Severum Posted April 27, 2011 Posted April 27, 2011 I was kinda sitting there the other day thinking of a few things to increase realism in the game play... I do not own DCS A-10 so I don't know if these were added. 1. Give trees collision models, kinda stupid you can just fly though them and nothing happens. 2. Make the trees destroyable, If there's a tank chilling in the brush and you drop a Mk-84 on him, that whole area should be completely leveled. 3. When hitting buildings with light weapons, such as guns, rocket pods, etc, I think they should add effects that have part of the buildings come off before the whole thing falls down. 4. Realistic damage models for all aircraft, kinda bugs me when I can shred one plane and 59875 parts fall off and with another only 2 or 3.. 5. I agree with the whole bird strike thing, they should make modeled birds for in game. 6. Have ground vehicles drive to your plane when you land to rearm/refuel/repair. That would be kind of neat. 1 Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Severum Posted May 2, 2011 Author Posted May 2, 2011 113 views, no replies? Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Silver_Dragon Posted May 2, 2011 Posted May 2, 2011 +1 :thumbup: For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
delta9856 Posted May 3, 2011 Posted May 3, 2011 (edited) +1. I like the idea of colliding with trees and being able to destroy them and the refuelling vehicles. Edited May 3, 2011 by delta9856 Oli 'Scarecrow' Lusk Windows 7 Ultimate 64-bit Intel Core i7 3930K @ 4.20Ghz ASUS Rampage IV Extreme Motherboard 16GB DDR3 RAM EVGA Geforce GTX 680 4GB
Spitfire2170 Posted May 3, 2011 Posted May 3, 2011 Out of all of those, the only one I care about being implemented would be the refuel/rearm vehicles. That would make it sooooo much better. The tree issue isnt a problem with me, didn't even notice until I saw it on the forum. And the building thing would be cool too, but would require alot more processing power imo. [sIGPIC][/sIGPIC] ---------------------------------------------------------------------- Intel DZ77GA70K Extreme Board | Intel Core i5-3570K Ivy Bridge 4.6GHz | EVGA GeForce GTX670 FTW Edition | Corsair Hydro Series H60 Corsair Enthusiast Series 750W | Corsair Vengeance 8GB 1600 | Corsair Obsidian Series 550D | Triple Acer 27" 2ms 5760x1080 Thrustmaster HOTAS Warthog | Cyborg M.M.O.7 | Razor BlackWidow Ultimate | TrackIR 4
Snoopy Posted May 3, 2011 Posted May 3, 2011 I was kinda sitting there the other day thinking of a few things to increase realism in the game play... I do not own DCS A-10 so I don't know if these were added. 1. Give trees collision models, kinda stupid you can just fly though them and nothing happens. 2. Make the trees destroyable, If there's a tank chilling in the brush and you drop a Mk-84 on him, that whole area should be completely leveled. 3. When hitting buildings with light weapons, such as guns, rocket pods, etc, I think they should add effects that have part of the buildings come off before the whole thing falls down. 4. Realistic damage models for all aircraft, kinda bugs me when I can shred one plane and 59875 parts fall off and with another only 2 or 3.. 5. I agree with the whole bird strike thing, they should make modeled birds for in game. 6. Have ground vehicles drive to your plane when you land to rearm/refuel/repair. That would be kind of neat. What I've done in missions I've built is set up Hot Pits with trucks already there....not the same as what your asking but my workaround... Nice suggestions! v303d Fighter Group Discord | Virtual 303d Fighter Group Website
104th_Crunch Posted May 4, 2011 Posted May 4, 2011 Tree collision was talked to death when Ka-50 was released, and the Ka-50 needs trees even more than A-10C. It is for something that is needed and something that ED is aware of.
Severum Posted May 10, 2011 Author Posted May 10, 2011 just a few more I thought of 7. If your plane collides with debris from another aircraft it should cause damage to yours. 8. If you are exposed to smoke to long it should effect engine performance. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Jona33 Posted May 10, 2011 Posted May 10, 2011 Another couple of good points there. +1 Always remember. I don't have a clue what I'm doing
Santini Posted May 19, 2011 Posted May 19, 2011 I agree with all the above except the whole "bird strike" thing. To have it happen once would be interesting, but after that its just another way to destroy an aircraft. I have enough to worry about from small arms, shoulder-fired missiles, Sams, air to air missiles and more importantly my own incompetence. Having my multi-million dollar aircraft downed by "Daffy Duck" sucked into my intake 1/2 mile from the target area would drive me effing insane, or rotor strikes on a Berkut eagle, Jesus life is difficult enough, if you're going to program in random death and destruction, why not add wire-strikes, lightning strikes, heart attacks while in high G turns, the list is endless. Unless some nation straps a Sparrow on a pigeon and trains it to dogfight, I say just make the birds eye-candy. [sIGPIC][/sIGPIC] "Everyone has a plan until they get punched in the face." Mike Tyson The entire content of The Five Rings, The Art of War, and On War condensed into a single statement uttered by a moron.
jib Posted May 23, 2011 Posted May 23, 2011 I believe that bird strikes are modelled (but not visually) at least they are in Flaming cliffs 2, I cant check atm because im at work. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Cali Posted May 23, 2011 Posted May 23, 2011 Tree collision was talked to death when Ka-50 was released, and the Ka-50 needs trees even more than A-10C. It is for something that is needed and something that ED is aware of. I remember that, didn't they say the frame hit would be to bad? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Severum Posted June 30, 2011 Author Posted June 30, 2011 I know this is a bump but.. anyway 1. If you collide with dropped weapons(AA missiles/Fuel tanks) They should do damage to your aircraft 2. When weapons/fuel tanks are dropped, instead of just going through the ground, either explode or make a dust cloud. 3. Make a 3D mission builder. (ive seen this brought up before) Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Cali Posted June 30, 2011 Posted June 30, 2011 I know this is a bump but.. anyway 1. If you collide with dropped weapons(AA missiles/Fuel tanks) They should do damage to your aircraft) That would be nice to have that, but I think I have seen someone get killed by there own bomb before. This was a long time ago, back in FC1 I think. 2. When weapons/fuel tanks are dropped, instead of just going through the ground, either explode or make a dust cloud.) Once again, this woul be nice. I have tried to drop my tanks on someone before. You would have to get very lucky to hit them. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
98abaile Posted June 30, 2011 Posted June 30, 2011 I remember that, didn't they say the frame hit would be to bad? Would it really kill the frame rate to just put a big primitive collision box around copse of trees?
sobek Posted June 30, 2011 Posted June 30, 2011 Would it really kill the frame rate to just put a big primitive collision box around copse of trees? No, But this is unsatisfactory for other reasons, e.g. problems with ground AI. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
EtherealN Posted June 30, 2011 Posted June 30, 2011 (edited) Would it really kill the frame rate to just put a big primitive collision box around copse of trees? "Big Primitive Collision Box" is way too imprecise. Hide behind them and have your rotors disintegrate on an invisible object and you'll see how happy you are with it. ;) Another issue is trees that aren't part of a forest. How will the player know if this is a huge thing he can hide behind or not? And with a primitive collision box he'll be able to see but not get shot... Basically, it's a problem that causes a tonne of smaller problems, so right now it's better to leave it be until the terrain engine can be overhauled or a good tweak is found to accomodate for all those smaller problems. Edited June 30, 2011 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Severum Posted June 30, 2011 Author Posted June 30, 2011 Once again, this woul be nice. I have tried to drop my tanks on someone before. You would have to get very lucky to hit them. Cali I was playing with you on the 104th the other night. Me and a few friends tried that with the fuel tanks, it went right through his canopy. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
EtherealN Posted June 30, 2011 Posted June 30, 2011 Well, the question on fuel tanks is: is it worth it? I don't know exactly how the code works, but I suspect that enabling this would require that fuel tanks essentially operate (code-wise) as a weapon, at all times, and on jettison be treated like a bomb - but a bomb with a variable yield which is something I'm not sure the engine supports. This would add computation overhead. Maybe not by much, but there's a lot of things that "wouldn't add by much" but that would add up to an unplayable game. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Cali Posted July 1, 2011 Posted July 1, 2011 Cali I was playing with you on the 104th the other night. Me and a few friends tried that with the fuel tanks, it went right through his canopy. That's pretty good if you got the tank to actually hit his jet. I have tried a few times and don't think I have came close. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Haggart Posted July 1, 2011 Posted July 1, 2011 Oh, I've been hit by my own bomb also in FC2 - dived to hard after a fast release. I'm sure I've the track somewhere saved... There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Shinigami Posted July 1, 2011 Posted July 1, 2011 Well it seem a nice idea pals lest pray for the next module they do it cause is some cane cool to friking kill you with my drop tank :D La guerra, asi como es madrastra de los cobardes, es madre de los valientes. Cervantes. [sIGPIC][/sIGPIC]
EtherealN Posted July 2, 2011 Posted July 2, 2011 My best kill ever was in one of the old Air Warrior games (I think it was Airwarrior anyway, sooooo long ago). Shot down a B-17 through dropping a torpedo on it. :D [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
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