Kiwispit Posted July 27, 2011 Posted July 27, 2011 Hi I would like the option of sending all comm sounds; radios, master caution, AIM-9 and A/P horn etc to the headset (helmet) but let the rest of the simulation sounds go to the speakers. Cheers
Frostiken Posted July 27, 2011 Posted July 27, 2011 :thumbup: It's fun to already do this with a headset and teamspeak... all the cockpit sounds being transferred would be nice. [sIGPIC][/sIGPIC]
Kiwispit Posted July 27, 2011 Author Posted July 27, 2011 Yes I do this with Teamspeak but am missing the other comm's, you know like the ground crew etc. I prefer to have the other environment sounds over the speakers which I feel is more 'realistic' K
hassata Posted July 27, 2011 Posted July 27, 2011 Can't be done. I route MP3 military comms recordings or Live ATC through on-board sound to headphones for added immersion. http://forums.eagle.ru/showthread.php?t=62216&highlight=live+atc [sIGPIC][/sIGPIC]
Kiwispit Posted July 27, 2011 Author Posted July 27, 2011 Correct, it can't be done, but it would be more realistic if it could. K
Frostiken Posted July 27, 2011 Posted July 27, 2011 Well I wouldn't say it *can't* be done... it's all part of the DirectSound API. [sIGPIC][/sIGPIC]
miguelaco Posted July 27, 2011 Posted July 27, 2011 In order for this to be possible, the sim might give us an option to select a different sound device for all helmet related sounds. I think it would be a nice addition as long as it's not very hard to implement.
Ali Fish Posted July 27, 2011 Posted July 27, 2011 (edited) this was a feature on FSX wasnt it ? dual sound cards required though. really nice feature. i can see it being to hard to implement and even if it is, its worthwhile. They could even go 1 further and pave the way for something like TARS but ingame. That would be incredibly cool addition to immersion factors. Maybe it could work as some seperate module for the game, and work in conjunction with all DCS .products given radio usage is similar accross the board. a plugin for the aircraft radio systems to go through thats semi independant from the sim itself.(yet fully integrated) Personally i would pay for somthing like that. DCS: TARS or whatever lol. DCS would bennefit from its own comms device usable across the broad scope of sims that will belong to DCS. Its an essential aspect in fact and one that falls short presently which is not potentially ever going to get better without some ingame attention. . Edited July 27, 2011 by Ali Fish [sIGPIC][/sIGPIC]
Frostiken Posted July 27, 2011 Posted July 27, 2011 this was a feature on FSX wasnt it ? dual sound cards required though. Well, to a degree. I think what you really need are just dual sound outputs. My keyboard, the front jacks on my computer, the motherboard output, and the sound card output can all be picked as different output devices, and I can specifically pick, say, the front jacks as output for Teamspeak. I still only have two cards, and yes, you won't really be able to do it with just one sound device (if you just have the jacks on the back and that's it), but it's not quite as cut-and-dry as having to have a second sound card on top of the motherboard RealTek. [sIGPIC][/sIGPIC]
hassata Posted July 27, 2011 Posted July 27, 2011 The software has to support it, as FSX does. I can output Teamspeak, MP3, Live Stream, etc. through the on-board sound. [sIGPIC][/sIGPIC]
Headspace Posted July 28, 2011 Posted July 28, 2011 They could even go 1 further and pave the way for something like TARS but ingame. That would be incredibly cool addition to immersion factors. Maybe it could work as some seperate module for the game, and work in conjunction with all DCS .products given radio usage is similar accross the board. a plugin for the aircraft radio systems to go through thats semi independant from the sim itself.(yet fully integrated) Personally i would pay for somthing like that. DCS: TARS or whatever lol. What would be the point of re-creating Teamspeak 3 within DCS when Teamspeak 3 is already free?
Ali Fish Posted July 28, 2011 Posted July 28, 2011 (edited) well i was mainly using tars as a current reference only. any update on it for latest ts3 ? Edited July 28, 2011 by Ali Fish [sIGPIC][/sIGPIC]
sobek Posted July 28, 2011 Posted July 28, 2011 What would be the point of re-creating Teamspeak 3 within DCS when Teamspeak 3 is already free? The client is, but servers aren't. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Headspace Posted July 28, 2011 Posted July 28, 2011 The client is, but servers aren't. If you want you can host your own server, can't you? I have it on my test box for obvious reasons since I develop against the client API.
104th_Crunch Posted July 28, 2011 Posted July 28, 2011 If you want you can host your own server, can't you? I have it on my test box for obvious reasons since I develop against the client API. What happens though if you have 20 or 50 people on it. Then you need some serious bandwidth that most people's home connection can't support, and you will need probably a paid rented server. Like the 104th and others do.
sobek Posted July 28, 2011 Posted July 28, 2011 (edited) If you want you can host your own server, can't you? I have it on my test box for obvious reasons since I develop against the client API. I never put much thought into it but i had the impression that if you wanted to run a host, you had to pay for it(talking about the software alone). Is that not correct? What happens though if you have 20 or 50 people on it. Then you need some serious bandwidth that most people's home connection can't support, and you will need probably a paid rented server. Like the 104th and others do. You would also have to do that if the voip feature was integrated into DCS. You would just shift the bandwith requirement from the TS server to the server that runs DCS. Edited July 28, 2011 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
MTFDarkEagle Posted July 28, 2011 Posted July 28, 2011 This is a feature that I would really like. I always have my headset on when flying (TrackIR :D), and having the coms, etc etc going through the speakers is a bit... you know... weird.. In my mind it would be a big increase in immersion, but I can understand if it can't be done. However, as others have noted, it is possible in FSX. But we all know how optimised FSX is :) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
EtherealN Posted July 28, 2011 Posted July 28, 2011 I never put much thought into it but i had the impression that if you wanted to run a host, you had to pay for it(talking about the software alone). Is that not correct? I think your memory is thinking about Ventrilo, where this would be true. Or at least was true, way back when I ran a couple servers for my EVE crew. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
104th_Crunch Posted July 29, 2011 Posted July 29, 2011 You would also have to do that if the voip feature was integrated into DCS. You would just shift the bandwith requirement from the TS server to the server that runs DCS. I do believe that is how other PC games do it. Look at ArmA, Battlefield etc. I think it is more of a peer to peer thing, but not my area of expertise.
Panthro Posted July 29, 2011 Posted July 29, 2011 yeah I use the in game VON and TS3 when playing Arma2 but the best part is the ACRE plug-in for TS3 that simulates terrain interference. I know that TS3 supports 3D sound so why not a coms etc. TS3 plug-in for DCS stuff to?:book: assuming thats even possible as I know how easy it is to mod/add/script stff into anything on the RV engine.:sorcerer: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic86362_2.gif[/sIGPIC]
Wolf Rider Posted July 29, 2011 Posted July 29, 2011 http://www.teamspeak.com/?page=faq&cat=ts3&rate=186#ts3_license_models City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Headspace Posted July 29, 2011 Posted July 29, 2011 (edited) Okay, so you get 32 slots for free and significant additional with the not for profit license. That makes sense. I run the free one in my test box. I do believe that is how other PC games do it. Look at ArmA, Battlefield etc. I think it is more of a peer to peer thing, but not my area of expertise. [/QUOTe] ArmA/A2's VOIP took a not-insignificant amount of effort on the part of the developers to get right, and it was a feature that had been developed and debugged since ArmA 1. Obviously I can't provide additional specifics due to non disclosure but I would rather see ED continue to develop and debug features in DCS rather than embark on a new VOIP project. Edited July 29, 2011 by Headspace
drsgfire Posted March 23, 2013 Posted March 23, 2013 So... I have a bad habit of poking things that are dead. Are we still a no go on this? Its been quite a while so maybe someone from ED has been tinkering with this. Any info would be great.
cichlidfan Posted March 23, 2013 Posted March 23, 2013 So... I have a bad habit of poking things that are dead. Are we still a no go on this? Its been quite a while so maybe someone from ED has been tinkering with this. Any info would be great. ED still has too many other fish to fry, IMHO. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Home Fries Posted March 23, 2013 Posted March 23, 2013 This would be a huge boost to immersion, though, and it seems like low-hanging fruit. EECH modders were able to do this as well. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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