104th_Crunch Posted December 15, 2011 Posted December 15, 2011 Just a suggestion for payloads in multiplayer, maybe something for FC3. The current payload setup is a bit limited. Make it so payloads are determined and saved in the mission with regard to the following: -Give the option to lock payloads and not let the client change them -Give the option to allow only certain weapons with others being restricted that the client cannot use -bring back the ability for a client to choose any weapon on any pylon, and get rid of the limited menu system. Thanks for listening! 1
Cali Posted December 16, 2011 Posted December 16, 2011 I don't know why they ever got rid of it. 1 i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
joey45 Posted December 16, 2011 Posted December 16, 2011 I don't know why they ever got rid of it. Maybe the engine changes? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
golfsierra2 Posted December 16, 2011 Posted December 16, 2011 "-bring back the ability for a client to choose any weapon on any pylon, and get rid of the limited menu system." Isn't it unrealistic ? kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Grimes Posted December 16, 2011 Posted December 16, 2011 "-bring back the ability for a client to choose any weapon on any pylon, and get rid of the limited menu system." Isn't it unrealistic ? I think the convenience and flexibility of what Crunch suggests would allow for realism to those who want it. Besides wouldn't his first 2 points of the suggestion allow for he realism anyways? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Kuky Posted December 16, 2011 Posted December 16, 2011 I miss this too... also at least for MP sessions to be able to pick your own aircraft tail number :( PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
104th_Crunch Posted December 16, 2011 Author Posted December 16, 2011 I mean any weapon on any pylon that can realistically be carried. In other words, the payload editor menu available before flight.
GGTharos Posted December 16, 2011 Posted December 16, 2011 Depends ... sometimes this allowed for unrealistic payloads too - ie. for example some people equipping a single sorbitsiya pod, or using other types of asymmetric payloads that should not be possible with a given FCS. Probably not exactly a huge deal, depends a bit on how accurate you want to be. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pilotasso Posted December 16, 2011 Posted December 16, 2011 It should be relatively easy to exclude assimetrical payloads in the code. I dont think any of the aircraft in LOMAC can carry such payloads anyway. .
GGTharos Posted December 16, 2011 Posted December 16, 2011 I'm reasonably certain that F-15's don't have problems with assymetric loadouts. I'm also pretty certain that MiG-29A's, and by extension, Su-27S do. It's not an all-or-nothing thing, different aircraft have different FCS'. At the same time, take the sorbitsyia - it really shouldn't function in a single pod configuration, or at least it should be really degraded, so now you're starting to get system specific as well. What to do? :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Kuky Posted December 16, 2011 Posted December 16, 2011 Can ED code that you can pick weapons user wants but to duplicate it onto opposite pylon also automatically so it's symmetrical... then again allow asymmetrical payload line on A-10 with AIM-9's or TGP or ECM pod PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
GGTharos Posted December 16, 2011 Posted December 16, 2011 Sure ED could code this, but the real blocker should be the specific aircraft's fire control system, not the editor, if you kinda get the drift. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
IvanK Posted December 16, 2011 Posted December 16, 2011 Stores separation can also be an issue, that limits certain stores to certain stations.
Moa Posted December 16, 2011 Posted December 16, 2011 I'm reasonably certain that F-15's don't have problems with assymetric loadouts. I'm also pretty certain that MiG-29A's, and by extension, Su-27S do. It's not an all-or-nothing thing, different aircraft have different FCS'. At the same time, take the sorbitsyia - it really shouldn't function in a single pod configuration, or at least it should be really degraded, so now you're starting to get system specific as well. What to do? :) nb. report released about the F-15E crash in Libya was due to departure partially caused by maneuvering with asymmetric loadout. Didn't know that could be a problem but apparently it is. Check the report out.
Cali Posted December 16, 2011 Posted December 16, 2011 nb. report released about the F-15E crash in Libya was due to departure partially caused by maneuvering with asymmetric loadout. Didn't know that could be a problem but apparently it is. Check the report out. It was at a different altitude that wasn't tested. We don't know what the parameters were with this maneuver. Many jets fly with asymmetric loadouts, I've seen A-10's and F-16's with them. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
GGTharos Posted December 16, 2011 Posted December 16, 2011 F-15's (C's, E's, A's, doesn't matter) are like most aircraft prone to departure with asymmetric loadouts rather than not. This is why you balance fuel in wing tanks etc. There's a specific chart in the -1 (IIRC) that describes maximum AoA's and other factors that can be flown with imbalance to avoid departure. The pilots know these things. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Cali Posted December 16, 2011 Posted December 16, 2011 Another thing I thought of, with B-52's. They hold a lot of fuel in their wings, in a bank, all that fuel is moving to one side. I'm talking something in the amount of 50k lbs. I have a friend that flies them, I'll ask him about bank angles next time I talk to him. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Sov13t Posted December 16, 2011 Posted December 16, 2011 I'm also pretty certain that MiG-29A's, and by extension, Su-27S do. It's not an all-or-nothing thing, different aircraft have different FCS'. That is a pretty long extension... don't over extend yourself. 1 [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
GGTharos Posted December 16, 2011 Posted December 16, 2011 Do you have something useful to add? That is a pretty long extension... don't over extend yourself. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Luse Posted December 16, 2011 Posted December 16, 2011 It's a theme STT Radar issue is leftover code.
Sov13t Posted December 17, 2011 Posted December 17, 2011 (edited) Do you have something useful to add? Besides the fact that you are wrong? No. Out of all the people, I would expect you to never use a phrase such as "by extension", not to mention in that same sentance you, yourself, say different aircraft have different FCS. Anyways, the SU-27S allows for assymetric loadouts. The disbalance limit is 450kg. Even different type of missiles can be deployed on symmetric stations. For example: R-27ER on one R-27R on the opposing. Edited December 17, 2011 by Sov13t 1 [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
GGTharos Posted December 17, 2011 Posted December 17, 2011 See, this is the actually useful bit - but as far as the FCS is concerned, those are the same type of weapons - but okay, mea culpa - that's not what I said - though it should be obvious to the (at least non-casual) observer, that it is what I was driving at. Anyways, the SU-27S allows for assymetric loadouts. The limit is 450kg. Even different type of missiles can be deployed on symmetric stations. For example: R-27ER on one R-27R on the opposing. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Hellfire257 Posted December 17, 2011 Posted December 17, 2011 +1 for this feature, I really miss it. IIRC when you selected the jammer pods for the Su-25T you got both automagically loaded. I can't remember if you could remove one and not the other though.
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