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Posted

My CH throttle has no detent and when starting up the a/c sometimes creeps forward even with the throttle at zero. This makes the rest of the startup and alignment process very aggravating, as I need both hands for all the switches and there is no way to hold the a/c still without constant pressure on the wheelbrakes.

 

I can't remember, wasn't there some discussion of chocks/handbrake in the upcoming patch?

Posted

Havent seen it promised for any patch. Just on the wish list

 

http://forums.eagle.ru/showthread.php?t=69462&page=1

 

http://forums.eagle.ru/showthread.php?t=71515

 

It certainly would be useful. I have pedals, even that is annoying, let along having to use keyboard....

 

I think some people use active pause?

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Posted

@Bahger - one thing you can try doing to stop this is to recalibrate your CH throttle using CH Manager (in direct mode). When calibrating, when CH Manager asks you to move the throttle all the way back, don't. Instead, move it to within 1cm or so of that point. This way, in sim, your throttles will be well and truly off when your real throttle is all the way back.

 

If you haven't already tried this you can use RCtrl+Enter to show you what inputs the sim is seeing. The first time I used this I found that my brakes were always a little bit applied!

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Posted

Thanks latearrival but the problem is that the CH throttle reads zero when full FORWARD. It has almost always worked for me -- i.e. I get no throttle input therefore no forward movement on startup -- except in one friggin' mission.

Posted

Interesting. Which mission? I'd like to try later and see if I roll too.

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Posted
Some ppl just pull emer brake :D

 

Which does exactly nothing if you don't engage the toe-brakes (well not exactly nothing, but in effect) ;)

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Posted
Some ppl just pull emer brake :D

 

If I remember correctly all that does is transfer the brakes from using the Left Hydraulic system to the Right ( or was it the other way round? ) in case you loose one.

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Posted (edited)
My CH throttle has no detent and when starting up the a/c sometimes creeps forward even with the throttle at zero. This makes the rest of the startup and alignment process very aggravating, as I need both hands for all the switches and there is no way to hold the a/c still without constant pressure on the wheelbrakes.

 

I can't remember, wasn't there some discussion of chocks/handbrake in the upcoming patch?

 

Hi,

 

I usually do not have this problem on the ramp on a cold-dead start.

 

My CH gear are mapped through Control Manager, then mapped again through the OPTIONS in CONTROLS. I use differential toe braking. I also fine tune within both after the initial mapping, especially the steering.

 

Sometimes I may creep. I just hit and hold the "W" key without the quotation marks.

 

Since it does not always happen, I wonder if it is an anomaly as to one or two specific maps in the game.

 

For me, getting properly setup with my controls took about a month before ever doing anything with this sim game.

 

You might consider using KonKuSSion's CH (.map) setup for CH gear. I modified his basic concept.

 

I do not ever play in GAME mode. The (.map) will not allow that.

 

I would venture a guess that you are doing something wrong. Happens a lot to me in every aspect of this game. Compared to all other sims since 1985 combined, DCS: Warthog is a tough go for me, the learning curve.

 

Practice every available waking moment. At the moment this is the only game I am doing currently.

 

[What I do miss is the big company owned (four) servers of over 200 players at once to Aces High (http://www.hitechcreations.com/)

What you guys have and use as MULTIPLAYER online servers are a joke venturing as to ridiculous as to Air Warrior (http://en.wikipedia.org/wiki/Air_Warrior), War Birds, Aces High, and others.

 

http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

 

I like to fly online often. The current servers rarely allow that including the =Iron= never password'ed server. If one acts very badly on such a server, one will be banned for life as to the guys here to Warthog servers killing team mates. But Aces High sets their main board that all that gets killed is you and you end up back on the roster board or as in Aces High---back in the tower. "You" being defined as a team-killer, in this case.]

 

:pilotfly:

Edited by ErichVon
  • Like 1
Posted
I'm 100% for chocks

*Hey! What are you doing!!*

 

A-10 dragging the chocks down the runway :P

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Posted

Ive noticed that without engaging nosewheel steering before engine start up the aircraft will sometimes roll forward. Doesnt seem to happen with nosewheel steering engaged. I remember seeing in another thread someone noticed the front wheel would spin around and seemingly weather vane into the wind. Maybe it's related?

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Posted (edited)

Thanks very much for the responses. I don't think I'm doing anything "wrong", ErichVon; I've been flying this sim since the first day of the Beta and have both many hundreds of hours and a superb CH HOTAS profile.

 

What seems to happen is that the nosewheel casters when the engines come up to idle and idle power seems to be enough to straighten out the nosewheel and set the a/c in motion. I will experiment with engaging NWS before engine start.

 

Bob Church at the CH Hangar suggests programming my W key so that the character is held down until disengaged, i.e. a WB toggle. Of course, this might cause strange behavior when using the W key in other programs if I have CH Control Manager running. It's a brute-force solution but might be my only option, I'm fed up with having to do the start-up one-handed. This mission is a user-made one (i.e. mine) which I'm bug-testing in MP using an a/c parked at either Tiblisi or Vaziani, I cannot remember which ATM.

Edited by Bahger
Posted
If I remember correctly all that does is transfer the brakes from using the Left Hydraulic system to the Right ( or was it the other way round? ) in case you loose one.

 

You're close....the right system charges the emergency accumulators. When you pull the handle it seiches to the emergency accumulators in the nose. If you have Rt hyd pressure they will recharge but if you lost Rt hyd as well you get about three pumps of the brakes before you loose pressure from the accumulators.

Posted
Thanks very much for the responses. I don't think I'm doing anything "wrong", ErichVon; I've been flying this sim since the first day of the Beta and have both many hundreds of hours and a superb CH HOTAS profile.

 

What seems to happen is that the nosewheel casters when the engines come up to idle and idle power seems to be enough to straighten out the nosewheel and set the a/c in motion. I will experiment with engaging NWS before engine start.

 

Bob Church at the CH Hangar suggests programming my W key so that the character is held down until disengaged, i.e. a WB toggle. Of course, this might cause strange behavior when using the W key in other programs if I have CH Control Manager running. It's a brute-force solution but might be my only option, I'm fed up with having to do the start-up one-handed. This mission is a user-made one (i.e. mine) which I'm bug-testing in MP using an a/c parked at either Tiblisi or Vaziani, I cannot remember which ATM.

 

I concentrate 100% this game only. The Flaming Cliffs control mappings are not the same and I tend to get mentally mixed up as it is, as to various proper sequences within A-10C. For me it is just repetition until it is learned, like disassembling and reassembling a M-16 rifle blindfolded.

 

I don't touch the steering (CH Pro Pedals) and pinkie switch on my (CH Pro Throttle) until the very last thing I do before I taxi. I have noticed, especially at night, the taxi light moves from sideways to front centerline when I engage the pinkie switch and the dashboard light comes on.

 

It actually, usually, takes a lot of initial engine thrust just to move it, to start it rolling.

 

I use KonKuSSioN's CH (.map) profile. I also use his cold, ramp start checklist. And I only fly in SIM mode.

 

I fly online a lot, the no password servers and two password-ed servers. And offline. I do need to practice weapons offline to perfection more.

 

I have a lot of hours invested but combat ops and its how-to I do not know much, yet. But I will, in time.

 

I am really good at ejecting!

 

Of course, it seems, each new patch changes things, so advice on the 2nd patch may not necessarily benefit the 3rd patch that is coming out soon.

 

And not all PC systems are the same as to identical outcomes. I think it matters as to what gear you have and online, what Internet connection you have.

 

 

:pilotfly:

Posted (edited)

I have a CH Pro Throttle USB. I used to have this problem too. In my case the aircraft would move forward after starting the 2nd engine.

 

The quick on-the-fly fix was to just start the left engine, continue flipping all the switches, NAV alignment, HUD bit test, etc, then start up the right engine near the end of the procedure which would only require me to keep my toe brakes engaged for a short time before taxi.

 

The permanent fix was to calibrate my throttle in the CH control manager.

My settings in the CH software are:

-DX Mode is checked - Z Axis is used for the throttle slider.

-In the calibration test page my Z axis value is "0" at the top of the slider and "255" at the bottom.

-Centered and Reverse options are NOT checked.

-Sensitivity is "100". Dead Zone is "0".

-The response curve is set to default (45 degree straight line ascending from left to right).

 

 

In the DCS control options I have:

Controls Tab / Axis Assign

Throttle Both = Joy Z

*insure all other inputs are blank for throttle

Axis Tune Panel (JOY_Z)

Dead Zone = 2

Saturation X and Y = 100

Curvature = 0

Slider = ON (checked)

Invert = OFF

User Curve = OFF

 

These settings fixed my problem. I hope it helps you.

 

Another possible suggestion if the above fails:

If you have CH toe brakes (or other brand) try checking "reverse" for the action to engage the toe brakes. This would in effect always have the toe brakes ON, unless you pressed the toe brakes to release them. I know this sounds odd and certainly is unusual but sometimes desperate times call for desperate measures ;-)

Edited by =Damage=
  • Like 1

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Posted
I have a CH Pro Throttle USB. I used to have this problem too. In my case the aircraft would move forward after starting the 2nd engine.

 

The quick on-the-fly fix was to just start the left engine, continue flipping all the switches, NAV alignment, HUD bit test, etc, then start up the right engine near the end of the procedure which would only require me to keep my toe brakes engaged for a short time before taxi.

 

The permanent fix was to calibrate my throttle in the CH control manager.

My settings in the CH software are:

-DX Mode is checked - Z Axis is used for the throttle slider.

-In the calibration test page my Z axis value is "0" at the top of the slider and "255" at the bottom.

-Centered and Reverse options are NOT checked.

-Sensitivity is "100". Dead Zone is "0".

-The response curve is set to default (45 degree straight line ascending from left to right).

 

 

In the DCS control options I have:

Controls Tab / Axis Assign

Throttle Both = Joy Z

*insure all other inputs are blank for throttle

Axis Tune Panel (JOY_Z)

Dead Zone = 2

Saturation X and Y = 100

Curvature = 0

Slider = ON (checked)

Invert = OFF

User Curve = OFF

 

These settings fixed my problem. I hope it helps you.

 

Another possible suggestion if the above fails:

If you have CH toe brakes (or other brand) try checking "reverse" for the action to engage the toe brakes. This would in effect always have the toe brakes ON, unless you pressed the toe brakes to release them. I know this sounds odd and certainly is unusual but sometimes desperate times call for desperate measures ;-)

 

Me too, I do not remember my setup exactly, but my nosewheel setup fine tunings are both within CH Control Manager and then also in Warthogs Options Controls as to curvature and dead zones not being default. As well as I did a little fine tuning to my Fighterstick's X and Y settings.

 

I setup both engines to one throttle and not split separately. I found separating them difficult in various applications.

 

I read a lot to forums and various squad forums for ideas and ask stupid questions.

 

:pilotfly:

Posted
Thanks latearrival but the problem is that the CH throttle reads zero when full FORWARD. It has almost always worked for me -- i.e. I get no throttle input therefore no forward movement on startup -- except in one friggin' mission.

 

Then something needs attention- cause it ain't happening on mine- or on rampant quantities of other's CH setups either. Axis mapped wrong, not calibrated, etc.

Posted

This is very helpful info, guys. My CH CM settings are exactly as above but I had no deadzone in my DCS throttle axis settings and slider was OFF. Have made the changes and am cautiously optimistic. Thanks again.

Posted

No reason a rolling ramp start is a problem if you do a GPS align :P

 

Ok, yea, I don't always do a GPS align. When doing a ground align, it helps to have a dead zone set on your throttle, like others have said. You can also try applying a little power to the engine with the brakes engaged before returning the engine to what should be idle power and releasing the brakes. This is, I suspect, why people are rolling after ramp starts... if the sim registers the throttle all the way back- and it WILL if you have even a small dead zone and have the throttle pulled all the way back, then you will not move... unless there is a strong wind :)

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Posted

i have seen planes roll forward many times and its not because of a throttle issue. the wind may affect it but I have also seen rolls in hangers.

 

thankfully, 108 will have a handbrake/chocks

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