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Posted

This may be old news but I have never noticed it. My wingy RTB'd damaged. When I parked next to him I noticed that all of his access panels were openned as if MX were inventorying the damage.

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Posted
there is an issue in FC2/Ka-50 multiplayer were the hosting game has an effect on the Laser Warning Receiver of the Ka-50 or the Radar Warning Receiver for anything in FC2. Basically if you host in Ka-50 the RWR doesnt work for FC2. If you host with FC2 the LWR doesnt work on the Ka-50.

 

I see, thanks for the info.

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Posted
For me it is like that yes. It's hard to explain, almost a feeling. ..........Maybe some of ya older folks don't recognize it anyway :D

 

Think the older simmers will definitely recognise it, since we spend most of our time 'chasing' fps, as most of the time hardware was well behind the software curve.

 

A good example is to watch a sam approaching, with low fps, it will skip its last frames into your jet. With high fps, it just 'slides' into the jet.

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Posted
Think the older simmers will definitely recognise it, since we spend most of our time 'chasing' fps, as most of the time hardware was well behind the software curve.

 

Fraps as well as the in-game counter weren't showing for a bit after patching. Probably the best thing that's happened to me.

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Posted

F-8 Target View Gone

 

In past versions there was a target view using F-8 and Player Targets/All Targets Filter using F-8 LCtrl. This seems to have disappeared in 1.1.0.9. I enjoyed looking at the targets and being sure what I was shooting at was destroyed.

 

Anyone notice this as well. Hope they bring it back in the next patch if the loss of F-8 was on purpose.

 

Thanks

Posted

I just noticed there maybe a change to the way G forces on the aircraft are modeled. I am not that gentle on the controls and in .0.8 I never had wings rip off like in .0.9. I had to go back and watch tracks to see how come I was losing wings coming off strafing runs. I though perhaps I was getting hit with MANPADS, but no, it's when I yank and bank. Wing rips off. Third time in a row, so it must be I was flying outside the envelope in .0.8 and it caught up to me.

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Posted

30 MM impacts finally have the right contrast when viewed through FLIR! :D

Tracers still show up backwards though :(

 

Quick question, this has been nagging me for a while... Are bullets hot enough while in flight to appear to be "tracers" (regardless of them actually having a tracer element) while viewed through FLIR?

I'm a self proclaimed guncam junkie, and this always seems to be the case IRL.

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Posted

I'm pretty sure those were already there. It's for shooting moving ground targets. The dots are further to each side from a longer range since it will take longer for your bullets to get to the target.

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Posted
Anyone else notice the gun reticle now has two dots?

 

The closer you get, the tighter the dots get. Perhaps stating that the closer the dots, the more accurate?

 

Regards, Diego

 

You will only see the dots when using combat mix, they represent the impact point for the two different types of rounds used in combat mix (HEI and API)

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Posted (edited)

I noticed when exporting a track out to an AVI file in the Mission Editor the mouse cursor shows up as a White Box. Could this have something to do with the Cockpit Textures now being separate from World Textures. It looks fine while watching the track, it only happens on exporting to an AVI file. See attached screen shot of the mouse cursor around the Battery Switch on the Electrical Panel.

Screen_110726_202606.thumb.jpg.50d063f4b1cd633bfe5f22950c2b96ca.jpg

Edited by Gonzo01
Posted
Anyone else notice the gun reticle now has two dots?

 

The closer you get, the tighter the dots get. Perhaps stating that the closer the dots, the more accurate?

 

"Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded." - Patch notes 1.1.0.9

Posted
In past versions there was a target view using F-8 and Player Targets/All Targets Filter using F-8 LCtrl. This seems to have disappeared in 1.1.0.9. I enjoyed looking at the targets and being sure what I was shooting at was destroyed.

 

Anyone notice this as well. Hope they bring it back in the next patch if the loss of F-8 was on purpose.

 

Thanks

 

I dunno about F-8, but f-7 provides vehicle view, f-6 is weapons view, and f-9 is ship view.

Posted
Anyone else notice the gun reticle now has two dots?

 

The closer you get, the tighter the dots get. Perhaps stating that the closer the dots, the more accurate?

 

Regards, Diego

 

http://forums.eagle.ru/showthread.php?t=77547

 

Take a look at that PDF, particularly page 7.

 

"On uneven terrain, the LASTE system can use a dual pipper to accommodate for variations in target elevation. Dual pippers are displayed within the CCIP reticule when a VAR TGT ELEV is entered in the OSP WEAPONS submenu. The amount of separation between the pippers is determined from the variable target elevation and elements of the CCIP solution."

 

The bottom dot corresponds to a target at the lowest possible elevation, while the upper one corresponds to the highest. In general, it's safe to aim in the area between the dots.

 

Hope that helps :)

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Posted
I seem to be getting less of a frame hit when TGP or Mav cam is on. Anyone?

 

I have noticed it too, and I also have smoother experience near airfields. What a marvelous update! =) Thanks ED.

 

6S_Blues

Posted
I don't think the var elev thing is in DCS, but I haven't checked. Can you get split pipper dots with a pure load?

 

Only guessing, but it might be that with the new IFCC with DTSAS for aiming, VAR ELEV is not longer necessary and it has been dumped in the A-10C. I don't remember seeing this option in the IFCC TEST page.

 

Regards!



Posted

:megalol:

 

I'm not sure if it was there in the last patch, but there's some kind of gatling gun thing on the nose of my aircraft....Anyone know what that's for??

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