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Posted (edited)
First of all I set coordinates of my native village :P

 

We have a river running through our town, but in Outerra was no river, not even a town :(

 

But hills that surroundind our town are very well recognizable :thumbup: Im thinking about spending 15$ to try the ful version functionability...

 

 

from their forum:

 

The demo currently comes with just a single biome - northern type forests. There are no rivers and lakes implemented yet, and no weather yet.

Almost all the areas are work in progress.

 

Installed also. Yep, it has a lot of potential for an alpha.

Edited by asparagin
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Posted

Replace Apache by Ka-50 and we have great looking environment. Nice colors, not soo "depressing", mountains are mountains....

 

But I'd like to see full city view. So far they only put one-two units around nowhere except trees and that's all....

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

My CPU load is 25%. Is this also a one core app?

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Posted
For me it uses all four cores

 

Can you check a distribution over time, when you are in full window mode?

 

54160810.png

 

..after 18:41:20: red is total CPU load, other are the cores. Up is 100% Red is at 25%.

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Posted

Are there parts of the globe where they have added more data than "just" elevation, overgrowth and basic texture? A city or the likes would be interesting.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

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Posted (edited)

Terrain resolution comparison between Outerra and DCS:

 

attachment.php?attachmentid=63112&stc=1&d=1330214177

 

attachment.php?attachmentid=63113&stc=1&d=1330214177

 

attachment.php?attachmentid=63114&stc=1&d=1330214177

 

attachment.php?attachmentid=63115&stc=1&d=1330214177

 

attachment.php?attachmentid=63116&stc=1&d=1330214177

 

attachment.php?attachmentid=63117&stc=1&d=1330214177

sochi1.thumb.jpg.b18a503d3bdb7bcb6f774a74ed06fcbc.jpg

sochi11.thumb.jpg.cb3b0b2538b9223fe79220ed81c6a030.jpg

sochi2.thumb.jpg.66cdb9c7f2012db2c1e95ebe46612596.jpg

sochi22.thumb.jpg.723c04384159b1ef99c6df8033253ea9.jpg

sochi3.thumb.jpg.fd1a5311f572ee682381635444ab02bd.jpg

sochi33.thumb.jpg.f9d37d95d6c3aa85a2e0f5d44f3afeac.jpg

Edited by Sanch0

PVAF

"A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom

Posted (edited)
First of all I set coordinates of my native village :P

 

We have a river running through our town, but in Outerra was no river, not even a town :(

 

 

from the release note

 

Limitations of current alpha state of the technology

 

This alpha release comes out to show the potential of the engine, but it still lacks many features commonly found in other engines, and especially the effects are postponed until the major features are implemented.

The demo currently comes with just a single biome - northern type forests. [highlight]There are no rivers and lakes implemented[/highlight] yet, and no weather yet.

Almost all the areas are work in progress.

Edited by leafer

ED have been taking my money since 1995. :P

Posted

from what i can tell, it's adept at rendering natural environment, but when it comes to man-made formations...

 

this is supposed to be la harbor:

 

harbor.jpg

Posted

I tried to download the Outera but I kept getting cut off. My question is am I missing something that offers months of fun by not installing it?

ED have been taking my money since 1995. :P

Posted (edited)

just a 2 second perusal of this guys work (the landscape generation, in particular) suggests it is not particularly impossible. it boils down to a different programming paradigm. this guy is procedurally generating his worlds, whereas most programmers only know how to utilize monolithic prebuilt maps created by artists using Maya/Max.

 

i'm sure it would be entirely possible today with appropriate programming techniques. but it would be a big renovation task to turn something like DCS into a procedural engine.

 

it's basically this: http://www.shamusyoung.com/twentysidedtale/?p=2940

 

an old technique

Edited by rainbird
Posted

Three different looks: Outerra, ED Nevada and Google Earth

 

attachment.php?attachmentid=63273&stc=1&d=1330352894

 

attachment.php?attachmentid=63275&stc=1&d=1330352894

 

attachment.php?attachmentid=63274&stc=1&d=1330352894

nellis3.thumb.jpg.67ce6dc84160defb3be9327a24c2e48c.jpg

nellis2.thumb.jpg.29558d8019dbccae694642c44b22a0aa.jpg

nellis1.thumb.jpg.8204cc43febc556eb6276fdea20ed359.jpg

PVAF

"A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom

Posted
If the Outerra picture has the correct texture, than it will be the best of them :smilewink:

Yes, but Nevada looks very good for me on this screenshot - there are a lot of details and hi-res textures.

PVAF

"A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom

Posted

Ground texture is still smudged, not sharp like Outterra is.

But mountains look nice though.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

That's probably because there is no noise on the nevada textures. Or the textures are too far away to see the noise.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

What are you guys smoking? :)

 

ED Nevada looks great, and it is populated with 3-dimensional stuff too! and clouds, and objects to destroy, and has a nice sky gradient that varies with time, and lamps, and dynamic illumination (not shown), and utility vehicles/starter units, and ... and ... From those pictures it is clear that the ED stuff is the more advanced terrain system.

Posted

We're not smoking anything, but have the habit of reading release notes. ;)

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Posted

no, it's not basically that. but you're right, it's an old technique.

 

and it has nothing to do with artists. the programmer has to write the engine. the artist can do whatever they want to the extent granted by it.

Posted

it is fundamentally a mathematical procedural description of landscapes. so it is "basically that". sure, his terrain project is more related to describing features of the terrain using vector graphics. the idea of "fitting" a river between two points on a map with infinite LOD is a procedural problem.

 

but i have not even read his papers, merely looked at his screen shots. maybe you could tell me what it basically all boils down too if not the basic procedural techniques illustrated by the link in my last post?

Posted

i knew i could find a thread to revive.

 

http://www.outerra.com/forum/index.php?topic=637.0

 

Alpha is released

 

 

This alpha release features:

 

  • A complete, real scale planet Earth that can be explored
  • Created from real elevation data with resolution 90m where available, 1km resolution for oceans; data are dynamically downloaded as you go
  • Further refined by fractal-based procedural techniques down to centimeter-level details
  • Vector-based road system that integrates with the procedurally generated terrain
  • Ability to place static stock objects and drive provided vehicles

It's been a long time coming I'm sure there's a few of you who have been waiting for this.

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