can get the "living" airfield effect is build a basic mission with flights into and out of the airbase, trucks moving around etc, then use that template to build your other missions onto. It's a great idea, the only thing is it might be a bit taxing on some systems.

 

The weapons stockpile idea is also excellent...especially if built into a dynamic campaign at some stage in a future release (eg if the enemy cuts your lines of supply etc the stockpile decreases rapidly and so on).

Posted

-Drop down menu with different payloads when engines turned off, and maybe parked at hangar too = excellent idea.

-"Dynamic" weapons stockpile = excellent idea too.

-Possibility to add destroyed items (vehicules/buildings/whateva) to mission, as discussed here:http://forum.lockon.ru/showthread.php?p=86850#post86850 = priceless (rotf)

 

Regards,

=ACU=Tech

TECH Systemes

Computer 1 Computer 2

 

[sIGPIC][/sIGPIC]

Posted

Reamrmament on the ramp should become A SERVER OPTION.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

The re-arm with a different load out on the ramp is a good idea but would need to be controlled, making it a server option is a good method. A bit more planning for mission builders with that one! It would open up some good possibilities, ie a Su-25T is armed for a SEAD task, flies his mission and returns to the ramp, shuts down and then selects the pre-defined CAS load out.

 

On this subject I would like to see a 'time delay' required for the reload rather than the instantaneous appearance of the weapons on the aircraft. Turning around a modern fighting aircraft is no small job after all. LO:FC isn't reality after all so I'm not saying you should be on the ground for 40 mins! But a minute or two to simulate the loading.

 

A stockpile of weapons that decreases as they are expended would force pilots to consider weapons employment very carefully, which I think to be a good thing. If you have a limited supply of AIM 120's are you going to pop 6 at one target? After all, once those have gone your down to AIM-7's in your stockpile. Didn't Longbow 2 have this system? I seem to remember having to consider which missions deserved HELLFIRE-K's and which could get away with HELLFIRE-L's as the K's were always in short supply!

 

A logistical SitRep informing you of when your next resupply is and what it will consist of would aid you in planning weapons allocation.

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Posted

I think a random quick start mission would be good, it wouldnt create a random mission, just pick one from a folder.

 

For example have a \missions\quick start\su-25t folder, then the program would pick a mission in that folder.

 

It would give a bit more variety in the quick start mission, instead of it being the same mission all the time.

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Posted

What about either a static object that can be placed near/on a road or a vehicle that can rendevous with a plane to refuel/re-arm and allow the use of roads as unprepared landing strips for those planes that can land & take off from them (or just any of them you're prepared to land on a road). The Su25 & Su25T (A10?) are designed to opperate from unimproved roads at a forward site.

It might be a bit tricky persuading those AI planes to follow you down onto a short stretch of straight road in the bottom of a valley, but it could make for some immersive & interesting single plane or multiplayer missions (when combined with the engines off, drop down selectable menu for weapons loadouts).

I'm not sure you need the stockpile though. If there's a 2 - 3 minute wait while you get re-loaded, that's probably going to be enough tho stop people firing everything off at the first target they see anyway.

 

Just had a look & this is what I posted in April:

 

"I've made a few missions up for myself where I have a number of radar targets to take out as well as some armour and buildings. I made up a loadout of laser guided, anti-radar & unguided missiles, but to do the missions I have to land two or three times to reload while I've still got half the pylons full. I'm pretty sure there's no way to do this at present, but I think it would be a good thing to be able to land at a friendly field & change the loadout mid mission - stop the engines, open the canopy & call a dialogue box with the available loadouts for this type of mission, startup & go. Presumably A10 & SU25/25T 's operating from forward airfields can do this as battlefield conditions change."

Cheers.

Posted
What about either a static object that can be placed near/on a road or a vehicle that can rendevous with a plane to refuel/re-arm and allow the use of roads as unprepared landing strips for those planes that can land & take off from them (or just any of them you're prepared to land on a road). The Su25 & Su25T (A10?) are designed to opperate from unimproved roads at a forward site.

It might be a bit tricky persuading those AI planes to follow you down onto a short stretch of straight road in the bottom of a valley, but it could make for some immersive & interesting single plane or multiplayer missions (when combined with the engines off, drop down selectable menu for weapons loadouts).

I'm not sure you need the stockpile though. If there's a 2 - 3 minute wait while you get re-loaded, that's probably going to be enough tho stop people firing everything off at the first target they see anyway.

 

Just had a look & this is what I posted in April:

 

"I've made a few missions up for myself where I have a number of radar targets to take out as well as some armour and buildings. I made up a loadout of laser guided, anti-radar & unguided missiles, but to do the missions I have to land two or three times to reload while I've still got half the pylons full. I'm pretty sure there's no way to do this at present, but I think it would be a good thing to be able to land at a friendly field & change the loadout mid mission - stop the engines, open the canopy & call a dialogue box with the available loadouts for this type of mission, startup & go. Presumably A10 & SU25/25T 's operating from forward airfields can do this as battlefield conditions change."

 

You mean FARPs?

 

Forward Arming and Refuelling site, IIRC.

 

It's been mooted for the Ka50 in v1.2 - think it's a good idea.

Posted

Although a vehicle would be a nice way to do the FARP (what's the "P" for ? Position?), when I think about it a structure would be better in that structures stay damaged from one mission in a campaign to the next, so if it were a stucture you could destroy it in one mission & deny that forward base to the other side in the next part of the campaign (or conversely the enemy could deny you it if they could destroy it & you could have it if you could defend it - assuming it wasn't made a necessary goal for moving paast that mission).

That said - I'm not sure how completely the destroyed structures are destroyed in the carry over between parts of a campaign. I was testing this & set up a TV mast as a target in both the first & second part of a campign then destroyed it in the first part & went back to look in the second. At a distance it looked destroyed, but it still showed as a target & the mission didn't show as a success unless I blew it up again, & from certain (narrow) angles I could see a second tower rising up out of the wreckage of the first, so maybe a destroyed FARPS site would LOOK destroyed next part of the campaign, but still function ??? I'm sure ED could sort it out anyway...

Cheers.

  • 1 month later...
Posted

-ability to read mission briefing while in the game

-ability to give different planes different briefings

-and events (but ED has probably heard about this since 1.0)

Posted
-ability to read mission briefing while in the game

-

 

Could do it like in Falcon4 and have a pilots knee board with such information.

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Posted

Changing loads whilst in the pit mght be difficult but exiting the cockpit without gaining a loss if your stationary on the apron wouldnt be too hard.

Posted
Changing loads whilst in the pit mght be difficult but exiting the cockpit without gaining a loss if your stationary on the apron wouldnt be too hard.

 

Yea that sucks when you change planes or loadouts you get a loss, that would be nice if they could fix this.

Posted

I think that it'll be a different story if lockons successor has a dynamic campaign since the loadouts would be fixed once you commit to a mission in a package. The only time you would change your loadout is if you're assigned to a new package for a different task in a campaign. It takes away realism if you change your loadouts in the middle of a mission.

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Posted

Surely it would be more important with a dynamic campaign - it being less predictable the roles you'll have to undertake. IRL as the situation changes what you need as a weapon changes - If you land at a "FARP" (is that what BGP called it?) or an airbase in real life, you can load what's available - you aren't confined to what you were carrying before. Server side or mission/campaign defined options for changed loadouts should be available while on the ground even in a dynamic campaign ...

Cheers.

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