PeterP Posted June 22, 2012 Posted June 22, 2012 (edited) EDIT: OOPS ! I apologize... now I realised that this thread is about higher resolution textures... :P Sorry! - but I will left my post as it is, because this can also be handy for folks that stumble over this thread. Enabling "True 6DOF View" for Su-25T: use this settings for DCS:World : (get a proper editor >> Notepad++ and edit the exact same lines like written below) Its a edit of "Server.lua" and "View.lua" you will find both in: Eagle DynamicsDCS WorldConfigView Thanks ! So much better!! +1 I already thought to mess with it - but I feared to spend hours with try'n'error. ...I can only do things like this when my wife is not watching!! - thanks again for saving me (us) the time! So, once again : Used aspect is 2:1 on 1400x700 windowed. ( I usually use 22:10 at 3840x1792 fullscreen -but this makes no noticeable difference . I had to reduce the size to make the video ) Used settings for the 6DOF: I left this on Default: Server.lua: EyePoint[su_25] = {0,0,0} This is edited: Server.lua: CockpitLocalPoint[su_25T] = {3.906, 0.466, 0.0} Server.lua: limits_6DOF[su_25T] = {x = {-0.02,0.7 } ,y = {-0.15,0.35} ,z = {-0.26,0.26},roll = 90} Server.lua: CameraAngleLimits[su_25T] = {140.0, -65.0, 90.0} View.lua: CameraViewAngleLimits[su_25T] = {20.0, 160.0} -- 160 is only useful at a aspect of 16:3 (3x16:9) Server.lua/View.lua: CameraAngleRestriction[su_25T] = {0,90,0.5} As you can see - the only "Big" problem is the transition of the Cockpit front dash to the nose of the model. Edited June 22, 2012 by PeterP
Ratfink Posted July 11, 2012 Posted July 11, 2012 anyone tried this with 1.2.0? CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
Nate--IRL-- Posted July 11, 2012 Posted July 11, 2012 anyone tried this with 1.2.0? It should work. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
71st_Mastiff Posted July 12, 2012 Posted July 12, 2012 yes it works :thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
JABO2009 Posted July 13, 2012 Posted July 13, 2012 is the Su25T capable of night attacks in DCS? if yes, which pod do I need to have with me and which key activates NVG view? Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
PeterP Posted July 13, 2012 Posted July 13, 2012 No- no NVG for the"T" model- You will to use torch-rockets/parachutes for this kind of attacks at night.
Xerxes17 Posted July 14, 2012 Posted July 14, 2012 He is referring to the low light targeting pod in which case is the "mercury" pod. Only fixed 5x zoom but it is far better in low light conditions than the standard EOS.
Aries Posted August 5, 2012 Posted August 5, 2012 Server.lua/View.lua: CameraAngleRestriction[su_25T] = {0,90,0.5} What do these values mean, in order of appearance? The defaults are {1,60,0.4}... [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
71st_Mastiff Posted August 5, 2012 Posted August 5, 2012 Server.lua/View.lua: CameraAngleRestriction[su_25T] = {0,90,0.5} What do these values mean, in order of appearance? The defaults are {1,60,0.4}... it's in the LUA.. and that particular line is your eye focal point. horizontal angle max, vertical angle min, vertical angle max "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Ratfink Posted October 9, 2012 Posted October 9, 2012 do the Ricardo HD and 6DOF mods work with DCSW 1.2.1 anyone? CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
neroroxxx Posted October 10, 2012 Posted October 10, 2012 I wonder if ED will add the 6dof mod to FC3 Nero 27" iMac, 3.4GHz i7 Quad Core, 16GB Ram, AMD Radeon HD 6970M 2Gb, Running Bootcamp, Windows 7 Home 64bit, Saitek X-52 Pro
Britchot Posted October 10, 2012 Posted October 10, 2012 Ricardo's Pit This one here works quite well: http://files.lockon.ru/en/208092/ 6DOF: Due to all the updates I've been updating my server.lua and view.lua manually, using Notepad++. I follow the values from PeterP in this post: http://forums.eagle.ru/showthread.php?p=1482473&posted=1#post1482473 Used settings for the 6DOF: I left this on Default: Server.lua: EyePoint[su_25] = {0,0,0} This is edited: Server.lua: CockpitLocalPoint[su_25T] = {3.906, 0.466, 0.0} Server.lua: limits_6DOF[su_25T] = {x = {-0.02,0.7 } ,y = {-0.15,0.35} ,z = {-0.26,0.26},roll = 90} Server.lua: CameraAngleLimits[su_25T] = {140.0, -65.0, 90.0} View.lua: (I leave this "stock" since I use one monitor, I forget that value) CameraViewAngleLimits[su_25T] = {20.0, 160.0} -- 160 is only useful at a aspect of 16:3 (3x16:9) Server.lua/View.lua: CameraAngleRestriction[su_25T] = {0,90,0.5} [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist
agentkgb Posted November 2, 2012 Posted November 2, 2012 Is it working with 1.2.1 6288? I did the above mentioned changes with notepad++, but during mission loading the process bar stops before 50%, and the dcsw freezes. In the log I got: 00009.808 ALERT EDCORE: Can't execute Lua file ./Config/View/Server.lua - [string "./Config/View/Server.lua"]:1: unexpected symbol near 'ï' [sIGPIC][/sIGPIC]
Ratfink Posted December 3, 2012 Posted December 3, 2012 anyone know if it works in 1.2.2. yet? CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
Mustang Posted December 3, 2012 Posted December 3, 2012 I'm using my uploaded HD pit textures here http://forums.eagle.ru/showthread.php?t=96829 and my 6DOF here http://forums.eagle.ru/showpost.php?p=1615478&postcount=15 both function in 1.2.2.7570 just fine.
Rider1 Posted December 4, 2012 Posted December 4, 2012 Nice job Mustang. Looks beautiful and works really well.:thumbup: And if you change Line 158 in view.lua to this: CameraAngleRestriction[su_25T] = {1,125,0.4} You will be able to turn your head further and see the sides of the ejection seat, but not so far that you see the gap between the halves.
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