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Posted

That does look nice but I think I will hold off a bit before I start modding this one. I have too many things to keep track of at the moment and if beta update come too frequently I will spend all of my time re-modding.

 

Controller setups is keeping me busy enough for now.

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Posted

Yeah, looks nice, thanks.

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Posted

Nice work, looks very good

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  • 2 weeks later...
Posted

This must incur a high fps hit no?

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  • 1 month later...
Posted

Bumping this thread - with DCS World 1.2.0 you'll notice that the grass clutter distance in options can now goto 1500m, it's worth mentioning that that there might be some issues with grass spilling onto roads and taxiways with that setting.

 

A solution is to alter your terrain.cfg.lua (in Bazar\terrain folder)

 

line 81 change to

 

squareSize = 50.0;

Posted
Bumping this thread - with DCS World 1.2.0 you'll notice that the grass clutter distance in options can now goto 1500m, it's worth mentioning that that there might be some issues with grass spilling onto roads and taxiways with that setting.

 

A solution is to alter your terrain.cfg.lua (in Bazar\terrain folder)

 

line 81 change to

 

squareSize = 50.0;

 

would look realistic for russian airfields, grass growing on them as they dont bother to much with cleaning them.

Posted
would look realistic for russian airfields, grass growing on them as they dont bother to much with cleaning them.

 

You can pretend its like that if you like, but its a glitch that you'll see all over the map on roads and other places, looks pretty bad.

  • 1 month later...
Posted

Is there any way to make the grass semi-transparent so that it blends with the landscape textures below? I find the grass looks fine in winter because it's fairly pale but in spring and summer the green is either too dark or too light to match in with the terrain textures beneath it...

Posted (edited)
Is there any way to make the grass semi-transparent so that it blends with the landscape textures below? I find the grass looks fine in winter because it's fairly pale but in spring and summer the green is either too dark or too light to match in with the terrain textures beneath it...

 

Yes. Alpha channel. but i dont see anyone using it to great effect. what you want is for the grass to take its colour from the ground textures. which is an entirely different thing. it was done as such in IL2:CLOD. ill be hacing a full seasonal grass mod out soon enough.(or not soon enough) anways imho that is how it should be done, the effect is very striking.

Edited by Ali Fish

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Posted

I think this DCS will be done when grasses over shake because of strong air/wind sent by the rotor. :)

 

Will we able to see that?

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Posted
Yes. Alpha channel. but i dont see anyone using it to great effect. what you want is for the grass to take its colour from the ground textures. which is an entirely different thing. it was done as such in IL2:CLOD. ill be hacing a full seasonal grass mod out soon enough.(or not soon enough) anways imho that is how it should be done, the effect is very striking.

 

Just to clarify, I'm not really concerned with the color of grass that's NEAR my aircraft, but when grass is rendered in the 1000-1500 meter distance they just appear as dark pixels that stand out from the landscape.

 

Would be nice if rather than grass being rendered sparsely at a distance it was just rendered as transparent and almost invisible

Posted (edited)
Just to clarify, I'm not really concerned with the color of grass that's NEAR my aircraft, but when grass is rendered in the 1000-1500 meter distance they just appear as dark pixels that stand out from the landscape.

 

Would be nice if rather than grass being rendered sparsely at a distance it was just rendered as transparent and almost invisible

 

like this?-here wo dont really get the clump effect. with the stock grass setting the FOV does produce those strange sparse clumps, but its coded to work that way. 34036dcf.jpg

Edited by Ali Fish

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