Xxx Posted June 3, 2011 Posted June 3, 2011 After a clean re-install of 1.1.7, I installed the new patch v1.1.0.8. I now see what appear to be floating tree shadows, or even dark splodges in the sky?:cry: Photo's attached. [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
YoYo Posted June 3, 2011 Posted June 3, 2011 Its issue on some computers. Matt confirmed this, will be fixed in hot fix or in 1.1.0.9 (perhaps small hot fix in next week?). Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Mustang Posted June 3, 2011 Posted June 3, 2011 Yep :) http://forums.eagle.ru/showpost.php?p=1215517&postcount=13
Xxx Posted June 4, 2011 Author Posted June 4, 2011 (edited) Yep :) http://forums.eagle.ru/showpost.php?p=1215517&postcount=13 Thanks Guys. Thats good to know. The only other thing I see, is flickering in the cockpit? Like spikes and flashes? I am trying different settings? I will update my Nvidia driver to 275.33 ( just out whql) Really like the cockpit shadows....just getting the spikey anomalies is a real pain in the:cry: EDIT. Without the new driver, ( still on 266.5) turning off the TSSAA (Transparent Anti Aliassing) and reducing the shadows to Medium has nulled out the graphics "spikes" and "flickers" in the cockpit. I have no idea why that should occur? Just for the information of anyone else with a system similar to mine and experiencing the same issue. BTW, now I have the cockpit shadows stable, I must say I am amazed at the effect. Spent an age just turning in a circle on a sunny day just to gawp at the sun and shadow on the panels, awesome:thumbup::clap_2: Edited June 4, 2011 by Accipiter [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
chokko Posted June 5, 2011 Posted June 5, 2011 sidewinder nose caps seem to be missing in 1108, was confirmed by all my MP colleagues too. and you cannot see fellow colleagues body/helmets in the cockpit until they've been in the game for a couple of minutes?? possibly not until they closed their canopy? [sIGPIC][/sIGPIC]
imac12 Posted June 5, 2011 Posted June 5, 2011 and you cannot see fellow colleagues body/helmets in the cockpit until they've been in the game for a couple of minutes?? possibly not until they closed their canopy? Noticed the same thing earlier today. Wingman had taxied to the end of the ramp to rearm after a mission, opened his canopy and poof, he was no longer sitting in the cockpit.
mvsgas Posted June 5, 2011 Posted June 5, 2011 all known issues, in work To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
imac12 Posted June 5, 2011 Posted June 5, 2011 all known issues, in work Thanks! I really appreciate the interaction the dev team puts in with us common folk :thumbup:
Xxx Posted June 6, 2011 Author Posted June 6, 2011 Just for everyones information. I previously mentioned " Graphics spikes and flickers" in the cockpit. Over the weekend, I did some experimenting with my overclock settings. I found that removing the overclock, ie reverting to 3.20 ( 24 x 133, basic speed for the i7 960 ) has removed the cockpit spikes and flashes. Due to the way A10c is coded, all the graphics are processed on 1 core, the sound is on a second core. That way, I surmise when I run my i7 overclocked, the core the graphics are processed on is overheating and causing the graphics glitches. My resolution is to remove the overclock when flying the A10. I can use all the sim setting on max and still get 20 fps in a busy battle and 30 fps elsewhere, which I find is just about acceptable. ( I have the sim pegged at 30 anyway). Curiously, I can run Black Shark with the overclock on and see no graphics anomalies. Perhaps ( and this is my speculation) A10c, is now pretty much at its maximum graphical capability, given the current way its coded. BTW, I run FSX on a 4.20 overclock and have complete stability. With temps at 63c maximum! Perhaps thats because FSX uses all 4 cores of my i7 and no one core is doing excessive work! These are just my findings and opinions. Of course with everyone on different systems YMMV. ( Your mileage may vary);) Regards. [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Hippo Posted June 6, 2011 Posted June 6, 2011 FAO Accipiter "The only other thing I see, is flickering in the cockpit? Like spikes and flashes? I am trying different settings? I will update my Nvidia driver to 275.33 ( just out whql)" I am also getting this since the patch. I will try your suggestions out later (I am also overclocking so will try that also). However, I did want to ask whether you ever (before patch) saw a similar effect when looking at the engines (especially from inside the cockpit). I've had this for some time, and it seemed to be related to shadows and HDR, but I was never able to eliminate it completely. I have exactly the same graphics card as you, btw. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Xxx Posted June 7, 2011 Author Posted June 7, 2011 "The only other thing I see, is flickering in the cockpit? Like spikes and flashes? I am trying different settings? I will update my Nvidia driver to 275.33 ( just out whql)" I am also getting this since the patch. I will try your suggestions out later (I am also overclocking so will try that also). However, I did want to ask whether you ever (before patch) saw a similar effect when looking at the engines (especially from inside the cockpit). I've had this for some time, and it seemed to be related to shadows and HDR, but I was never able to eliminate it completely. I have exactly the same graphics card as you, btw. Aha, a brother in arms:) Forget the driver for now! I have spent a couple of hours today messin with my overclock. To answer your question, yes! I did see occasional "spikey" glitches when viewing the engines (fan blades from front) in the previous version. The cockpit was fine. The nightmare of deductive debugging loomed....was it the new GPU? Was it my driver? Was it the memory? etc etc..... Now, concerning the o/c. If one core is overheating then the artifacts,glitches, spikes, whatever you want to call them, will display. As far as I can determine, my cooler is fine. As you can see from the core temps. So I have reduced the CPU voltage on my o/c 960, down to 1.31250v. ( goes down in .00625 increments) Previously it was 1.3250. Small I know, but I also reduced PLL, QPI and IOH. The lower voltages = lower temps ( albeit very marginal) down from 61c to 59c across all 4 cores, during flight. The Palit sings along at 70c! It was experimental, however I believe its worked. Result=stable cockpit, no artifacts and the sim is stable and smooth. So as far as I am aware it was the heat produced from the o/c. As I stated previously, this sim uses 1 core for graphics and 1 core for sound. Unlike FSX which will spread the load across all 4 cores and allow you to use affinity masking in the cfg file! So, depending on what system you have, I can only tell you what I have done and what results I have achieved. Now if the "floating tree shadows", the subject of my original post, can be eliminated..............:smilewink: [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Hippo Posted June 7, 2011 Posted June 7, 2011 Well, FWIW. I haven't had too much time to try things out. I was running my i5 2500k at 4.2 GHz; like you no issues in FSX or other games. With medium shadows I was getting the glitches, I then put the system down to 3.3GHz and the issue went away. I then went to high shadows (still with 3.3GHz) and the problem is back. I get the feeling it's something to do with the graphics card, firstly because I didn't have the engines problem before (it's a fairly recent upgrade), and secondly I've searched the forums in the past because of the (engines) issue and could find no other reports of it. I will be trying the new driver. My CPU temps didn't go over 50C, the gfx card hits 75C. I'd say Crysis 2 hits the gfx harder than A10, and I've seen no problems with that game. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Hippo Posted June 7, 2011 Posted June 7, 2011 Hmmm. Problem appears to be related to gfx card temp, for one thing it appears after a while. I also tried running the fan speed at 100% (instead of auto). This kept the temps a bit lower; the problem did still occur, but a lot less often and it was less severe. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Hippo Posted June 7, 2011 Posted June 7, 2011 Installed the new driver, and the problem did not occur. Don't think this means very much, will need to run for longer, but on first impressions looks promising. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Hippo Posted June 7, 2011 Posted June 7, 2011 Looking pretty promising for the new driver. Flew for 1/2 hour, overclocked, cpu between 50-60C, gfx at 80C, didn't see the issue at all. I'm not sure if I'm imagining it, but have all the colours just got a bit less intense? System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
skymaster9999 Posted June 7, 2011 Posted June 7, 2011 Besides known tree shadows bugs does anybody get this? Phenom II X4 BE@4GHz, 8GB Ram DDR3 9clock, Intel 320 SSD, MSI Twinfrozr GTX560Ti, Win7 64, TrackIR5, Hotas Cougar, Saitek Combat Rudder Pedals Textures High, Scenes Medium, Civ Traffic Low, Water Medium, Visib Range High, Heat Blur On, Shadows High, Res 1680x1050, Res of Cockpit Displays 256, MSAA 8xQ, HDR Warm, Clutter/Bushes 31m, Trees 5520m, Cockpit Shadows On, TSSAA Off, Mirrors Off
Hippo Posted June 7, 2011 Posted June 7, 2011 "Looking pretty promising for the new driver. Flew for 1/2 hour, overclocked, cpu between 50-60C, gfx at 80C, didn't see the issue at all." Nope, it's happened again. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Xxx Posted June 8, 2011 Author Posted June 8, 2011 "Looking pretty promising for the new driver. Flew for 1/2 hour, overclocked, cpu between 50-60C, gfx at 80C, didn't see the issue at all." Nope, it's happened again. Yes, I am afraid its back with me also!:cry: Looking on the bright side........ My CPU runs a lot cooler at the lower voltages. 58c across all 4 cores ( I disable hyperthreading, that just increases temps). The Palit GPU is at 68c now? So thats cooler also.......Still see the cockpit spikes, but not as severe. If the cockpit shadows and external shadows are turned off, I see no cockpit spikes. Its a shame really, the cockpit shadow effect was very nice. I guess it will have to go! The tree shadows "floating" above the trees is getting to the point where I am thinking of reinstalling 1.0.7 and just leaving the patch off! The tree shadow issue was not there before the patch and its a major "glitch" for me.:mad: I saw it after just 30 seconds with the new patch and was wondering if it was just my system or did everyone have the issue? If there is a fix I can find I will report back....or if the patch fix comes out............ :book: [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
chokko Posted June 8, 2011 Posted June 8, 2011 Besides known tree shadows bugs does anybody get this? the two FARPs that are dumped on the middle of the airfield? [sIGPIC][/sIGPIC]
Wolf Rider Posted June 8, 2011 Posted June 8, 2011 Besides known tree shadows bugs does anybody get this? yes also this fuzziness of the runway City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
BTTW-DratsaB Posted June 8, 2011 Posted June 8, 2011 yes also this fuzziness of the runway I am also having problems with this, well at least until I started running High Scenes and High visibility settings. You can see it affects all textures at that range (field Boundaries) and looks pretty nasty. Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Xxx Posted June 9, 2011 Author Posted June 9, 2011 Is it just my eyesight, or has the UFC been re-modelled? The panel looks "flat" and doesn't appear to have the 3d depth of the rest of the cockpit? I am just trying to find out whats changed? Without re installing 1.07, I am almost sure it looked more 3d before? Whatever.... Whilst trying to adjust my "NATO Tempus Fugit" mission ( up on the missions section), so it works with 1.08, I saw that the trees were so afraid of my flights fearsom onslaught of CBU's that they jumped into the sky....(well their shadows did:music_whistling: ) See below attached............ [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
159th_Viper Posted June 9, 2011 Posted June 9, 2011 were so afraid of my flights fearsom onslaught of CBU's that they jumped into the sky.... Aahhh.....so you found the CBU-OMFGWTFWT-69's. Effective wee critters, wot? :P http://forums.eagle.ru/showthread.php?p=1213815#post1213815 http://forums.eagle.ru/showpost.php?p=1221994&postcount=19 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Xxx Posted June 9, 2011 Author Posted June 9, 2011 (edited) Aahhh.....so you found the CBU-OMFGWTFWT-69's. Effective wee critters, wot? :P http://forums.eagle.ru/showthread.php?p=1213815#post1213815 http://forums.eagle.ru/showpost.php?p=1221994&postcount=19 Ocheye!;) I have attached some logs, just for info. ( I had a CTD with a "stack overflow", but that may be my Tempus Fugit mission thats overloading the wee system stack! Additionally, this is what W7 had to say;- dcs.exe 1.1.0.84de5047aedTerrain.dll1.1.0.84dbae309c00000fd00000000000ddb6bbf401cc26e50bea0eb6 V:\DCS A-10C\bin\dcs.exe V:\DCS A-10C\bin\edTerrain.dlla976b241-92dc-11e0-a12a-0026182e8c39Logs.zip Edited June 9, 2011 by Accipiter [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Kula66 Posted June 19, 2011 Posted June 19, 2011 Is it just my eyesight, or has the UFC been re-modelled? The panel looks "flat" and doesn't appear to have the 3d depth of the rest of the cockpit? I am just trying to find out whats changed? Without re installing 1.07, I am almost sure it looked more 3d before? I thought that too ... the ADI looks flat!
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