Miro Posted May 1, 2012 Posted May 1, 2012 My A-10C imported grass, not copied but maked new in DCS: World Some pics here: http://forums.eagle.ru/showpost.php?p=1444721&postcount=5180 And don't end Your flights to often on them :pilotfly:DCS World Grass.rar 1 :pilotfly:
Nate--IRL-- Posted May 3, 2012 Posted May 3, 2012 Looks good. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
cichlidfan Posted May 3, 2012 Posted May 3, 2012 That does look nice but I think I will hold off a bit before I start modding this one. I have too many things to keep track of at the moment and if beta update come too frequently I will spend all of my time re-modding. Controller setups is keeping me busy enough for now. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
_Heater_ Posted May 3, 2012 Posted May 3, 2012 Yeah, looks nice, thanks. Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
shelt Posted May 6, 2012 Posted May 6, 2012 Nice work, looks very good Intel i7-3770K,Windows 10 64,Noctua NH-U12S ,ASRock Z77 Extreme4 ,G.Skill 32GB DDR3 2400,EVGA GTX 1080,ADATA XPG900x2 RAID 0, CM HAF XB Case,Thrustmaster Warthog,Combat Rudder Pedals,Logitech G930 with wireless TrackIR 5, 39" Insignia LED 120Hz Monitor, Oculus Rift
McVittees Posted May 21, 2012 Posted May 21, 2012 This must incur a high fps hit no? [sIGPIC][/sIGPIC] "Great minds think alike; idiots seldom differ.":pilotfly: i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.
Nate--IRL-- Posted May 21, 2012 Posted May 21, 2012 This must incur a high fps hit no? Little hit unless you use TSSAA or similar transparency Anti Aliasing. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Mustang Posted July 10, 2012 Posted July 10, 2012 Bumping this thread - with DCS World 1.2.0 you'll notice that the grass clutter distance in options can now goto 1500m, it's worth mentioning that that there might be some issues with grass spilling onto roads and taxiways with that setting. A solution is to alter your terrain.cfg.lua (in Bazar\terrain folder) line 81 change to squareSize = 50.0;
diveplane Posted July 10, 2012 Posted July 10, 2012 Bumping this thread - with DCS World 1.2.0 you'll notice that the grass clutter distance in options can now goto 1500m, it's worth mentioning that that there might be some issues with grass spilling onto roads and taxiways with that setting. A solution is to alter your terrain.cfg.lua (in Bazar\terrain folder) line 81 change to squareSize = 50.0; would look realistic for russian airfields, grass growing on them as they dont bother to much with cleaning them. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Mustang Posted July 10, 2012 Posted July 10, 2012 would look realistic for russian airfields, grass growing on them as they dont bother to much with cleaning them. You can pretend its like that if you like, but its a glitch that you'll see all over the map on roads and other places, looks pretty bad.
diveplane Posted July 11, 2012 Posted July 11, 2012 You can pretend its like that if you like, but its a glitch that you'll see all over the map on roads and other places, looks pretty bad. have a screen of it? https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Mustang Posted July 11, 2012 Posted July 11, 2012 (edited) squareSize = 150.0; squareSize = 50.0; Edited July 11, 2012 by Mustang
Ali Fish Posted July 11, 2012 Posted July 11, 2012 line 75 isnt very botanical !:lol: [sIGPIC][/sIGPIC]
Miro Posted July 11, 2012 Author Posted July 11, 2012 Go to mission editor/modules/dialogs/ open me_options_system go to line 1515 Edit Your grass range ;) :pilotfly:
Majesco Posted July 11, 2012 Posted July 11, 2012 squareSize = 150.0; Looks like vegetable fields :laugh:
Miro Posted July 11, 2012 Author Posted July 11, 2012 Grass at 3000 with Mustang's setting, looks nice :thumbup: :pilotfly:
diveplane Posted July 11, 2012 Posted July 11, 2012 (edited) oh yea see it now, we need some weed killer there eh, squareSize = 50.0; is good setting . Edited July 11, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
docfu Posted August 13, 2012 Posted August 13, 2012 Is there any way to make the grass semi-transparent so that it blends with the landscape textures below? I find the grass looks fine in winter because it's fairly pale but in spring and summer the green is either too dark or too light to match in with the terrain textures beneath it...
Ali Fish Posted August 13, 2012 Posted August 13, 2012 (edited) Is there any way to make the grass semi-transparent so that it blends with the landscape textures below? I find the grass looks fine in winter because it's fairly pale but in spring and summer the green is either too dark or too light to match in with the terrain textures beneath it... Yes. Alpha channel. but i dont see anyone using it to great effect. what you want is for the grass to take its colour from the ground textures. which is an entirely different thing. it was done as such in IL2:CLOD. ill be hacing a full seasonal grass mod out soon enough.(or not soon enough) anways imho that is how it should be done, the effect is very striking. Edited August 13, 2012 by Ali Fish [sIGPIC][/sIGPIC]
Devrim Posted August 13, 2012 Posted August 13, 2012 I think this DCS will be done when grasses over shake because of strong air/wind sent by the rotor. :) Will we able to see that? Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
docfu Posted August 14, 2012 Posted August 14, 2012 Yes. Alpha channel. but i dont see anyone using it to great effect. what you want is for the grass to take its colour from the ground textures. which is an entirely different thing. it was done as such in IL2:CLOD. ill be hacing a full seasonal grass mod out soon enough.(or not soon enough) anways imho that is how it should be done, the effect is very striking. Just to clarify, I'm not really concerned with the color of grass that's NEAR my aircraft, but when grass is rendered in the 1000-1500 meter distance they just appear as dark pixels that stand out from the landscape. Would be nice if rather than grass being rendered sparsely at a distance it was just rendered as transparent and almost invisible
Ali Fish Posted August 14, 2012 Posted August 14, 2012 (edited) Just to clarify, I'm not really concerned with the color of grass that's NEAR my aircraft, but when grass is rendered in the 1000-1500 meter distance they just appear as dark pixels that stand out from the landscape. Would be nice if rather than grass being rendered sparsely at a distance it was just rendered as transparent and almost invisible like this?-here wo dont really get the clump effect. with the stock grass setting the FOV does produce those strange sparse clumps, but its coded to work that way. Edited August 14, 2012 by Ali Fish [sIGPIC][/sIGPIC]
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