Ugene Posted July 6, 2012 Posted July 6, 2012 Yes, it tried set it from -1 to 1 and added a normal rotation but in the modelviewer nothing rotated.
luckybob9 Posted July 6, 2012 Author Posted July 6, 2012 list your process step by step please Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Ugene Posted July 6, 2012 Posted July 6, 2012 (edited) Ok, I think my problem is that I don't know how to assign the controller correctly. This is what I do: - Create a cylinder - (If I go now to the motion tab, I can't assign another controller. In the dropdown list is only Transform: Scale/Move/Rotate) - Set the argument value in the left lower corner to something > 0 - Apply Auto key - Move the slider - Rotate the cylinder - Now, in the curve editor, I could choose some argbased options (visibility and float) but no rotation Thanks for your help :worthy: Edit: I found it.........I didn't know that I have to click on Transform/Rotate to be able to assign the argbased controller I always tried it in the root of the tree view :-( Although, thanks for your help Edited July 6, 2012 by Ugene I'am an idiot^^
luckybob9 Posted July 6, 2012 Author Posted July 6, 2012 :) Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
peyvolt Posted July 12, 2012 Posted July 12, 2012 I have problerms with glass, I used a tga map with alpha channel, I select glass, But the glass in dcs is not transparence, Anybody knows the problem?
59th Ducky Posted July 12, 2012 Posted July 12, 2012 I have problerms with glass, I used a tga map with alpha channel, I select glass, But the glass in dcs is not transparence, Anybody knows the problem? Correct ?
peyvolt Posted July 12, 2012 Posted July 12, 2012 Correct ? corect, pefect, but Why the glas inside the aicraft cann be seeing?with glass material with lom works
Tailhook Posted July 12, 2012 Posted July 12, 2012 Correct ? Lower the Opacity.:smilewink: Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
59th Ducky Posted July 12, 2012 Posted July 12, 2012 Lower the Opacity.:smilewink: ??? Texture Opacity get value from TGA alpha channel
peyvolt Posted July 12, 2012 Posted July 12, 2012 ??? Texture Opacity get value from TGA alpha channel nothing, I have select 2 side in material, works perfectly, only last question, about lights,How can I crate for self ilumnation?and how can I do for when I create a plane(material for my light), in dcs with my camera, this plane(ligh navigation for example) be like sphere?
59th Ducky Posted July 12, 2012 Posted July 12, 2012 nothing, I have select 2 side in material, works perfectly, only last question, about lights,How can I crate for self ilumnation?and how can I do for when I create a plane(material for my light), in dcs with my camera, this plane(ligh navigation for example) be like sphere? I use this method: http://forums.eagle.ru/showpost.php?p=1490496&postcount=47
59th Ducky Posted July 12, 2012 Posted July 12, 2012 :detective: http://forums.eagle.ru/attachment.php?attachmentid=68071&stc=1&d=1342121925
peyvolt Posted July 12, 2012 Posted July 12, 2012 I use this method: http://forums.eagle.ru/showpost.php?p=1490496&postcount=47 and the last thing is this, the glass of helmete, I used tga, but in dcs the glas of cokcpit is trasnparence with helmet, any ideas?
59th Ducky Posted July 12, 2012 Posted July 12, 2012 and the last thing is this, the glass of helmete, I used tga, but in dcs the glas of cokcpit is trasnparence with helmet, any ideas? Use BMP texture (default material) for Helmet glass and put opacity value ~50
BR55Sevas Posted July 25, 2012 Posted July 25, 2012 4) What are the biggest touch up things that need to be done? A1: To correct textures: Textures need to have a special material type assigned to them. This is done by opening the Material Editor (M key). Select your texture slot. Then click on Utilities, EDModelTool, then click "Make Cool". If you do not see EDModelTool, Click 'More' in the Utilities tab and select it. Back in the Material Editor, you will now see a new category called "Material Attributes". For most items, use "Default" in the pull down section. Do this for each material slot and export normally. 7) My model exported with no errors but I see nothing A: Verify that you assigned the correct material. See question 4, answer 1. I have problem with converting to *.edm I have made exactly like luckybob wrote, but my model invisible in game and modelviewer. Plugin version is edm-plugins-63176.exe I tried both in 3ds max 2010 and 3ds max 2008, also tried on W7 and XP, but same result... I`ve attached my test box for 2010 max. Help please МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
luckybob9 Posted July 25, 2012 Author Posted July 25, 2012 Worked fine for me. Try assigning a texture and seeing if that solves it. Put the texture in the temp folder though so it displays.test.rar Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
59th Ducky Posted July 25, 2012 Posted July 25, 2012 Worked fine for me. Try assigning a texture and seeing if that solves it. Put the texture in the temp folder though so it displays. In-game screenshot pls !!! ModelViewer not relevant.
luckybob9 Posted July 25, 2012 Author Posted July 25, 2012 In-game screenshot pls !!! ModelViewer not relevant. I do not have dcs on my work pc. He mentioned that it did not work in modelviewer as well, hence why I showed the relevant modelviewer screenshot. I also attached the .edm file for him, or you, to test in game Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
59th Ducky Posted July 25, 2012 Posted July 25, 2012 I do not have dcs on my work pc. Fantastic news :music_whistling:
59th Ducky Posted July 25, 2012 Posted July 25, 2012 Worked fine for me. Try assigning a texture and seeing if that solves it. Put the texture in the temp folder though so it displays. Which version made this test.edm ?
luckybob9 Posted July 25, 2012 Author Posted July 25, 2012 Which version made this test.edm ? 59270 maybe. I do not remember exactly, but it is an older one. I have had no reason to update it. My dev computer is more up to date Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
BR55Sevas Posted July 26, 2012 Posted July 26, 2012 I spend almost all day for tests with no success.. I`ve used cadaver.bmp from Temp folder and assigned it to my box. But model invisible in Modelviewer and game. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
Ali Fish Posted July 26, 2012 Posted July 26, 2012 I spend almost all day for tests with no success.. I`ve used cadaver.bmp from Temp folder and assigned it to my box. But model invisible in Modelviewer and game. had this untill i used 62806 plugin. [sIGPIC][/sIGPIC]
59th Ducky Posted July 26, 2012 Posted July 26, 2012 1. Plugin 62806 the latest working version, newer plugin generate wrong EDM file header. U can check this in DCS.log file. 2. Check your edModelViewer file properties: - If Start in directory is the modelviewer folder, U need copy BMP to ModelViewer/Bazar/TempTextures - If Start in directory is the DCS game folder, copy BMP to DCS/Bazar/TempTextures
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