VFA41_Lion Posted January 29, 2012 Share Posted January 29, 2012 So I was testing out my Superhornet mod's pylon positions in the mission editor, and in the game I've got the E model and the C model facing off, each going head on, and both fire an AIM-120, 27 miles away from each other. BAM. The missiles collide with each other in mid-air. :hehe: Link to comment Share on other sites More sharing options...
Grimes Posted January 30, 2012 Share Posted January 30, 2012 That sounds reasonable given the AI tend to do things at precisely the same time. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
joey45 Posted January 30, 2012 Share Posted January 30, 2012 Track, or it didn't happen. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
VFA41_Lion Posted January 30, 2012 Author Share Posted January 30, 2012 Sadly, I don't have the track... and even if I did you'd probably have to apply my WIP superhornet mod for it to work :p Link to comment Share on other sites More sharing options...
VincentLaw Posted January 30, 2012 Share Posted January 30, 2012 (edited) Obviously the Super Hornet fired an air to air to air anti missile missile (AAAAMM). Its a new top secret countermeasure. Edited January 30, 2012 by VincentLaw [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ralfidude Posted January 30, 2012 Share Posted January 30, 2012 But... cant you shoot down missiles with a certain type of missile? I know on the SU you can. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Inseckt Posted January 30, 2012 Share Posted January 30, 2012 If the 120 was fired without lock, it could have automatically locked up the incoming missile, or the same if it lost lock of the original target... I remember that I could on rear occasions pick up missiles on the radar back in fc1, so a 120 might possibly also be able too.... Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO Link to comment Share on other sites More sharing options...
RobbySpike Posted January 30, 2012 Share Posted January 30, 2012 Sadly, I don't have the track... and even if I did you'd probably have to apply my WIP superhornet mod for it to work :p Two men in black knocked at the door and took the track with them [sIGPIC][/sIGPIC] "It's a good landing, if you can still get the doors open" Link to comment Share on other sites More sharing options...
Frostiken Posted January 30, 2012 Share Posted January 30, 2012 If the 120 was fired without lock, it could have automatically locked up the incoming missile, or the same if it lost lock of the original target... I remember that I could on rear occasions pick up missiles on the radar back in fc1, so a 120 might possibly also be able too.... I suppose that's *possible*, but the radar return signature on an AIM-120 heading straight at you would be countless orders of magnitude smaller than the giant, angly aircraft that fired it. I imagine the doppler return on it would be high, but, well, the front of an AIM-120 has all the radar cross section of a coffee can... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Dejjvid Posted January 30, 2012 Share Posted January 30, 2012 I'd say it's impossible for an AMRAAM to get a lock on another AMRAAM if they're heading against each other from the exact opposite direction. a) The nose would deflect 99% of the radar emission. The fins are really thin too. b) I don't think the AMRAAM has mm wavelength radar. It's designed to find and track much bigger things, so it's definitely cm radar. And lack the resolution to pick up such a small object, and it would most likely be discarded by the software as noise. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic] Link to comment Share on other sites More sharing options...
Inseckt Posted January 30, 2012 Share Posted January 30, 2012 (edited) I only added the suggestion as a possibility, but as has been pointed out above, it seems highly unlikely if not impossible for this scenario. But if the range is short enough, surly an AMRAAM can "see" another? Even to the point where it is no longer regarded as noise? The probability of a random mid air collision between to relatively tiny missiles seems so far-fetched despite considering the "equalness" of the AI.... But as said before, track, or it didn't happen;) PS: Keep in mind that LO/FC/DCS missiles don't really know what a real missile can or cannot do... Edited January 30, 2012 by Inseckt Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO Link to comment Share on other sites More sharing options...
VFA41_Lion Posted January 30, 2012 Author Share Posted January 30, 2012 I think it had less to do with radar lockup and more with the fact both missiles were miraculously in the exact same piece of air on opposite directions and collided with each other. :D Link to comment Share on other sites More sharing options...
Frostiken Posted January 30, 2012 Share Posted January 30, 2012 PS: Keep in mind that LO/FC/DCS missiles don't really know what a real missile can or cannot do... This is true, the missiles may have locked up each other just because the game decided they did. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Irregular programming Posted January 30, 2012 Share Posted January 30, 2012 I've had missiles collide loads of times in BS2, no reason why it shouldn't happen in this game. Link to comment Share on other sites More sharing options...
jib Posted January 30, 2012 Share Posted January 30, 2012 A friendly F-15 fired a heat seeking missile at a helicoptor and I flew between the two and the missile started tracking me, it didn't actualy hit me but I had to take evasive manoeuvres. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
RobbySpike Posted January 30, 2012 Share Posted January 30, 2012 ... But if the range is short enough, surly an AMRAAM can "see" another? Even to the point where it is no longer regarded as noise? ... Maybe this is just a bug, which makes the missile recognize another missile as a regular radar-visible air object thus locking it in some cases [sIGPIC][/sIGPIC] "It's a good landing, if you can still get the doors open" Link to comment Share on other sites More sharing options...
amalahama Posted January 30, 2012 Share Posted January 30, 2012 a) The nose would deflect 99% of the radar emission. The fins are really thin too. False myth, radome must be transparent to radiowaves in order to let own signals spread out. So what AMRAAM radar really see is the flat radar dish of the incoming missile, whose return cannot be underestimated. Regards! Link to comment Share on other sites More sharing options...
OutOnTheOP Posted January 31, 2012 Share Posted January 31, 2012 Aww, sniped! I was going to point out the radome was (edit: RF-transparent) transparent. However, it is ALSO worth considering that if you have two AMRAAMs heading toward each other, in the same piece of airspace, transmitting energy on the SAME FREQUENCY, the missile might "think" the emissions from the other AMRAAM is jamming, switch to Home On Jam mode, and home in on the radiating emitter that is "jamming" them. ...but as has been said before, how a real AMRAAM would behave in this situation has nothing to do with the observed results in this case; if the programmers programmed the simulated AMRAAM to be able to see and home on other missiles, that's what they'll do. Link to comment Share on other sites More sharing options...
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